Player Matchup

Horus
Horus
 
Horus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
AnonymoGamer
Hel
Level 129
God Stats
2W - 1L
1,832 SR
Queue Stats
66W - 52L
1,623 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DominusMors11
Ah Muzen Cab
Level 46
God Stats
3W - 2L
1,469 SR
Queue Stats
9W - 18L
1,343 Elo+
Party 2
Da Ji
Da Ji
E33Timez
Da Ji
Level 49
God Stats
15W - 9L
1,643 SR
Queue Stats
156W - 143L
1,497 Elo+
Solo
Jormungandr
Jormungandr
Sesshomaru1269
Jormungandr
Level 49
God Stats
1W - 1L
1,682 SR
Queue Stats
15W - 35L
1,390 Elo+
Party 2
Team Averages
Level 84
1,625 SR
1,471 Elo+

VS

Team Averages
Level 97
1,599 SR
1,537 Elo+
Bastet
Bastet
Angryz_Ed216
Bastet
Level 125
God Stats
2W - 1L
1,464 SR
Queue Stats
194W - 180L
1,517 Elo+
Solo
Jing Wei
Jing Wei
LionKing2393
Jing Wei
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 86L
1,536 Elo+
Party 1
Agni
Agni
Napary
Agni
Level 17
God Stats
2W - 1L
1,277 SR
Queue Stats
43W - 31L
1,535 Elo+
Party 1
Ymir
Ymir
TheGrinnellian
Ymir
Level 49
God Stats
6W - 0L
2,015 SR
Queue Stats
35W - 22L
1,571 Elo+
Solo
Odin
Odin
snowsniper90
Odin
Level 167
God Stats
2W - 0L
1,736 SR
Queue Stats
52W - 42L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 3 / 0
5,825
343
2,414
10,379
5,176
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
1 / 5 / 1
6,391
376
2,737
7,214
2,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
DominusMors11
Ah Muzen Cab
14
1 / 2 / 0
8,368
492
9,965
17,178
6,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Da Ji
E33Timez
Da Ji
3
0 / 1 / 0
5,176
304
774
2,272
645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Jormungandr
Sesshomaru1269
Jormungandr
14
4 / 5 / 0
8,893
523
14,785
20,213
13,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
2 / 2 / 4
8,390
494
7,257
17,977
7,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Jing Wei
LionKing2393
Jing Wei
16
2 / 1 / 3
8,904
524
7,104
9,692
4,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
Napary
Agni
17
11 / 2 / 2
10,870
639
18,204
10,081
4,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

14
1 / 0 / 3
8,982
528
4,960
13,411
11,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
0 / 3 / 1
10,048
591
2,760
12,039
6,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
6
Kills
16
16
Deaths
8
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
3
0
0
W
Bastet
2
2
4
2
L
1
5
1
0.3
L
Ah Muzen Cab
DominusMors11
Ah Muzen Cab
1
2
0
0.5
L
Da Ji
E33Timez
Da Ji
0
1
0
0
W
Jing Wei
LionKing2393
Jing Wei
2
1
3
3.5
W
Agni
Napary
Agni
11
2
2
6
L
Jormungandr
Sesshomaru1269
Jormungandr
4
5
0
0.8
W
1
0
3
2.5
W
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,675
Damage
40,285
57,256
Taken
63,200
28,773
Mitigated
33,855
12,841
Healing
15,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,414
1,288
264
2,081
10,379
5,176
0
2,465
7,902
0
14,563
W
Bastet
7,257
1,652
0
7,337
17,977
7,145
1,203
4,833
12,809
0
56,690
L
2,737
371
248
1,346
7,214
2,550
0
3,927
2,893
23,275
0
L
Ah Muzen Cab
DominusMors11
Ah Muzen Cab
9,965
3,820
0
3,632
17,178
6,510
0
6,670
10,304
0
76,307
L
Da Ji
E33Timez
Da Ji
774
167
0
948
2,272
645
0
757
1,427
0
5,018
W
Jing Wei
LionKing2393
Jing Wei
7,104
5,917
0
2,336
9,692
4,131
329
1,087
8,452
0
64,424
W
Agni
Napary
Agni
18,204
696
0
749
10,081
4,009
440
2,750
7,184
84,742
2,568
L
Jormungandr
Sesshomaru1269
Jormungandr
14,785
3,303
0
4,322
20,213
13,892
0
8,153
11,575
69,081
3,731
W
4,960
949
0
3,200
13,411
11,591
32
1,208
12,019
46,213
0
W
2,760
1,090
0
1,479
12,039
6,979
621
5,062
6,373
0
86,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,653
Gold Earned
47,194
315
Minions Killed
602
0
Camps Cleared
0
1,076,530
Distance Traveled
1,701,979
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,825
343
20
1
0
258,919
2
W
Bastet
8,390
494
82
5
0
411,734
0
L
Hel
6,391
376
44
3
0
146,102
1
L
Ah Muzen Cab
8,368
492
135
8
0
315,423
0
L
Da Ji
5,176
304
11
1
0
43,704
0
W
Jing Wei
8,904
524
135
8
0
325,093
0
W
Agni
10,870
639
138
8
0
350,574
0
L
Jormungandr
8,893
523
105
6
0
312,382
0
W
Ymir
8,982
528
83
5
0
315,762
7
W
Odin
10,048
591
164
10
0
298,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role