Player Matchup

Odin
Odin
A Decent Dude
Odin
Level 108
God Stats
9W - 7L
1,580 SR
Queue Stats
411W - 418L
1,536 Elo+
Party 1
Heimdallr
Heimdallr
Alycat2002
Heimdallr
Level 108
God Stats
0W - 1L
1,460 SR
Queue Stats
89W - 108L
1,458 Elo+
Party 1
Zeus
Zeus
BuvMIW
Zeus
Level 97
God Stats
0W - 2L
1,640 SR
Queue Stats
179W - 206L
1,432 Elo+
Party 1
Thor
Thor
Ynw Xai
Thor
Level 125
God Stats
5W - 7L
1,797 SR
Queue Stats
173W - 191L
1,508 Elo+
Party 1
Baron Samedi
Baron Samedi
Zomborum
Baron Samedi
Level 100
God Stats
5W - 6L
1,688 SR
Queue Stats
29W - 43L
1,508 Elo+
Party 1
Team Averages
Level 108
1,633 SR
1,488 Elo+

VS

Team Averages
Level 119
1,638 SR
1,541 Elo+
Medusa
Medusa
Keigokami
Medusa
Level 129
God Stats
40W - 23L
1,636 SR
Queue Stats
362W - 350L
1,559 Elo+
Party 2
Yemoja
Yemoja
MultimeatMan
Yemoja
Level 158
God Stats
4W - 1L
1,881 SR
Queue Stats
98W - 78L
1,512 Elo+
Solo
Bakasura
Bakasura
NoxiousNacht
Bakasura
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
328W - 329L
1,537 Elo+
Party 2
Shiva
Shiva
Spikejaw
Shiva
Level 84
God Stats
130W - 81L
1,622 SR
Queue Stats
284W - 248L
1,581 Elo+
Party 2
Agni
Agni
Yutnheimer
Agni
Level 124
God Stats
3W - 4L
1,552 SR
Queue Stats
41W - 45L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 1
8,243
550
8,675
15,221
15,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heimdallr
Alycat2002
Heimdallr
11
0 / 5 / 3
6,531
435
4,773
11,257
4,500
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zeus
BuvMIW
Zeus
15
3 / 1 / 0
8,183
546
6,090
8,103
2,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
Ynw Xai
Thor
12
1 / 3 / 1
6,683
446
6,278
13,709
6,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Zomborum
Baron Samedi
11
0 / 2 / 2
6,478
432
4,078
11,228
8,337
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Keigokami
Medusa
16
3 / 0 / 2
8,778
585
8,892
10,323
4,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
13
2 / 1 / 2
7,995
533
3,644
9,817
8,432
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
NoxiousNacht
Bakasura
15
4 / 2 / 6
8,726
582
7,289
13,729
7,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
Spikejaw
Shiva
15
2 / 2 / 2
8,937
596
10,855
15,298
11,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 1 / 1
8,429
562
11,448
7,842
3,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
6
Kills
14
14
Deaths
6
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
Heimdallr
Alycat2002
Heimdallr
0
5
3
0.3
L
Zeus
BuvMIW
Zeus
3
1
0
3
W
Medusa
Keigokami
Medusa
3
0
2
4
W
Yemoja
2
1
2
3
W
Bakasura
NoxiousNacht
Bakasura
4
2
6
3.5
W
Shiva
Spikejaw
Shiva
2
2
2
1.5
L
Thor
Ynw Xai
Thor
1
3
1
0.5
W
3
1
1
3.5
L
Baron Samedi
Zomborum
Baron Samedi
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,894
Damage
42,128
59,518
Taken
57,009
37,580
Mitigated
35,433
14,186
Healing
16,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,675
2,055
0
3,773
15,221
15,869
0
594
14,511
0
72,764
L
Heimdallr
Alycat2002
Heimdallr
4,773
1,401
0
2,170
11,257
4,500
0
1,696
9,521
0
40,722
L
Zeus
BuvMIW
Zeus
6,090
462
0
2,658
8,103
2,560
0
4,454
3,587
68,705
0
W
Medusa
Keigokami
Medusa
8,892
3,485
0
3,497
10,323
4,987
2,518
609
9,714
0
88,285
W
Yemoja
3,644
887
1,888
2,293
9,817
8,432
0
4,804
5,013
25,706
0
W
Bakasura
NoxiousNacht
Bakasura
7,289
5,455
0
3,596
13,729
7,498
0
1,255
12,474
0
62,713
W
Shiva
Spikejaw
Shiva
10,855
2,929
0
3,538
15,298
11,224
0
0
15,298
0
73,126
L
Thor
Ynw Xai
Thor
6,278
1,534
0
1,670
13,709
6,314
0
2,522
11,024
0
53,135
W
11,448
840
0
1,213
7,842
3,292
0
3,227
4,615
80,673
3,705
L
Baron Samedi
Zomborum
Baron Samedi
4,078
380
437
3,478
11,228
8,337
0
5,635
5,547
22,159
1,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,118
Gold Earned
42,865
418
Minions Killed
546
0
Camps Cleared
0
1,409,315
Distance Traveled
1,541,717
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,243
550
110
7
0
276,412
0
L
Heimdallr
6,531
435
65
4
0
271,268
0
L
Zeus
8,183
546
121
8
0
278,485
4
W
Medusa
8,778
585
133
9
0
304,023
4
W
Yemoja
7,995
533
43
3
0
287,319
4
W
Bakasura
8,726
582
110
7
0
363,695
2
W
Shiva
8,937
596
129
9
0
291,744
0
L
Thor
6,683
446
93
6
0
313,635
0
W
Agni
8,429
562
131
9
0
294,936
3
L
Baron Samedi
6,478
432
29
2
0
269,515
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role