Player Matchup

Zeus
Zeus
 
Zeus
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Kuzenmir
Ne Zha
Level 54
God Stats
4W - 3L
1,522 SR
Queue Stats
92W - 102L
1,404 Elo+
Party 1
Kali
Kali
ROOSTER1970
Kali
Level 21
God Stats
2W - 7L
1,542 SR
Queue Stats
92W - 90L
1,314 Elo+
Party 1
Medusa
Medusa
STAYYYWOKEEE
Medusa
Level 102
God Stats
148W - 125L
1,561 SR
Queue Stats
340W - 316L
1,474 Elo+
Solo
Cthulhu
Cthulhu
SanjaRice
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 34L
1,369 Elo+
Party 1
Team Averages
Level 63
1,525 SR
1,412 Elo+

VS

Team Averages
Level 73
1,357 SR
1,383 Elo+
Cthulhu
Cthulhu
GriddyBob
Cthulhu
Level 3
God Stats
1W - 1L
1,258 SR
Queue Stats
1W - 3L
1,159 Elo+
Party 3
Nemesis
Nemesis
RateMagzzzz
Nemesis
Level 120
God Stats
5W - 1L
1,272 SR
Queue Stats
31W - 36L
1,427 Elo+
Solo
King Arthur
King Arthur
SomeSleepyDude
King Arthur
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,429 Elo+
Party 2
Amaterasu
Amaterasu
StrawbrySwisher3
Amaterasu
Level 115
God Stats
26W - 26L
1,503 SR
Queue Stats
34W - 41L
1,469 Elo+
Party 3
Surtr
Surtr
ViperTrip
Surtr
Level 24
God Stats
3W - 2L
1,251 SR
Queue Stats
9W - 12L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
6
0 / 2 / 0
3,674
525
3,109
3,948
866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
Kuzenmir
Ne Zha
7
0 / 4 / 0
3,706
529
1,908
5,033
2,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
0 / 2 / 1
3,959
566
1,258
6,216
2,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
1
0 / 0 / 0
2,886
412
0
0
0
Cthulhu
SanjaRice
Cthulhu
8
1 / 1 / 0
4,552
650
1,933
3,904
2,072
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GriddyBob
Cthulhu
7
1 / 1 / 0
4,414
631
2,006
4,413
2,710
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
RateMagzzzz
Nemesis
8
2 / 0 / 0
4,661
666
1,082
5,344
1,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
SomeSleepyDude
King Arthur
7
2 / 1 / 1
4,396
628
1,413
3,270
1,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
10
3 / 0 / 1
6,085
869
3,121
4,940
3,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Surtr
ViperTrip
Surtr
7
1 / 0 / 2
4,315
616
2,413
3,930
1,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
1
Kills
9
9
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
2
0
0
W
Cthulhu
GriddyBob
Cthulhu
1
1
0
1
L
Ne Zha
Kuzenmir
Ne Zha
0
4
0
0
L
0
2
1
0.25
W
Nemesis
RateMagzzzz
Nemesis
2
0
0
2
L
Medusa
0
0
0
0
L
Cthulhu
SanjaRice
Cthulhu
1
1
0
1
W
King Arthur
SomeSleepyDude
King Arthur
2
1
1
2.5
W
Amaterasu
3
0
1
3.5
W
Surtr
ViperTrip
Surtr
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,208
Damage
10,035
19,101
Taken
21,897
7,347
Mitigated
11,223
2,969
Healing
8,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
3,109
352
0
850
3,948
866
0
43
3,761
15,089
0
W
Cthulhu
GriddyBob
Cthulhu
2,006
590
0
250
4,413
2,710
0
1,617
2,537
16,841
1,474
L
Ne Zha
Kuzenmir
Ne Zha
1,908
590
0
498
5,033
2,039
0
0
5,033
0
17,856
L
1,258
705
0
950
6,216
2,370
0
40
5,997
0
19,520
W
Nemesis
RateMagzzzz
Nemesis
1,082
530
0
3,644
5,344
1,553
453
0
5,266
0
26,553
L
Medusa
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
SanjaRice
Cthulhu
1,933
403
0
671
3,904
2,072
0
2,006
1,898
22,794
366
W
King Arthur
SomeSleepyDude
King Arthur
1,413
102
102
159
3,270
1,507
144
1,036
1,964
0
11,216
W
Amaterasu
3,121
779
0
2,960
4,940
3,551
493
0
4,668
0
34,700
W
Surtr
ViperTrip
Surtr
2,413
798
0
1,173
3,930
1,902
563
1,563
2,127
217
18,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,777
Gold Earned
23,871
135
Minions Killed
180
0
Camps Cleared
0
497,260
Distance Traveled
744,097
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
3,674
525
35
5
0
101,661
0
W
Cthulhu
4,414
631
27
4
0
149,977
0
L
Ne Zha
3,706
529
29
4
0
141,146
0
L
Kali
3,959
566
35
5
0
146,552
0
W
Nemesis
4,661
666
54
8
0
164,916
0
L
Medusa
2,886
412
0
0
0
0
0
L
Cthulhu
4,552
650
36
5
0
107,901
0
W
King Arthur
4,396
628
16
2
0
143,145
2
W
Amaterasu
6,085
869
59
8
0
141,895
2
W
Surtr
4,315
616
24
3
0
144,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role