Player Matchup

Achilles
Achilles
Ak3mys
Achilles
Level 234
God Stats
0W - 1L
1,271 SR
Queue Stats
287W - 394L
1,443 Elo+
Party 2
Cerberus
Cerberus
Andicica
Cerberus
Level 126
God Stats
5W - 6L
1,508 SR
Queue Stats
7W - 12L
1,457 Elo+
Party 2
Poseidon
Poseidon
Bandit00
Poseidon
Level 180
God Stats
8W - 14L
1,370 SR
Queue Stats
84W - 123L
1,555 Elo+
Party 2
Izanami
Izanami
Lorettoo
Izanami
Level 182
God Stats
0W - 1L
1,315 SR
Queue Stats
5W - 11L
1,655 Elo+
Party 2
Nu Wa
Nu Wa
Skarmore
Nu Wa
Level 158
God Stats
4W - 7L
1,523 SR
Queue Stats
40W - 67L
1,564 Elo+
Party 2
Team Averages
Level 176
1,397 SR
1,535 Elo+

VS

Team Averages
Level 151
1,492 SR
1,501 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 234
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
ThirdCazza
Medusa
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 136L
1,468 Elo+
Solo
Athena
Athena
UriaHeep
Athena
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 155L
1,517 Elo+
Solo
Atlas
Atlas
atrin_edd
Atlas
Level 158
God Stats
48W - 46L
1,462 SR
Queue Stats
427W - 447L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ak3mys
Achilles
12
1 / 5 / 3
7,474
498
8,127
14,938
9,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
Andicica
Cerberus
10
0 / 3 / 2
6,359
424
2,580
13,117
8,905
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Poseidon
Bandit00
Poseidon
13
5 / 2 / 1
7,660
511
6,069
9,237
3,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Izanami
Lorettoo
Izanami
15
1 / 2 / 2
8,325
555
8,688
11,163
4,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Skarmore
Nu Wa
14
1 / 2 / 2
7,733
516
8,674
7,080
2,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
18
10 / 1 / 0
10,016
668
11,263
10,079
4,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
 
Tiamat
14
0 / 1 / 3
8,297
553
6,056
7,585
3,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Medusa
ThirdCazza
Medusa
14
0 / 2 / 3
7,958
531
6,013
10,362
3,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
UriaHeep
Athena
13
1 / 1 / 2
7,429
495
3,403
13,527
10,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Atlas
atrin_edd
Atlas
15
3 / 3 / 1
9,192
613
9,953
14,731
9,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
23
8
Kills
14
14
Deaths
8
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
10
1
0
10
W
Tiamat
 
Tiamat
0
1
3
1.5
L
Achilles
Ak3mys
Achilles
1
5
3
0.5
L
Cerberus
Andicica
Cerberus
0
3
2
0.33
L
Poseidon
Bandit00
Poseidon
5
2
1
2.75
L
Izanami
Lorettoo
Izanami
1
2
2
1
L
Nu Wa
Skarmore
Nu Wa
1
2
2
1
W
Medusa
ThirdCazza
Medusa
0
2
3
0.75
W
Athena
UriaHeep
Athena
1
1
2
2
W
Atlas
atrin_edd
Atlas
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,138
Damage
36,688
55,535
Taken
56,284
28,197
Mitigated
31,992
10,418
Healing
20,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
11,263
3,778
0
6,130
10,079
4,216
0
2,030
7,857
0
106,084
W
Tiamat
 
Tiamat
6,056
976
85
2,339
7,585
3,852
0
4,811
2,395
74,797
1,552
L
Achilles
Ak3mys
Achilles
8,127
2,154
0
3,051
14,938
9,220
196
7,117
7,095
0
46,242
L
Cerberus
Andicica
Cerberus
2,580
121
0
2,544
13,117
8,905
0
3,974
9,133
15,669
0
L
Poseidon
Bandit00
Poseidon
6,069
1,119
0
756
9,237
3,269
0
2,192
6,953
57,745
1,364
L
Izanami
Lorettoo
Izanami
8,688
5,193
0
2,823
11,163
4,502
0
1,281
9,882
0
91,086
L
Nu Wa
Skarmore
Nu Wa
8,674
2,217
0
1,244
7,080
2,301
0
3,240
3,840
61,094
1,044
W
Medusa
ThirdCazza
Medusa
6,013
2,332
0
2,634
10,362
3,659
285
1,760
8,466
0
72,510
W
Athena
UriaHeep
Athena
3,403
1,123
0
3,263
13,527
10,664
172
3,668
9,599
37,055
2,536
W
Atlas
atrin_edd
Atlas
9,953
2,760
0
5,572
14,731
9,601
0
3,634
10,921
53,403
6,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,551
Gold Earned
42,892
516
Minions Killed
590
0
Camps Cleared
0
1,409,571
Distance Traveled
1,507,756
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,016
668
162
11
0
376,915
2
W
Tiamat
8,297
553
138
9
0
295,868
2
L
Achilles
7,474
498
85
6
0
259,726
1
L
Cerberus
6,359
424
43
3
0
268,215
4
L
Poseidon
7,660
511
83
6
0
357,477
4
L
Izanami
8,325
555
154
10
0
269,922
2
L
Nu Wa
7,733
516
151
10
0
254,231
2
W
Medusa
7,958
531
122
8
0
271,088
3
W
Athena
7,429
495
54
4
0
284,782
2
W
Atlas
9,192
613
114
8
0
279,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role