Player Matchup

Thor
Thor
Calobski
Thor
Level 156
God Stats
4W - 4L
1,424 SR
Queue Stats
92W - 94L
1,582 Elo+
Party 2
Anubis
Anubis
Châsë
Anubis
Level 125
God Stats
6W - 0L
1,500 SR
Queue Stats
160W - 148L
1,591 Elo+
Party 2
Bacchus
Bacchus
ItyBtyWtyTty
Bacchus
Level 129
God Stats
23W - 15L
1,775 SR
Queue Stats
581W - 567L
1,506 Elo+
Solo
Janus
Janus
PURPLE_SWGG
Janus
Level 126
God Stats
49W - 24L
1,590 SR
Queue Stats
153W - 126L
1,529 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheHudMyster
Tsukuyomi
Level 20
God Stats
8W - 5L
1,500 SR
Queue Stats
156W - 165L
1,564 Elo+
Party 2
Team Averages
Level 111
1,558 SR
1,554 Elo+

VS

Team Averages
Level 109
1,514 SR
1,690 Elo+
Awilix
Awilix
Berduck89
Awilix
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,748 Elo+
Solo
Sobek
Sobek
MrOliveTree
Sobek
Level 152
God Stats
1W - 1L
1,292 SR
Queue Stats
23W - 13L
1,846 Elo+
Party 3
Sol
Sol
ProdTheMoon
Sol
Level 79
God Stats
0W - 2L
1,285 SR
Queue Stats
16W - 11L
1,602 Elo+
Party 1
Anhur
Anhur
TheZenGiraffe
Anhur
Level 145
God Stats
0W - 4L
1,756 SR
Queue Stats
14W - 15L
1,634 Elo+
Party 3
Hou Yi
Hou Yi
oreo844
Hou Yi
Level 102
God Stats
52W - 27L
1,738 SR
Queue Stats
60W - 38L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
3 / 1 / 1
9,197
657
6,334
11,194
10,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Anubis
Châsë
Anubis
15
5 / 3 / 5
8,612
615
10,821
10,484
5,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
ItyBtyWtyTty
Bacchus
10
1 / 2 / 2
6,199
443
6,228
11,225
10,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
2 / 1 / 3
9,108
651
8,811
4,477
1,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Tsukuyomi
TheHudMyster
Tsukuyomi
13
1 / 4 / 3
7,318
523
3,467
8,557
2,723
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Berduck89
Awilix
14
4 / 4 / 3
7,841
560
9,409
13,705
4,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 1 / 4
7,352
525
4,658
12,987
12,166
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 2 / 1
6,934
495
2,480
7,991
2,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 3 / 3
6,096
435
5,955
7,739
2,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hou Yi
oreo844
Hou Yi
14
2 / 2 / 1
8,094
578
7,135
11,082
3,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
23
12
Kills
11
11
Deaths
12
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Awilix
Berduck89
Awilix
4
4
3
1.38
W
Thor
3
1
1
3.5
W
Anubis
Châsë
Anubis
5
3
5
2.5
W
Bacchus
ItyBtyWtyTty
Bacchus
1
2
2
1
L
3
1
4
5
W
2
1
3
3.5
L
0
2
1
0.25
W
Tsukuyomi
TheHudMyster
Tsukuyomi
1
4
3
0.63
L
2
3
3
1.17
L
Hou Yi
oreo844
Hou Yi
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,661
Damage
29,637
45,937
Taken
53,504
30,884
Mitigated
25,597
14,329
Healing
18,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
Berduck89
Awilix
9,409
3,947
0
4,398
13,705
4,573
0
7,480
6,006
0
55,300
W
Thor
6,334
454
0
3,850
11,194
10,699
434
682
10,512
0
69,408
W
Anubis
Châsë
Anubis
10,821
641
0
5,730
10,484
5,048
0
719
9,765
82,315
0
W
Bacchus
ItyBtyWtyTty
Bacchus
6,228
1,063
0
2,298
11,225
10,756
0
3,823
7,402
29,154
1,508
L
4,658
1,202
0
3,369
12,987
12,166
0
6,532
6,207
22,260
0
W
8,811
439
0
250
4,477
1,658
363
850
3,627
74,493
909
L
2,480
1,405
0
3,017
7,991
2,620
0
4,233
3,411
49,403
6,360
W
Tsukuyomi
TheHudMyster
Tsukuyomi
3,467
1,339
0
2,201
8,557
2,723
0
860
7,697
0
54,302
L
5,955
3,323
0
2,417
7,739
2,286
0
3,636
4,103
0
39,044
L
Hou Yi
oreo844
Hou Yi
7,135
3,686
0
5,626
11,082
3,952
0
2,513
7,903
0
73,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,434
Gold Earned
36,317
515
Minions Killed
385
0
Camps Cleared
0
1,348,240
Distance Traveled
1,222,178
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,841
560
86
6
0
274,760
1
W
Thor
9,197
657
133
10
0
220,575
0
W
Anubis
8,612
615
117
8
0
273,808
0
W
Bacchus
6,199
443
37
3
0
256,001
2
L
Sobek
7,352
525
23
2
0
266,058
2
W
Janus
9,108
651
143
10
0
306,151
5
L
Sol
6,934
495
106
8
0
254,862
0
W
Tsukuyomi
7,318
523
85
6
0
291,705
2
L
Anhur
6,096
435
59
4
0
184,802
0
L
Hou Yi
8,094
578
111
8
0
241,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role