Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Mizelda
Cerberus
Level 94
God Stats
0W - 3L
1,500 SR
Queue Stats
43W - 39L
1,492 Elo+
Party 1
Horus
Horus
Seyyy_10
Horus
Level 104
God Stats
28W - 30L
1,545 SR
Queue Stats
76W - 96L
1,443 Elo+
Party 1
Pele
Pele
agosmoon
Pele
Level 73
God Stats
5W - 4L
1,643 SR
Queue Stats
115W - 129L
1,531 Elo+
Solo
Skadi
Skadi
elcucuey
Skadi
Level 100
God Stats
9W - 10L
1,318 SR
Queue Stats
118W - 113L
1,516 Elo+
Solo
Team Averages
Level 81
1,501 SR
1,496 Elo+

VS

Team Averages
Level 50
1,509 SR
1,470 Elo+
Medusa
Medusa
 
Medusa
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
AGPoseidon
Cernunnos
Level 85
God Stats
13W - 5L
1,625 SR
Queue Stats
185W - 96L
1,661 Elo+
Solo
Achilles
Achilles
Astrovancer2
Achilles
Level 26
God Stats
9W - 10L
1,393 SR
Queue Stats
10W - 11L
1,385 Elo+
Party 2
Apollo
Apollo
Blackhammer19937
Apollo
Level 42
God Stats
259W - 234L
1,511 SR
Queue Stats
292W - 287L
1,395 Elo+
Party 2
Anubis
Anubis
KayeeDeeDubzz
Anubis
Level 24
God Stats
65W - 60L
1,516 SR
Queue Stats
148W - 158L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
1 / 5 / 0
5,768
1,154
4,504
6,601
2,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Mizelda
Cerberus
10
0 / 3 / 1
5,863
1,173
4,720
12,515
8,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Horus
Seyyy_10
Horus
10
0 / 2 / 1
5,359
1,072
4,274
10,097
8,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pele
10
0 / 2 / 0
5,241
1,048
1,769
6,292
1,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Skadi
elcucuey
Skadi
9
0 / 1 / 0
4,998
1,000
961
1,357
294
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

311

VS

Team 2 Tickets

397

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
5 / 0 / 4
6,966
1,393
8,055
3,223
1,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cernunnos
AGPoseidon
Cernunnos
11
2 / 0 / 6
6,436
1,287
7,136
2,339
890
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
Astrovancer2
Achilles
11
3 / 0 / 5
6,186
1,237
4,994
3,569
2,930
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 0 / 7
6,494
1,299
5,802
4,050
1,524
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
1 / 1 / 8
6,319
1,264
5,982
4,743
1,927
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
43
1
Kills
13
13
Deaths
1
2
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
5
0
0.2
W
Medusa
 
Medusa
5
0
4
7
W
Cernunnos
AGPoseidon
Cernunnos
2
0
6
5
W
Achilles
Astrovancer2
Achilles
3
0
5
5.5
W
2
0
7
5.5
W
1
1
8
5
L
Cerberus
Mizelda
Cerberus
0
3
1
0.17
L
Horus
Seyyy_10
Horus
0
2
1
0.25
L
Pele
0
2
0
0
L
Skadi
elcucuey
Skadi
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,228
Damage
31,969
36,862
Taken
17,924
21,936
Mitigated
8,560
5,416
Healing
2,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
4,504
271
494
164
6,601
2,139
0
591
5,800
20,377
348
W
Medusa
 
Medusa
8,055
3,581
0
284
3,223
1,289
0
1,062
2,083
0
16,939
W
Cernunnos
AGPoseidon
Cernunnos
7,136
3,995
0
729
2,339
890
0
1,489
811
0
18,892
W
Achilles
Astrovancer2
Achilles
4,994
615
0
542
3,569
2,930
0
1,517
1,964
0
6,712
W
5,802
3,207
0
448
4,050
1,524
0
2,111
1,852
0
17,779
W
5,982
700
0
325
4,743
1,927
0
2,552
2,030
13,710
0
L
Cerberus
Mizelda
Cerberus
4,720
271
345
2,032
12,515
8,779
0
3,245
9,141
14,672
487
L
Horus
Seyyy_10
Horus
4,274
1,651
510
1,211
10,097
8,869
0
1,200
8,762
0
6,967
L
Pele
1,769
401
0
490
6,292
1,855
0
727
5,523
0
12,647
L
Skadi
elcucuey
Skadi
961
516
0
170
1,357
294
0
219
1,138
0
3,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,229
Gold Earned
32,401
114
Minions Killed
93
3
Camps Cleared
6
383,856
Distance Traveled
521,986
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,768
1,154
31
6
0
79,068
0
W
Medusa
6,966
1,393
22
4
2
116,187
0
W
Cernunnos
6,436
1,287
29
6
3
88,858
0
W
Achilles
6,186
1,237
2
0
0
114,741
0
W
Apollo
6,494
1,299
25
5
0
102,467
0
W
Anubis
6,319
1,264
15
3
1
99,733
0
L
Cerberus
5,863
1,173
49
10
0
85,172
0
L
Horus
5,359
1,072
11
2
0
92,037
0
L
Pele
5,241
1,048
16
3
2
104,842
0
L
Skadi
4,998
1,000
7
1
1
22,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role