Player Matchup

Kali
Kali
 
Kali
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
ControllingWipe
Geb
Level 102
God Stats
1W - 0L
1,297 SR
Queue Stats
4W - 2L
1,475 Elo+
Solo
Ishtar
Ishtar
Laixera
Ishtar
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 41L
1,455 Elo+
Solo
King Arthur
King Arthur
M4rk721
King Arthur
Level 85
God Stats
105W - 87L
1,591 SR
Queue Stats
397W - 371L
1,524 Elo+
Solo
Zeus
Zeus
ThanaToasterBath
Zeus
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 109L
1,456 Elo+
Solo
Team Averages
Level 61
1,478 SR
1,482 Elo+

VS

Team Averages
Level 99
1,489 SR
1,490 Elo+
Ullr
Ullr
 
Ullr
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
Darksieni
Ix Chel
Level 75
God Stats
2W - 3L
1,581 SR
Queue Stats
198W - 185L
1,450 Elo+
Party 1
Bellona
Bellona
Trícksy
Bellona
Level 24
God Stats
1W - 2L
1,323 SR
Queue Stats
54W - 55L
1,466 Elo+
Party 1
Sun Wukong
Sun Wukong
jujudefruit11
Sun Wukong
Level 147
God Stats
10W - 2L
1,500 SR
Queue Stats
300W - 286L
1,558 Elo+
Solo
Arachne
Arachne
thetsun
Arachne
Level 145
God Stats
34W - 22L
1,540 SR
Queue Stats
123W - 124L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
12
1 / 2 / 2
6,425
535
3,718
13,630
7,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
1 / 3 / 3
6,383
532
3,816
8,438
7,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ishtar
Laixera
Ishtar
10
1 / 3 / 2
6,133
511
3,503
8,027
3,248
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
M4rk721
King Arthur
13
1 / 0 / 0
7,937
661
8,988
9,765
8,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
2 / 2 / 2
7,545
629
5,617
5,253
1,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
10
4 / 3 / 1
6,561
547
6,975
7,987
3,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
Darksieni
Ix Chel
14
3 / 1 / 1
6,814
568
2,488
4,971
2,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bellona
Trícksy
Bellona
10
0 / 2 / 3
5,767
481
4,147
10,197
10,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
jujudefruit11
Sun Wukong
12
1 / 1 / 0
6,288
524
5,427
11,347
12,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Arachne
thetsun
Arachne
10
2 / 1 / 4
5,845
487
4,617
7,184
3,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
19
6
Kills
10
10
Deaths
8
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
1
2
2
1
L
Ullr
 
Ullr
4
3
1
1.5
W
1
3
3
0.83
L
Ix Chel
Darksieni
Ix Chel
3
1
1
3.5
W
Ishtar
Laixera
Ishtar
1
3
2
0.67
W
King Arthur
M4rk721
King Arthur
1
0
0
1
W
2
2
2
1.5
L
Bellona
Trícksy
Bellona
0
2
3
0.75
L
Sun Wukong
jujudefruit11
Sun Wukong
1
1
0
1
L
Arachne
thetsun
Arachne
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,642
Damage
23,654
45,113
Taken
41,686
28,946
Mitigated
31,508
9,565
Healing
8,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
3,718
1,845
0
3,310
13,630
7,854
0
542
12,653
0
53,403
L
Ullr
 
Ullr
6,975
2,489
0
784
7,987
3,342
0
2,865
5,122
0
39,112
W
3,816
340
0
1,458
8,438
7,345
0
619
7,719
21,448
2,390
L
Ix Chel
Darksieni
Ix Chel
2,488
458
156
2,226
4,971
2,204
0
388
4,583
53,784
0
W
Ishtar
Laixera
Ishtar
3,503
2,379
0
2,315
8,027
3,248
459
125
7,862
0
32,584
W
King Arthur
M4rk721
King Arthur
8,988
801
0
1,960
9,765
8,677
0
0
9,084
0
67,930
W
5,617
1,621
0
522
5,253
1,822
600
938
4,020
60,707
1,070
L
Bellona
Trícksy
Bellona
4,147
893
0
1,048
10,197
10,468
0
3,216
6,981
0
31,700
L
Sun Wukong
jujudefruit11
Sun Wukong
5,427
1,223
0
2,033
11,347
12,281
0
82
11,265
0
46,559
L
Arachne
thetsun
Arachne
4,617
3,070
175
1,641
7,184
3,213
70
2,749
4,435
0
25,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,423
Gold Earned
31,275
412
Minions Killed
347
0
Camps Cleared
0
1,232,315
Distance Traveled
1,228,933
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
6,425
535
81
7
0
262,628
0
L
Ullr
6,561
547
61
5
0
214,176
0
W
Geb
6,383
532
25
2
0
266,163
0
L
Ix Chel
6,814
568
103
9
0
244,141
0
W
Ishtar
6,133
511
68
6
0
233,547
0
W
King Arthur
7,937
661
127
11
0
234,120
0
W
Zeus
7,545
629
111
9
0
235,857
4
L
Bellona
5,767
481
55
5
0
239,427
0
L
Sun Wukong
6,288
524
88
7
0
240,301
0
L
Arachne
5,845
487
40
3
0
290,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role