Player Matchup

Yemoja
Yemoja
ATechAddiction
Yemoja
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,518 Elo+
Party 1
Tiamat
Tiamat
Heymycheese
Tiamat
Level 118
God Stats
5W - 5L
1,694 SR
Queue Stats
226W - 207L
1,666 Elo+
Solo
Ullr
Ullr
Its ohh Dream
Ullr
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,657 Elo+
Party 1
Hades
Hades
TwoNubsDeep
Hades
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 93L
1,540 Elo+
Party 1
Atlas
Atlas
brutalcagna
Atlas
Level 117
God Stats
3W - 1L
1,686 SR
Queue Stats
67W - 57L
1,561 Elo+
Party 1
Team Averages
Level 107
1,576 SR
1,588 Elo+

VS

Team Averages
Level 122
1,513 SR
1,568 Elo+
Rama
Rama
BraiaNColL
Rama
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,706 Elo+
Solo
Artemis
Artemis
Devuhl
Artemis
Level 129
God Stats
4W - 1L
1,499 SR
Queue Stats
217W - 214L
1,556 Elo+
Party 2
Aphrodite
Aphrodite
DoWhatYaGottaDo
Aphrodite
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Chaac
Chaac
Tgz Hollywood
Chaac
Level 159
God Stats
3W - 0L
1,817 SR
Queue Stats
224W - 226L
1,567 Elo+
Party 2
Athena
Athena
cozensa
Athena
Level 127
God Stats
1W - 1L
1,249 SR
Queue Stats
51W - 67L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 6
7,735
703
1,875
12,505
10,136
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tiamat
17
6 / 2 / 1
9,073
825
18,226
12,113
9,147
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 0 / 6
7,389
672
5,063
7,598
4,159
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

14
1 / 3 / 5
7,678
698
8,870
16,561
17,738
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 7 / 4
6,507
592
7,896
15,676
13,360
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 6
9,316
847
11,726
9,175
4,747
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Artemis
Devuhl
Artemis
16
4 / 1 / 9
8,701
791
15,457
8,141
4,342
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
DoWhatYaGottaDo
Aphrodite
14
1 / 2 / 9
7,922
720
8,556
10,521
7,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
2 / 1 / 11
8,222
747
16,834
10,394
8,987
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Athena
cozensa
Athena
14
0 / 1 / 14
8,393
763
5,524
12,280
13,647
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
63
8
Kills
14
14
Deaths
8
22
Assists
49
Player
Kills
Deaths
Assists
KDA
L
0
2
6
1.5
W
7
3
6
3.33
W
Artemis
Devuhl
Artemis
4
1
9
8.5
W
Aphrodite
DoWhatYaGottaDo
Aphrodite
1
2
9
2.75
L
Tiamat
6
2
1
3.25
L
1
0
6
4
W
2
1
11
7.5
L
1
3
5
1.17
L
0
7
4
0.29
W
Athena
cozensa
Athena
0
1
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,930
Damage
58,097
64,453
Taken
50,511
54,540
Mitigated
39,052
32,067
Healing
22,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,875
914
11,145
3,587
12,505
10,136
0
2,052
10,453
3,829
0
W
11,726
9,553
1,675
1,018
9,175
4,747
224
6,761
2,337
0
19,907
W
Artemis
Devuhl
Artemis
15,457
5,169
1,138
1,336
8,141
4,342
264
5,550
2,355
0
31,085
W
Aphrodite
DoWhatYaGottaDo
Aphrodite
8,556
1,586
4,824
6,185
10,521
7,329
0
7,313
3,128
22,599
4
L
Tiamat
18,226
490
0
2,799
12,113
9,147
49
2,347
9,766
43,169
1,376
L
5,063
1,632
663
621
7,598
4,159
184
682
6,916
0
10,199
W
16,834
409
531
2,630
10,394
8,987
0
6,547
3,682
0
32,910
L
8,870
721
5,458
7,033
16,561
17,738
52
3,460
13,101
17,297
0
L
7,896
1,863
50
711
15,676
13,360
0
4,874
10,802
10,413
1,321
W
Athena
cozensa
Athena
5,524
1,599
1,731
1,588
12,280
13,647
0
7,873
4,282
6,435
1,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,382
Gold Earned
42,554
102
Minions Killed
146
0
Camps Cleared
0
988,440
Distance Traveled
1,125,496
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,735
703
10
1
0
195,908
0
W
Rama
9,316
847
30
3
0
203,520
0
W
Artemis
8,701
791
35
3
0
216,589
0
W
Aphrodite
7,922
720
46
4
0
223,269
0
L
Tiamat
9,073
825
47
4
0
214,124
0
L
Ullr
7,389
672
16
1
0
230,654
0
W
Chaac
8,222
747
27
2
0
240,186
0
L
Hades
7,678
698
22
2
0
213,538
0
L
Atlas
6,507
592
7
1
0
134,216
0
W
Athena
8,393
763
8
1
0
241,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role