Player Matchup

Baron Samedi
Baron Samedi
DominickDestroys
Baron Samedi
Level 59
God Stats
10W - 6L
1,737 SR
Queue Stats
80W - 74L
1,398 Elo+
Party 1
Anhur
Anhur
Jerksin
Anhur
Level 81
God Stats
1W - 5L
1,500 SR
Queue Stats
101W - 94L
1,476 Elo+
Party 1
Achilles
Achilles
xboogiewashere
Achilles
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 58L
1,506 Elo+
Party 1
Team Averages
Level 73
1,579 SR
1,460 Elo+

VS

Team Averages
Level 79
1,566 SR
1,461 Elo+
Arachne
Arachne
SFxSpazz
Arachne
Level 86
God Stats
54W - 33L
1,579 SR
Queue Stats
283W - 280L
1,438 Elo+
Party 2
Achilles
Achilles
StepSisWYD3015
Achilles
Level 103
God Stats
11W - 14L
1,497 SR
Queue Stats
691W - 681L
1,506 Elo+
Party 2
Baron Samedi
Baron Samedi
artem395
Baron Samedi
Level 47
God Stats
3W - 2L
1,622 SR
Queue Stats
7W - 6L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DominickDestroys
Baron Samedi
13
1 / 4 / 5
8,603
662
5,930
10,680
5,028
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Jerksin
Anhur
15
4 / 5 / 5
9,959
766
13,471
13,861
5,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Achilles
16
4 / 1 / 4
10,134
780
10,467
14,746
17,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
SFxSpazz
Arachne
16
6 / 3 / 2
11,022
848
7,419
10,530
4,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
15
4 / 3 / 5
10,210
785
13,048
18,051
17,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Baron Samedi
artem395
Baron Samedi
15
0 / 3 / 8
9,403
723
13,475
10,481
4,833
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
25
9
Kills
10
10
Deaths
9
14
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DominickDestroys
Baron Samedi
1
4
5
0.88
L
Anhur
Jerksin
Anhur
4
5
5
1.3
W
Arachne
SFxSpazz
Arachne
6
3
2
2.33
W
Achilles
4
3
5
2.17
W
Baron Samedi
artem395
Baron Samedi
0
3
8
1.33
L
Achilles
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,868
Damage
33,942
39,287
Taken
39,062
27,840
Mitigated
27,413
7,751
Healing
9,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DominickDestroys
Baron Samedi
5,930
424
560
3,227
10,680
5,028
222
4,609
5,701
29,636
0
L
Anhur
Jerksin
Anhur
13,471
6,928
0
2,225
13,861
5,486
908
4,132
9,104
0
53,607
W
Arachne
SFxSpazz
Arachne
7,419
5,507
0
1,176
10,530
4,787
1,636
2,033
8,497
0
27,841
W
Achilles
13,048
1,560
0
4,406
18,051
17,793
168
2,329
15,596
74
32,021
W
Baron Samedi
artem395
Baron Samedi
13,475
291
1,301
3,060
10,481
4,833
646
2,000
8,481
46,333
0
L
Achilles
10,467
1,396
0
1,739
14,746
17,326
182
4,845
9,405
367
30,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,696
Gold Earned
30,635
181
Minions Killed
136
0
Camps Cleared
0
710,603
Distance Traveled
763,673
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,603
662
57
4
0
210,251
0
L
Anhur
9,959
766
86
7
0
219,118
1
W
Arachne
11,022
848
50
4
0
269,686
0
W
Achilles
10,210
785
37
3
0
265,699
0
W
Baron Samedi
9,403
723
49
4
0
228,288
0
L
Achilles
10,134
780
38
3
0
281,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role