Player Matchup

Ix Chel
Ix Chel
Morych4
Ix Chel
Level 102
God Stats
4W - 2L
1,601 SR
Queue Stats
70W - 88L
1,487 Elo+
Party 2
Fenrir
Fenrir
MuteaoXPesao
Fenrir
Level 121
God Stats
0W - 3L
1,500 SR
Queue Stats
141W - 153L
1,500 Elo+
Party 2
Vamana
Vamana
ToxiccSemo
Vamana
Level 96
God Stats
0W - 2L
1,276 SR
Queue Stats
77W - 97L
1,486 Elo+
Party 2
Danzaburou
Danzaburou
taskmast101
Danzaburou
Level 53
God Stats
11W - 10L
1,625 SR
Queue Stats
246W - 245L
1,555 Elo+
Solo
Ares
Ares
varoooooooo8
Ares
Level 127
God Stats
8W - 5L
1,566 SR
Queue Stats
120W - 149L
1,483 Elo+
Party 2
Team Averages
Level 100
1,514 SR
1,502 Elo+

VS

Team Averages
Level 123
1,482 SR
1,470 Elo+
Cerberus
Cerberus
Andicica
Cerberus
Level 126
God Stats
5W - 6L
1,456 SR
Queue Stats
7W - 12L
1,414 Elo+
Party 1
Janus
Janus
Bandit00
Janus
Level 180
God Stats
5W - 4L
1,359 SR
Queue Stats
84W - 123L
1,513 Elo+
Party 1
Heimdallr
Heimdallr
Gator404
Heimdallr
Level 156
God Stats
8W - 1L
1,500 SR
Queue Stats
106W - 103L
1,293 Elo+
Solo
Jormungandr
Jormungandr
NeptuneTheBlue
Jormungandr
Level 69
God Stats
32W - 29L
1,597 SR
Queue Stats
288W - 277L
1,488 Elo+
Party 3
Chaac
Chaac
StepOnJello
Chaac
Level 83
God Stats
3W - 1L
1,498 SR
Queue Stats
29W - 17L
1,644 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Morych4
Ix Chel
11
0 / 6 / 1
6,728
561
3,267
10,323
2,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
13
5 / 4 / 1
7,491
624
5,973
14,302
6,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
ToxiccSemo
Vamana
12
1 / 2 / 0
7,150
596
5,719
10,542
9,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
taskmast101
Danzaburou
12
0 / 3 / 1
6,498
542
3,374
9,436
3,512
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 3
5,555
463
5,239
15,009
10,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Andicica
Cerberus
11
2 / 0 / 8
7,392
616
9,229
10,648
8,295
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
Bandit00
Janus
14
6 / 2 / 4
8,050
671
6,867
6,627
2,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
Gator404
Heimdallr
14
3 / 1 / 4
7,693
641
6,626
6,689
3,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
NeptuneTheBlue
Jormungandr
14
7 / 1 / 6
7,726
644
11,810
7,092
4,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 2 / 2
7,163
597
7,882
12,693
12,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
6
Kills
18
18
Deaths
6
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Andicica
Cerberus
2
0
8
6
W
Janus
Bandit00
Janus
6
2
4
4
W
Heimdallr
Gator404
Heimdallr
3
1
4
5
L
Ix Chel
Morych4
Ix Chel
0
6
1
0.08
L
Fenrir
5
4
1
1.38
W
Jormungandr
NeptuneTheBlue
Jormungandr
7
1
6
10
W
0
2
2
0.5
L
Vamana
ToxiccSemo
Vamana
1
2
0
0.5
L
Danzaburou
taskmast101
Danzaburou
0
3
1
0.17
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,572
Damage
42,414
59,612
Taken
43,749
33,072
Mitigated
31,247
10,779
Healing
11,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Andicica
Cerberus
9,229
966
0
3,654
10,648
8,295
0
2,647
7,956
27,326
0
W
Janus
Bandit00
Janus
6,867
1,095
0
655
6,627
2,759
0
2,906
3,721
58,448
565
W
Heimdallr
Gator404
Heimdallr
6,626
4,523
0
3,253
6,689
3,126
629
796
5,893
0
72,034
L
Ix Chel
Morych4
Ix Chel
3,267
511
177
2,043
10,323
2,922
0
8,157
1,968
49,982
0
L
Fenrir
5,973
1,390
0
1,514
14,302
6,372
0
5,226
8,966
0
41,525
W
Jormungandr
NeptuneTheBlue
Jormungandr
11,810
3,393
0
251
7,092
4,198
0
986
6,015
58,400
2,372
W
7,882
1,994
0
3,739
12,693
12,869
0
765
11,010
0
53,842
L
Vamana
ToxiccSemo
Vamana
5,719
1,726
0
1,440
10,542
9,344
0
3,190
7,352
0
49,368
L
Danzaburou
taskmast101
Danzaburou
3,374
1,691
0
2,593
9,436
3,512
0
2,332
7,103
0
48,974
L
5,239
607
0
3,012
15,009
10,922
0
7,808
7,013
18,911
1,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,422
Gold Earned
38,024
379
Minions Killed
468
0
Camps Cleared
0
1,274,033
Distance Traveled
1,304,882
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,392
616
56
5
0
261,070
2
W
Janus
8,050
671
114
10
0
272,221
5
W
Heimdallr
7,693
641
104
9
0
241,365
3
L
Ix Chel
6,728
561
98
8
0
219,659
0
L
Fenrir
7,491
624
70
6
0
268,334
0
W
Jormungandr
7,726
644
89
7
0
281,011
0
W
Chaac
7,163
597
105
9
0
249,215
2
L
Vamana
7,150
596
104
9
0
254,603
0
L
Danzaburou
6,498
542
75
6
0
289,927
0
L
Ares
5,555
463
32
3
0
241,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role