Player Matchup

Chaac
Chaac
 
Chaac
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Baboomisa
Ix Chel
Level 128
God Stats
12W - 2L
1,825 SR
Queue Stats
171W - 161L
1,557 Elo+
Party 3
Nut
Nut
Calluso
Nut
Level 114
God Stats
2W - 3L
1,170 SR
Queue Stats
59W - 55L
1,485 Elo+
Party 2
Baron Samedi
Baron Samedi
Warrior3232
Baron Samedi
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 68L
1,524 Elo+
Party 3
Sun Wukong
Sun Wukong
tryharder1236
Sun Wukong
Level 109
God Stats
27W - 19L
1,611 SR
Queue Stats
159W - 132L
1,521 Elo+
Party 2
Team Averages
Level 110
1,521 SR
1,517 Elo+

VS

Team Averages
Level 92
1,569 SR
1,452 Elo+
Kuzenbo
Kuzenbo
Cars0nator
Kuzenbo
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,240 Elo+
Party 1
Apollo
Apollo
Intim1dator
Apollo
Level 150
God Stats
0W - 2L
1,593 SR
Queue Stats
20W - 26L
1,372 Elo+
Party 1
King Arthur
King Arthur
LobCityJitt_
King Arthur
Level 118
God Stats
1W - 2L
1,750 SR
Queue Stats
141W - 163L
1,500 Elo+
Solo
Poseidon
Poseidon
Michi_belico3000
Poseidon
Level 65
God Stats
9W - 14L
1,403 SR
Queue Stats
110W - 88L
1,638 Elo+
Solo
Fenrir
Fenrir
Rat-_-Bandit
Fenrir
Level 108
God Stats
13W - 13L
1,599 SR
Queue Stats
261W - 238L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
2 / 0 / 3
6,659
555
4,509
11,111
5,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ix Chel
Baboomisa
Ix Chel
13
5 / 2 / 1
7,646
637
10,862
9,733
3,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Nut
12
0 / 2 / 2
6,099
508
6,671
6,701
2,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Baron Samedi
Warrior3232
Baron Samedi
12
1 / 3 / 0
6,292
524
3,307
8,312
3,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
tryharder1236
Sun Wukong
11
3 / 2 / 2
5,946
496
8,207
10,010
5,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Cars0nator
Kuzenbo
8
0 / 2 / 4
5,601
467
5,910
12,470
11,816
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
10
2 / 1 / 0
5,798
483
3,193
6,730
1,929
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

King Arthur
LobCityJitt_
King Arthur
10
0 / 3 / 0
6,130
511
5,838
11,999
6,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 3 / 0
7,363
614
5,189
7,308
2,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
12
4 / 2 / 1
6,256
521
3,531
11,132
4,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
11
Kills
8
9
Deaths
11
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
0
3
3.5
W
Ix Chel
Baboomisa
Ix Chel
5
2
1
2.75
W
Nut
0
2
2
0.5
L
Kuzenbo
Cars0nator
Kuzenbo
0
2
4
1
L
Apollo
2
1
0
2
L
King Arthur
LobCityJitt_
King Arthur
0
3
0
0
L
2
3
0
0.67
L
Fenrir
4
2
1
2.25
W
Baron Samedi
Warrior3232
Baron Samedi
1
3
0
0.33
W
Sun Wukong
tryharder1236
Sun Wukong
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,556
Damage
23,661
45,867
Taken
49,639
21,894
Mitigated
27,124
18,328
Healing
13,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,509
1,358
0
4,478
11,111
5,997
0
1,725
9,162
0
55,587
W
Ix Chel
Baboomisa
Ix Chel
10,862
2,674
155
3,883
9,733
3,767
0
0
9,733
52,116
0
W
Nut
6,671
3,842
0
3,025
6,701
2,576
0
1,963
4,738
0
54,583
L
Kuzenbo
Cars0nator
Kuzenbo
5,910
2,176
201
3,656
12,470
11,816
0
0
11,984
17,535
969
L
Apollo
3,193
1,729
0
2,470
6,730
1,929
0
0
6,437
0
37,138
L
King Arthur
LobCityJitt_
King Arthur
5,838
657
0
1,120
11,999
6,382
0
7,082
4,453
0
47,742
L
5,189
721
0
890
7,308
2,622
0
3,208
3,667
60,954
1,000
L
Fenrir
3,531
530
0
5,056
11,132
4,375
0
2,827
7,932
0
40,444
W
Baron Samedi
Warrior3232
Baron Samedi
3,307
96
307
2,450
8,312
3,568
220
2,960
5,083
41,462
388
W
Sun Wukong
tryharder1236
Sun Wukong
8,207
1,823
313
3,717
10,010
5,986
0
3,428
6,570
0
34,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,642
Gold Earned
31,148
418
Minions Killed
351
0
Camps Cleared
0
1,119,612
Distance Traveled
1,208,075
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,659
555
80
7
0
259,562
0
W
Ix Chel
7,646
637
100
8
0
214,919
0
W
Nut
6,099
508
105
9
0
210,124
3
L
Kuzenbo
5,601
467
19
2
0
259,219
1
L
Apollo
5,798
483
70
6
0
236,881
0
L
King Arthur
6,130
511
68
6
0
210,257
0
L
Poseidon
7,363
614
125
10
0
240,087
5
L
Fenrir
6,256
521
69
6
0
261,631
0
W
Baron Samedi
6,292
524
94
8
0
187,566
0
W
Sun Wukong
5,946
496
39
3
0
247,441
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role