Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
CephalonEva
Raijin
Level 164
God Stats
2W - 2L
1,886 SR
Queue Stats
148W - 59L
1,720 Elo+
Solo
Yemoja
Yemoja
ImKindaSalty
Yemoja
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,305 Elo+
Party 2
Khepri
Khepri
Trill Traps
Khepri
Level 126
God Stats
2W - 2L
1,638 SR
Queue Stats
194W - 201L
1,618 Elo+
Solo
Apollo
Apollo
jingleschtein
Apollo
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 89L
1,282 Elo+
Party 2
Team Averages
Level 127
1,605 SR
1,485 Elo+

VS

Team Averages
Level 148
1,562 SR
1,612 Elo+
Charon
Charon
AmericanTangents
Charon
Level 184
God Stats
5W - 0L
1,449 SR
Queue Stats
141W - 129L
1,630 Elo+
Solo
Scylla
Scylla
BankaiToshiro
Scylla
Level 157
God Stats
12W - 4L
1,500 SR
Queue Stats
499W - 325L
1,680 Elo+
Party 1
Sun Wukong
Sun Wukong
EseChristian12
Sun Wukong
Level 122
God Stats
4W - 2L
1,734 SR
Queue Stats
142W - 125L
1,549 Elo+
Solo
Artemis
Artemis
Mannzi
Artemis
Level 194
God Stats
11W - 4L
1,506 SR
Queue Stats
554W - 350L
1,674 Elo+
Party 1
Aphrodite
Aphrodite
NaminC99
Aphrodite
Level 85
God Stats
1W - 1L
1,619 SR
Queue Stats
55W - 44L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
3 / 4 / 3
7,289
663
5,784
8,348
5,144
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
11
0 / 2 / 2
6,516
592
4,236
5,069
2,161
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
16
2 / 0 / 5
7,587
690
6,802
5,390
3,829
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Khepri
12
0 / 4 / 6
7,330
666
2,874
12,265
10,062
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 2 / 3
7,555
687
4,791
7,501
4,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 8
8,414
765
5,031
8,209
7,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
4 / 1 / 7
9,404
855
12,869
5,292
2,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
EseChristian12
Sun Wukong
16
2 / 0 / 10
9,128
830
7,017
11,037
11,920
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
Mannzi
Artemis
15
4 / 1 / 6
9,317
847
8,537
5,987
3,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Aphrodite
NaminC99
Aphrodite
12
1 / 2 / 4
7,876
716
3,071
9,327
6,780
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
47
7
Kills
12
12
Deaths
7
19
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
4
3
1.13
W
1
3
8
1.67
W
4
1
7
7.5
L
Raijin
0
2
2
0.5
W
Sun Wukong
EseChristian12
Sun Wukong
2
0
10
7
L
Yemoja
2
0
5
4.5
W
Artemis
Mannzi
Artemis
4
1
6
7
W
Aphrodite
NaminC99
Aphrodite
1
2
4
1.5
L
Khepri
0
4
6
0.75
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,487
Damage
36,525
38,573
Taken
39,852
25,395
Mitigated
31,779
11,315
Healing
18,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
5,784
681
1,015
1,264
8,348
5,144
0
3,603
4,745
0
7,196
W
5,031
861
1,114
962
8,209
7,029
281
2,110
6,099
9,559
955
W
12,869
977
0
460
5,292
2,945
1,682
2,468
2,824
30,566
651
L
Raijin
4,236
296
479
537
5,069
2,161
0
2,824
2,245
13,208
244
W
Sun Wukong
EseChristian12
Sun Wukong
7,017
691
917
2,625
11,037
11,920
316
3,687
7,350
0
16,637
L
Yemoja
6,802
356
3,770
1,173
5,390
3,829
0
4,032
1,358
14,561
0
W
Artemis
Mannzi
Artemis
8,537
2,716
1,776
940
5,987
3,105
5,041
2,178
3,809
0
22,521
W
Aphrodite
NaminC99
Aphrodite
3,071
86
4,982
4,908
9,327
6,780
990
3,367
5,960
12,924
0
L
Khepri
2,874
96
1,456
1,392
12,265
10,062
0
5,857
6,408
8,622
0
L
4,791
2,474
123
106
7,501
4,199
0
4,198
3,303
0
20,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,277
Gold Earned
44,139
80
Minions Killed
127
0
Camps Cleared
0
748,353
Distance Traveled
932,475
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,289
663
3
0
0
124,840
0
W
Charon
8,414
765
6
1
0
176,182
0
W
Scylla
9,404
855
48
4
0
181,998
0
L
Raijin
6,516
592
19
2
0
116,800
0
W
Sun Wukong
9,128
830
19
2
0
212,206
0
L
Yemoja
7,587
690
14
1
0
210,999
0
W
Artemis
9,317
847
32
3
0
193,525
0
W
Aphrodite
7,876
716
22
2
0
168,564
0
L
Khepri
7,330
666
9
1
0
132,570
0
L
Apollo
7,555
687
35
3
0
163,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role