Player Matchup

Chiron
Chiron
Bronze III
Dragonelement12
Chiron
Bronze III
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,546 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver III
NOVEKZADRO
Cu Chulainn
Silver III
Level 43
God Stats
1W - 2L
1,500 SR
Queue Stats
94W - 96L
1,445 MMR
Party 1
Eset
Eset
Gold IV
Racc1996
Eset
Gold IV
Level 127
God Stats
1W - 0L
1,325 SR
Queue Stats
76W - 65L
1,622 MMR
Party 1
Ymir
Ymir
Silver I
SaiyanSlayer27
Ymir
Silver I
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 64L
1,535 MMR
Solo
Loki
Loki
Gold I
Woooss
Loki
Gold I
Level 157
God Stats
30W - 25L
1,662 SR
Queue Stats
336W - 322L
1,542 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,498 SR
1,538 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 144
1,379 SR
1,538 MMR
Atlas
Atlas
Silver II
Boricuidomi
Atlas
Silver II
Level 129
God Stats
2W - 1L
1,400 SR
Queue Stats
15W - 13L
1,498 MMR
Party 2
Xbalanque
Xbalanque
Gold III
DaddyPhantom
Xbalanque
Gold III
Level 258
God Stats
0W - 1L
1,341 SR
Queue Stats
122W - 119L
1,547 MMR
Solo
Hun Batz
Hun Batz
Silver III
Greenability
Hun Batz
Silver III
Level 35
God Stats
0W - 2L
1,282 SR
Queue Stats
12W - 9L
1,539 MMR
Solo
Mulan
Mulan
Gold II
MIX3R
Mulan
Gold II
Level 153
God Stats
17W - 22L
1,370 SR
Queue Stats
373W - 378L
1,549 MMR
Solo
Vulcan
Vulcan
Bronze III
NorseWisdom
Vulcan
Bronze III
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,557 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 1 / 4
11,117
556
7,750
15,370
6,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
NOVEKZADRO
Cu Chulainn
19
2 / 1 / 5
12,043
602
12,077
14,272
18,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Eset
18
4 / 1 / 11
11,601
580
20,306
11,769
5,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

16
5 / 1 / 10
10,890
545
4,889
17,448
16,147
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Loki
Woooss
Loki
20
10 / 1 / 9
12,155
608
19,438
20,538
9,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
CharonThothAnhurLancelot

VS

Bans
OdinBake KujiraThanatosAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
7,767
388
6,241
15,533
13,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Xbalanque
DaddyPhantom
Xbalanque
16
2 / 4 / 1
10,183
509
12,358
13,022
5,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
Greenability
Hun Batz
15
0 / 5 / 0
8,585
429
4,341
21,477
9,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Mulan
MIX3R
Mulan
17
1 / 3 / 1
10,651
533
8,074
23,359
18,669
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Vulcan
14
1 / 7 / 1
8,560
428
8,152
14,194
5,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
8
22
Kills
4
5
Deaths
22
39
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Xbalanque
DaddyPhantom
Xbalanque
2
4
1
0.63
W
1
1
4
3
L
Hun Batz
Greenability
Hun Batz
0
5
0
0
L
Mulan
MIX3R
Mulan
1
3
1
0.5
W
Cu Chulainn
NOVEKZADRO
Cu Chulainn
2
1
5
4.5
L
Vulcan
1
7
1
0.21
W
Eset
4
1
11
9.5
W
5
1
10
10
W
Loki
Woooss
Loki
10
1
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,460
Damage
39,166
79,397
Taken
87,585
56,284
Mitigated
51,370
29,231
Healing
23,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,241
2,224
0
1,938
15,533
13,127
0
6,507
9,026
22,638
780
L
Xbalanque
DaddyPhantom
Xbalanque
12,358
6,135
0
2,877
13,022
5,143
1,226
2,768
10,254
0
90,013
W
7,750
2,922
576
6,878
15,370
6,650
805
2,425
12,945
0
101,680
L
Hun Batz
Greenability
Hun Batz
4,341
983
0
9,010
21,477
9,081
0
5,776
15,701
0
82,166
L
Mulan
MIX3R
Mulan
8,074
1,564
0
8,948
23,359
18,669
0
2,394
20,965
1,759
89,207
W
Cu Chulainn
NOVEKZADRO
Cu Chulainn
12,077
2,392
0
2,651
14,272
18,216
394
1,749
12,523
1,364
92,633
L
Vulcan
8,152
3,239
0
740
14,194
5,350
0
7,403
6,791
70,297
0
W
Eset
20,306
1,756
1,864
4,101
11,769
5,606
292
6,965
4,804
118,276
3,167
W
4,889
847
736
3,404
17,448
16,147
0
6,292
11,156
30,606
0
W
Loki
Woooss
Loki
19,438
6,829
0
9,021
20,538
9,665
0
4,291
16,247
0
114,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,806
Gold Earned
45,746
641
Minions Killed
569
0
Camps Cleared
0
2,156,747
Distance Traveled
1,903,582
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,767
388
23
1
0
401,846
3
L
Xbalanque
10,183
509
152
8
0
352,191
1
W
Chiron
11,117
556
157
8
0
389,194
2
L
Hun Batz
8,585
429
109
5
0
417,197
1
L
Mulan
10,651
533
166
8
0
357,413
5
W
Cu Chulainn
12,043
602
135
7
0
405,655
4
L
Vulcan
8,560
428
119
6
0
374,935
4
W
Eset
11,601
580
190
10
0
424,428
2
W
Ymir
10,890
545
30
2
0
442,209
5
W
Loki
12,155
608
129
6
0
495,261
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role