Player Matchup

Hachiman
Hachiman
Jinuriki
Hachiman
Level 109
God Stats
4W - 1L
1,738 SR
Queue Stats
21W - 24L
1,477 Elo+
Party 3
Hel
Hel
SimpleSyrup
Hel
Level 115
God Stats
2W - 0L
1,700 SR
Queue Stats
20W - 24L
1,462 Elo+
Party 3
Pele
Pele
SomthingClever
Pele
Level 49
God Stats
8W - 7L
1,505 SR
Queue Stats
68W - 56L
1,380 Elo+
Party 2
Anubis
Anubis
SweetCalf567558
Anubis
Level 40
God Stats
15W - 16L
1,391 SR
Queue Stats
103W - 90L
1,450 Elo+
Party 2
Surtr
Surtr
Vicdakidd123
Surtr
Level 45
God Stats
16W - 18L
1,479 SR
Queue Stats
125W - 115L
1,314 Elo+
Party 2
Team Averages
Level 72
1,563 SR
1,417 Elo+

VS

Team Averages
Level 43
1,609 SR
1,357 Elo+
Mercury
Mercury
SausageTugger
Mercury
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 49L
1,398 Elo+
Party 4
Nox
Nox
Sethhuynh
Nox
Level 24
God Stats
7W - 9L
1,564 SR
Queue Stats
12W - 17L
1,343 Elo+
Party 1
Scylla
Scylla
ThugificenT-
Scylla
Level 64
God Stats
6W - 9L
1,617 SR
Queue Stats
13W - 17L
1,328 Elo+
Party 1
Vamana
Vamana
Zi0N_G0ds-Palace
Vamana
Level 37
God Stats
1W - 1L
1,716 SR
Queue Stats
13W - 36L
1,293 Elo+
Solo
Nu Wa
Nu Wa
inthemindofeli
Nu Wa
Level 43
God Stats
3W - 4L
1,650 SR
Queue Stats
27W - 42L
1,423 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Jinuriki
Hachiman
12
2 / 0 / 2
6,564
547
3,652
6,219
2,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
0 / 2 / 4
6,323
527
2,912
8,069
6,046
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
8 / 0 / 3
7,607
634
10,594
8,632
3,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
7 / 1 / 2
7,470
623
7,481
7,233
3,936
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
0 / 0 / 1
6,941
578
4,726
11,551
8,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
7
0 / 5 / 0
4,829
402
4,249
10,713
3,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 1 / 2
5,775
481
2,174
7,293
4,824
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
10
2 / 3 / 0
5,714
476
5,768
5,915
1,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 0
6,238
520
5,912
9,999
8,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 6 / 1
5,614
468
3,831
9,351
2,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
17
Kills
3
3
Deaths
17
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Jinuriki
Hachiman
2
0
2
3
L
Mercury
0
5
0
0
L
0
1
2
1
W
0
2
4
1
W
8
0
3
9.5
W
7
1
2
8
L
Scylla
2
3
0
0.67
W
0
0
1
0.5
L
0
2
0
0
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,365
Damage
21,934
41,704
Taken
43,271
24,562
Mitigated
21,134
17,012
Healing
6,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Jinuriki
Hachiman
3,652
2,002
0
2,250
6,219
2,425
0
3,610
2,609
0
39,381
L
Mercury
4,249
2,693
0
840
10,713
3,718
0
1,837
8,876
0
24,736
L
2,174
332
0
1,170
7,293
4,824
0
2,297
4,996
17,796
0
W
2,912
271
2,193
4,730
8,069
6,046
0
3,635
4,434
28,043
0
W
10,594
3,510
0
2,475
8,632
3,661
0
1,657
6,936
0
60,435
W
7,481
362
0
1,780
7,233
3,936
570
2,510
4,678
54,653
1,594
L
Scylla
5,768
1,290
101
904
5,915
1,884
0
2,287
3,628
43,864
0
W
4,726
2,046
0
3,584
11,551
8,494
0
361
10,514
313
48,706
L
5,912
2,025
0
2,046
9,999
8,410
0
504
9,495
0
46,216
L
3,831
681
0
1,272
9,351
2,298
0
3,581
5,770
27,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,905
Gold Earned
28,170
373
Minions Killed
251
0
Camps Cleared
0
1,255,142
Distance Traveled
1,164,813
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,564
547
81
7
0
234,555
1
L
Mercury
4,829
402
39
3
0
237,331
1
L
Nox
5,775
481
37
3
0
251,774
2
W
Hel
6,323
527
27
2
0
231,764
2
W
Pele
7,607
634
84
7
0
304,469
0
W
Anubis
7,470
623
95
8
0
239,164
1
L
Scylla
5,714
476
50
4
0
232,890
1
W
Surtr
6,941
578
86
7
0
245,190
0
L
Vamana
6,238
520
88
7
0
224,401
3
L
Nu Wa
5,614
468
37
3
0
218,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role