Player Matchup

Kukulkan
Kukulkan
JOKER420HAHAHA
Kukulkan
Level 6
God Stats
1W - 6L
1,376 SR
Queue Stats
7W - 21L
1,227 Elo+
Party 1
Cthulhu
Cthulhu
RAPTOR0120
Cthulhu
Level 107
God Stats
2W - 3L
1,600 SR
Queue Stats
46W - 64L
1,411 Elo+
Party 1
Hachiman
Hachiman
TriplePond7
Hachiman
Level 78
God Stats
0W - 3L
1,230 SR
Queue Stats
1W - 12L
970 Elo+
Solo
Team Averages
Level 64
1,402 SR
1,203 Elo+

VS

Team Averages
Level 100
1,594 SR
1,499 Elo+
Fenrir
Fenrir
BABYTYWER
Fenrir
Level 84
God Stats
3W - 3L
1,200 SR
Queue Stats
37W - 36L
1,377 Elo+
Solo
Cthulhu
Cthulhu
LeaofTheLand
Cthulhu
Level 88
God Stats
5W - 1L
1,794 SR
Queue Stats
108W - 104L
1,448 Elo+
Solo
Cupid
Cupid
keto86
Cupid
Level 128
God Stats
21W - 9L
1,786 SR
Queue Stats
370W - 190L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
16
2 / 2 / 1
9,742
749
11,389
7,690
3,190
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cthulhu
RAPTOR0120
Cthulhu
13
3 / 5 / 2
9,296
715
13,413
22,211
24,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
TriplePond7
Hachiman
11
0 / 9 / 2
7,789
599
5,371
13,951
4,848
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BABYTYWER
Fenrir
16
10 / 3 / 1
11,340
872
13,919
14,175
6,782
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
LeaofTheLand
Cthulhu
16
4 / 2 / 10
10,552
812
12,708
15,448
15,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
keto86
Cupid
17
2 / 0 / 10
10,615
817
13,609
12,672
5,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
5
Kills
16
16
Deaths
5
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BABYTYWER
Fenrir
10
3
1
3.5
L
Kukulkan
2
2
1
1.25
W
Cthulhu
LeaofTheLand
Cthulhu
4
2
10
4.5
L
Cthulhu
RAPTOR0120
Cthulhu
3
5
2
0.8
L
Hachiman
TriplePond7
Hachiman
0
9
2
0.11
W
Cupid
keto86
Cupid
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,173
Damage
40,236
43,852
Taken
42,295
32,325
Mitigated
28,027
2,669
Healing
10,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BABYTYWER
Fenrir
13,919
5,840
0
3,688
14,175
6,782
0
7,613
6,235
0
39,169
L
Kukulkan
11,389
322
0
315
7,690
3,190
0
1,086
6,395
48,124
0
W
Cthulhu
LeaofTheLand
Cthulhu
12,708
1,304
124
862
15,448
15,607
545
8,569
6,466
39,128
1,312
L
Cthulhu
RAPTOR0120
Cthulhu
13,413
1,086
123
1,512
22,211
24,287
0
4,379
17,180
27,523
1,530
L
Hachiman
TriplePond7
Hachiman
5,371
4,092
0
719
13,951
4,848
153
4,981
8,285
0
14,420
W
Cupid
keto86
Cupid
13,609
5,873
1,540
4,542
12,672
5,638
1,933
6,562
5,766
0
62,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,827
Gold Earned
32,507
140
Minions Killed
199
0
Camps Cleared
0
627,363
Distance Traveled
807,401
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,340
872
37
3
0
284,468
0
L
Kukulkan
9,742
749
97
7
0
215,481
0
W
Cthulhu
10,552
812
71
5
0
277,573
0
L
Cthulhu
9,296
715
22
2
0
236,098
0
L
Hachiman
7,789
599
21
2
0
175,784
0
W
Cupid
10,615
817
91
7
0
245,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role