Player Matchup

Hercules
Hercules
CamboDan
Hercules
Level 99
God Stats
0W - 2L
1,267 SR
Queue Stats
5W - 11L
1,424 Elo+
Party 1
Tiamat
Tiamat
Nifgin
Tiamat
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,314 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Tjstoyz
Kumbhakarna
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,722 Elo+
Solo
Cthulhu
Cthulhu
bee1123
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,107 Elo+
Party 1
Horus
Horus
sho12
Horus
Level 38
God Stats
2W - 1L
1,742 SR
Queue Stats
35W - 43L
1,452 Elo+
Solo
Team Averages
Level 74
1,502 SR
1,404 Elo+

VS

Team Averages
Level 117
1,437 SR
1,488 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
AlaskaCraft
Ymir
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
192W - 172L
1,486 Elo+
Party 2
Scylla
Scylla
NickMikaelson
Scylla
Level 123
God Stats
1W - 4L
1,158 SR
Queue Stats
161W - 167L
1,513 Elo+
Solo
Maui
Maui
PopeOPotatos
Maui
Level 101
God Stats
13W - 7L
1,546 SR
Queue Stats
345W - 313L
1,422 Elo+
Party 2
Neith
Neith
xST3LTHx09
Neith
Level 113
God Stats
3W - 1L
1,483 SR
Queue Stats
59W - 54L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CamboDan
Hercules
15
1 / 3 / 1
8,785
732
9,964
17,785
13,331
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
Nifgin
Tiamat
13
0 / 4 / 1
7,289
607
9,676
10,769
8,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
Tjstoyz
Kumbhakarna
14
1 / 3 / 0
8,399
700
7,031
21,948
21,178
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cthulhu
bee1123
Cthulhu
13
1 / 4 / 0
7,257
605
4,975
12,683
14,140
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Horus
sho12
Horus
13
0 / 4 / 3
8,001
667
11,408
22,152
19,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
1 / 0 / 12
8,608
717
11,508
5,842
3,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 3 / 13
9,441
787
12,889
18,668
16,622
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
4 / 0 / 14
10,070
839
26,816
7,858
4,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 0 / 13
10,662
889
7,933
14,889
9,826
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
17
6 / 1 / 9
9,798
817
17,808
7,180
4,328
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
79
3
Kills
18
18
Deaths
4
5
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
1
0
12
7
W
2
3
13
2.83
L
Hercules
CamboDan
Hercules
1
3
1
0.5
W
4
0
14
11
L
Tiamat
Nifgin
Tiamat
0
4
1
0.13
W
5
0
13
11.5
L
Kumbhakarna
Tjstoyz
Kumbhakarna
1
3
0
0.33
L
Cthulhu
bee1123
Cthulhu
1
4
0
0.25
L
Horus
sho12
Horus
0
4
3
0.38
W
Neith
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,054
Damage
76,954
85,337
Taken
54,437
76,848
Mitigated
38,305
30,269
Healing
33,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
11,508
2,539
8,233
2,833
5,842
3,264
655
2,775
3,067
17,770
0
W
12,889
1,585
1,435
6,148
18,668
16,622
381
5,552
13,116
16,704
3,406
L
Hercules
CamboDan
Hercules
9,964
2,524
1,473
3,967
17,785
13,331
0
11,040
6,745
0
19,849
W
26,816
2,974
537
520
7,858
4,265
1,265
4,081
3,777
47,354
933
L
Tiamat
Nifgin
Tiamat
9,676
484
1,741
1,236
10,769
8,748
225
7,756
3,013
24,036
0
W
7,933
618
3,384
7,715
14,889
9,826
547
7,024
7,865
13,759
0
L
Kumbhakarna
Tjstoyz
Kumbhakarna
7,031
441
2,749
4,014
21,948
21,178
0
14,821
7,127
14,488
3,256
L
Cthulhu
bee1123
Cthulhu
4,975
178
0
0
12,683
14,140
0
7,457
5,226
10,682
0
L
Horus
sho12
Horus
11,408
4,622
6,844
8,245
22,152
19,451
0
15,877
6,275
3,293
13,234
W
Neith
17,808
6,103
853
1,708
7,180
4,328
2,351
3,059
4,121
0
33,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,731
Gold Earned
48,579
96
Minions Killed
147
0
Camps Cleared
0
1,175,825
Distance Traveled
1,181,635
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,608
717
19
2
0
264,137
0
W
Ymir
9,441
787
16
1
0
199,332
0
L
Hercules
8,785
732
22
2
0
258,095
0
W
Scylla
10,070
839
57
5
0
236,568
0
L
Tiamat
7,289
607
22
2
0
230,788
0
W
Maui
10,662
889
15
1
0
262,852
0
L
Kumbhakarna
8,399
700
25
2
0
220,203
0
L
Cthulhu
7,257
605
16
1
0
240,577
0
L
Horus
8,001
667
11
1
0
226,162
0
W
Neith
9,798
817
40
3
0
218,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role