Player Matchup

Ra
Ra
Fear Jobari
Ra
Level 127
God Stats
1W - 2L
1,531 SR
Queue Stats
30W - 36L
1,442 Elo+
Party 1
Terra
Terra
Fries224
Terra
Level 157
God Stats
127W - 111L
1,509 SR
Queue Stats
392W - 447L
1,442 Elo+
Party 1
Cthulhu
Cthulhu
R2kronos
Cthulhu
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
506W - 548L
1,490 Elo+
Party 1
Anhur
Anhur
SunnySyn
Anhur
Level 155
God Stats
17W - 24L
1,462 SR
Queue Stats
365W - 382L
1,517 Elo+
Party 1
Bakasura
Bakasura
UhHypnos
Bakasura
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 171L
1,479 Elo+
Party 1
Team Averages
Level 129
1,500 SR
1,474 Elo+

VS

Team Averages
Level 140
1,478 SR
1,543 Elo+
Merlin
Merlin
Chillbc
Merlin
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 42L
1,510 Elo+
Party 3
Bastet
Bastet
FlamingRabbit160
Bastet
Level 101
God Stats
10W - 6L
1,143 SR
Queue Stats
107W - 88L
1,544 Elo+
Party 3
Nut
Nut
Guaxoquim
Nut
Level 164
God Stats
10W - 12L
1,621 SR
Queue Stats
155W - 171L
1,561 Elo+
Solo
Cu Chulainn
Cu Chulainn
Knightfall02
Cu Chulainn
Level 156
God Stats
4W - 1L
1,819 SR
Queue Stats
125W - 120L
1,563 Elo+
Party 2
Yemoja
Yemoja
Shadomoon
Yemoja
Level 182
God Stats
1W - 3L
1,306 SR
Queue Stats
209W - 183L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
7,310
430
4,392
6,584
2,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Terra
Fries224
Terra
14
1 / 1 / 5
8,346
491
6,568
13,950
14,480
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
R2kronos
Cthulhu
15
3 / 2 / 2
9,166
539
13,976
15,836
18,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
SunnySyn
Anhur
13
1 / 6 / 3
7,680
452
10,917
16,379
5,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
UhHypnos
Bakasura
15
4 / 7 / 2
8,591
505
6,875
17,388
8,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Chillbc
Merlin
17
2 / 2 / 3
9,628
566
5,663
11,372
5,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
6 / 0 / 4
9,481
558
11,246
15,879
6,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

16
7 / 3 / 0
10,186
599
14,660
16,581
6,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
Knightfall02
Cu Chulainn
17
3 / 2 / 2
10,382
611
12,899
18,780
14,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yemoja
Shadomoon
Yemoja
13
0 / 2 / 6
8,856
521
4,676
14,528
10,492
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
33
9
Kills
18
19
Deaths
9
13
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Merlin
Chillbc
Merlin
2
2
3
1.75
L
0
3
1
0.17
W
6
0
4
8
L
Terra
Fries224
Terra
1
1
5
3.5
W
7
3
0
2.33
W
Cu Chulainn
Knightfall02
Cu Chulainn
3
2
2
2
L
Cthulhu
R2kronos
Cthulhu
3
2
2
2
W
Yemoja
Shadomoon
Yemoja
0
2
6
1.5
L
Anhur
SunnySyn
Anhur
1
6
3
0.42
L
Bakasura
UhHypnos
Bakasura
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,728
Damage
49,144
70,137
Taken
77,140
49,136
Mitigated
43,266
16,109
Healing
29,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Chillbc
Merlin
5,663
377
0
2,180
11,372
5,024
780
3,001
7,785
84,832
2,379
L
4,392
97
240
1,277
6,584
2,190
0
1,699
4,665
41,247
461
W
11,246
3,803
0
9,867
15,879
6,682
19
4,623
10,770
0
78,449
L
Terra
Fries224
Terra
6,568
788
490
2,908
13,950
14,480
0
3,626
10,176
33,243
0
W
14,660
10,035
0
4,498
16,581
6,629
542
2,981
13,515
0
88,027
W
Cu Chulainn
Knightfall02
Cu Chulainn
12,899
2,328
0
3,681
18,780
14,439
518
8,657
9,054
420
90,363
L
Cthulhu
R2kronos
Cthulhu
13,976
1,615
286
4,320
15,836
18,406
0
738
15,040
64,400
705
W
Yemoja
Shadomoon
Yemoja
4,676
1,282
5,158
4,076
14,528
10,492
28
4,250
9,747
27,298
3,287
L
Anhur
SunnySyn
Anhur
10,917
4,882
0
4,753
16,379
5,948
558
2,029
14,348
0
66,274
L
Bakasura
UhHypnos
Bakasura
6,875
4,827
0
1,835
17,388
8,112
0
1,767
15,477
0
51,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,093
Gold Earned
48,533
443
Minions Killed
553
0
Camps Cleared
0
1,626,996
Distance Traveled
1,635,092
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,628
566
143
8
0
327,532
4
L
Ra
7,310
430
80
5
0
243,767
2
W
Bastet
9,481
558
106
6
0
405,130
5
L
Terra
8,346
491
50
3
0
367,425
8
W
Nut
10,186
599
123
7
0
292,506
2
W
Cu Chulainn
10,382
611
145
9
0
330,210
0
L
Cthulhu
9,166
539
129
8
0
371,820
2
W
Yemoja
8,856
521
36
2
0
279,714
3
L
Anhur
7,680
452
96
6
0
293,807
1
L
Bakasura
8,591
505
88
5
0
350,177
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role