Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
DrSoggsta
Cabrakan
Level 116
God Stats
40W - 37L
1,611 SR
Queue Stats
207W - 223L
1,473 Elo+
Solo
Ix Chel
Ix Chel
L0B0 H0WLER
Ix Chel
Level 155
God Stats
2W - 2L
1,284 SR
Queue Stats
70W - 74L
1,469 Elo+
Party 1
Surtr
Surtr
POLTERJEIST
Surtr
Level 255
God Stats
6W - 1L
1,689 SR
Queue Stats
66W - 70L
1,447 Elo+
Party 1
Medusa
Medusa
illusionless
Medusa
Level 128
God Stats
10W - 3L
1,776 SR
Queue Stats
65W - 50L
1,570 Elo+
Solo
Team Averages
Level 162
1,572 SR
1,492 Elo+

VS

Team Averages
Level 130
1,540 SR
1,463 Elo+
Nut
Nut
 
Nut
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
JuuBearski
He Bo
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 61L
1,406 Elo+
Solo
Surtr
Surtr
arasri
Surtr
Level 143
God Stats
3W - 4L
1,731 SR
Queue Stats
138W - 147L
1,400 Elo+
Party 2
Ratatoskr
Ratatoskr
gamersdelight456
Ratatoskr
Level 232
God Stats
4W - 9L
1,466 SR
Queue Stats
254W - 228L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
4 / 0 / 1
5,994
545
3,381
7,257
3,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cabrakan
DrSoggsta
Cabrakan
10
2 / 0 / 4
6,103
555
2,427
3,924
3,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
L0B0 H0WLER
Ix Chel
10
1 / 2 / 4
5,677
516
4,323
5,932
2,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
3 / 0 / 1
6,619
602
8,649
10,032
7,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Medusa
12
2 / 1 / 0
6,701
609
5,513
4,411
1,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
9
0 / 2 / 0
5,065
460
2,369
6,771
2,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
 
Bacchus
9
0 / 0 / 1
4,778
434
2,653
6,802
5,921
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

He Bo
9
0 / 3 / 1
5,389
490
3,101
5,217
1,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
arasri
Surtr
8
0 / 5 / 0
4,732
430
4,722
9,962
5,703
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ratatoskr
10
2 / 2 / 0
5,473
498
3,223
9,139
3,151
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
12
Kills
2
3
Deaths
12
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
1
4.5
L
Nut
 
Nut
0
2
0
0
L
Bacchus
 
Bacchus
0
0
1
0.5
W
Cabrakan
DrSoggsta
Cabrakan
2
0
4
4
L
He Bo
0
3
1
0.17
W
Ix Chel
L0B0 H0WLER
Ix Chel
1
2
4
1.5
W
3
0
1
3.5
L
Surtr
arasri
Surtr
0
5
0
0
L
Ratatoskr
2
2
0
1
W
Medusa
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,293
Damage
16,068
31,556
Taken
37,891
18,684
Mitigated
18,763
10,941
Healing
11,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,381
1,180
0
1,484
7,257
3,330
0
628
6,587
0
39,829
L
Nut
 
Nut
2,369
1,622
59
2,077
6,771
2,173
0
439
6,332
0
34,650
L
Bacchus
 
Bacchus
2,653
311
0
2,843
6,802
5,921
0
1,865
4,774
12,825
1,622
W
Cabrakan
DrSoggsta
Cabrakan
2,427
386
0
1,750
3,924
3,426
0
675
3,249
14,350
1,083
L
He Bo
3,101
351
0
479
5,217
1,815
0
2,826
2,391
33,853
0
W
Ix Chel
L0B0 H0WLER
Ix Chel
4,323
395
291
658
5,932
2,319
0
2,334
3,598
34,481
0
W
8,649
3,735
0
4,405
10,032
7,806
30
1,292
8,198
9,396
36,186
L
Surtr
arasri
Surtr
4,722
2,388
0
2,358
9,962
5,703
0
1,342
8,034
344
24,374
L
Ratatoskr
3,223
874
0
4,027
9,139
3,151
0
2,038
7,017
0
33,355
W
Medusa
5,513
2,271
0
2,353
4,411
1,803
0
685
3,726
0
58,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,094
Gold Earned
25,437
327
Minions Killed
251
0
Camps Cleared
0
1,082,962
Distance Traveled
1,037,635
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,994
545
74
7
0
268,299
0
L
Nut
5,065
460
68
6
0
178,600
0
L
Bacchus
4,778
434
19
2
0
233,172
0
W
Cabrakan
6,103
555
20
2
0
233,573
2
L
He Bo
5,389
490
51
5
0
176,273
0
W
Ix Chel
5,677
516
59
5
0
196,754
0
W
Surtr
6,619
602
75
7
0
204,964
0
L
Surtr
4,732
430
44
4
0
202,138
0
L
Ratatoskr
5,473
498
69
6
0
247,452
0
W
Medusa
6,701
609
99
9
0
179,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role