Player Matchup

Cthulhu
Cthulhu
CasualBlink
Cthulhu
Level 69
God Stats
6W - 1L
1,590 SR
Queue Stats
197W - 180L
1,449 Elo+
Solo
Fenrir
Fenrir
GargantuanLykon
Fenrir
Level 42
God Stats
2W - 0L
1,689 SR
Queue Stats
292W - 275L
1,574 Elo+
Party 1
Ra
Ra
Nokorigu
Ra
Level 108
God Stats
15W - 13L
1,573 SR
Queue Stats
221W - 204L
1,490 Elo+
Party 1
Terra
Terra
marblewillow
Terra
Level 127
God Stats
13W - 19L
1,528 SR
Queue Stats
159W - 157L
1,554 Elo+
Party 1
Medusa
Medusa
viasuspect
Medusa
Level 68
God Stats
18W - 6L
1,490 SR
Queue Stats
66W - 57L
1,481 Elo+
Party 1
Team Averages
Level 83
1,574 SR
1,509 Elo+

VS

Team Averages
Level 99
1,593 SR
1,632 Elo+
Xing Tian
Xing Tian
Popopera
Xing Tian
Level 37
God Stats
0W - 1L
1,839 SR
Queue Stats
1W - 1L
1,703 Elo+
Party 2
Merlin
Merlin
TheDurtyLion
Merlin
Level 102
God Stats
0W - 1L
1,495 SR
Queue Stats
1W - 1L
1,703 Elo+
Party 2
Sylvanus
Sylvanus
TheOneToFear4
Sylvanus
Level 120
God Stats
54W - 46L
1,581 SR
Queue Stats
88W - 80L
1,535 Elo+
Solo
Mulan
Mulan
rippinheadzs
Mulan
Level 147
God Stats
7W - 8L
1,500 SR
Queue Stats
651W - 620L
1,513 Elo+
Solo
Skadi
Skadi
thegreyphoenix
Skadi
Level 91
God Stats
0W - 1L
1,550 SR
Queue Stats
1W - 1L
1,703 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CasualBlink
Cthulhu
14
1 / 0 / 2
8,311
594
5,623
6,836
5,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
9 / 0 / 1
8,945
639
10,941
13,873
6,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
1 / 0 / 2
8,084
577
8,324
8,845
3,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
2 / 1 / 3
7,450
532
8,716
14,841
11,846
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
viasuspect
Medusa
12
0 / 0 / 3
6,347
453
7,378
9,538
4,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Popopera
Xing Tian
10
0 / 0 / 1
5,894
421
6,193
13,994
11,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
11
0 / 3 / 0
6,904
493
5,362
9,054
2,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
TheOneToFear4
Sylvanus
14
0 / 3 / 0
7,153
511
8,740
15,092
8,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

14
0 / 2 / 0
7,695
550
3,609
10,490
6,269
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

11
1 / 5 / 0
6,812
487
10,163
10,074
3,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
13
Kills
1
1
Deaths
13
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CasualBlink
Cthulhu
1
0
2
2
W
9
0
1
9.5
W
1
0
2
2
L
Xing Tian
Popopera
Xing Tian
0
0
1
0.5
L
Merlin
0
3
0
0
L
Sylvanus
TheOneToFear4
Sylvanus
0
3
0
0
W
2
1
3
3.5
L
0
2
0
0
L
1
5
0
0.2
W
Medusa
viasuspect
Medusa
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,982
Damage
34,067
53,933
Taken
58,704
31,770
Mitigated
32,164
22,732
Healing
13,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CasualBlink
Cthulhu
5,623
1,031
0
2,292
6,836
5,214
0
199
6,637
56,401
1,108
W
10,941
3,803
0
7,380
13,873
6,746
0
4,169
9,614
0
76,238
W
8,324
552
429
4,066
8,845
3,934
0
6,169
2,676
63,379
966
L
Xing Tian
Popopera
Xing Tian
6,193
805
0
1,160
13,994
11,402
0
4,341
9,653
22,531
0
L
Merlin
5,362
0
0
375
9,054
2,768
264
5,770
3,093
48,005
1,678
L
Sylvanus
TheOneToFear4
Sylvanus
8,740
2,478
408
6,774
15,092
8,357
0
3,299
11,646
55,262
20,081
W
8,716
1,300
1,985
4,729
14,841
11,846
0
5,736
8,445
30,177
2,404
L
3,609
931
0
4,381
10,490
6,269
0
4,449
5,392
0
67,252
L
10,163
3,648
0
280
10,074
3,368
559
3,329
6,745
0
58,094
W
Medusa
viasuspect
Medusa
7,378
3,076
0
1,851
9,538
4,030
0
2,537
6,845
0
47,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,137
Gold Earned
34,458
452
Minions Killed
424
0
Camps Cleared
0
1,468,064
Distance Traveled
1,382,087
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,311
594
112
8
0
223,166
0
W
Fenrir
8,945
639
115
8
0
360,570
0
W
Ra
8,084
577
104
7
0
303,483
3
L
Xing Tian
5,894
421
24
2
0
307,978
0
L
Merlin
6,904
493
84
6
0
272,361
0
L
Sylvanus
7,153
511
114
8
0
257,083
0
W
Terra
7,450
532
53
4
0
291,459
4
L
Mulan
7,695
550
110
8
0
285,459
3
L
Skadi
6,812
487
92
7
0
259,206
0
W
Medusa
6,347
453
68
5
0
289,386
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role