Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
ArisenHeart
Da Ji
Level 119
God Stats
17W - 5L
1,857 SR
Queue Stats
525W - 108L
1,881 Elo+
Party 1
Sun Wukong
Sun Wukong
Boxî
Sun Wukong
Level 213
God Stats
2W - 1L
1,926 SR
Queue Stats
269W - 39L
1,924 Elo+
Party 1
Sylvanus
Sylvanus
Dracô
Sylvanus
Level 191
God Stats
4W - 2L
1,762 SR
Queue Stats
282W - 160L
1,742 Elo+
Party 1
Artemis
Artemis
ShinzuLT
Artemis
Level 146
God Stats
8W - 7L
1,315 SR
Queue Stats
111W - 105L
1,546 Elo+
Party 1
Team Averages
Level 178
1,672 SR
1,719 Elo+

VS

Team Averages
Level 75
1,579 SR
1,470 Elo+
Susano
Susano
AgusGamer123
Susano
Level 191
God Stats
0W - 1L
1,682 SR
Queue Stats
10W - 12L
1,550 Elo+
Party 3
Nu Wa
Nu Wa
ElTacua01
Nu Wa
Level 27
God Stats
0W - 1L
1,397 SR
Queue Stats
27W - 29L
1,719 Elo+
Party 3
Neith
Neith
juanchitovila
Neith
Level 63
God Stats
15W - 24L
1,507 SR
Queue Stats
130W - 167L
1,418 Elo+
Solo
Artemis
Artemis
twlc_mccsonic-_-
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,119 Elo+
Party 2
Kuzenbo
Kuzenbo
xX_FACUNDO_R_xX
Kuzenbo
Level 88
God Stats
2W - 5L
1,810 SR
Queue Stats
41W - 26L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
3 / 1 / 7
6,970
634
6,308
4,944
1,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
5 / 0 / 3
6,471
588
4,130
7,038
2,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
Boxî
Sun Wukong
13
2 / 0 / 0
7,709
701
2,710
6,142
3,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sylvanus
Dracô
Sylvanus
10
1 / 0 / 11
6,492
590
4,414
8,411
6,505
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
ShinzuLT
Artemis
14
4 / 1 / 3
7,634
694
6,417
5,359
2,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
10
1 / 4 / 1
5,472
497
5,613
10,846
3,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
ElTacua01
Nu Wa
9
1 / 5 / 0
4,903
446
2,846
6,862
2,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 4 / 0
4,154
378
2,535
6,866
1,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 0 / 0
4,095
372
626
3,379
1,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 2 / 1
4,935
449
2,377
7,808
7,140
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
15
Kills
2
2
Deaths
15
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
1
7
6.5
L
Susano
1
4
1
0.38
W
5
0
3
6.5
W
Sun Wukong
Boxî
Sun Wukong
2
0
0
2
W
Sylvanus
Dracô
Sylvanus
1
0
11
6.5
L
Nu Wa
ElTacua01
Nu Wa
1
5
0
0.2
W
Artemis
ShinzuLT
Artemis
4
1
3
5.5
L
0
4
0
0
L
0
0
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,979
Damage
13,997
31,894
Taken
35,761
16,784
Mitigated
16,057
19,720
Healing
7,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
6,308
578
1,187
2,267
4,944
1,868
168
1,451
3,294
47,269
1,006
L
Susano
5,613
1,683
0
3,278
10,846
3,858
0
3,190
7,656
0
40,636
W
4,130
1,635
0
4,790
7,038
2,740
0
299
6,723
0
55,545
W
Sun Wukong
Boxî
Sun Wukong
2,710
881
0
3,001
6,142
3,486
0
981
5,145
0
64,722
W
Sylvanus
Dracô
Sylvanus
4,414
1,433
1,181
4,129
8,411
6,505
0
1,690
6,581
20,224
0
L
Nu Wa
ElTacua01
Nu Wa
2,846
1,054
0
740
6,862
2,249
0
3,890
2,972
16,504
0
W
Artemis
ShinzuLT
Artemis
6,417
3,620
0
3,165
5,359
2,185
1,047
523
4,808
0
70,135
L
2,535
1,115
0
1,130
6,866
1,777
0
1,987
4,879
0
17,352
L
626
410
0
178
3,379
1,033
0
0
3,379
0
11,832
L
2,377
902
116
2,329
7,808
7,140
0
1,637
6,171
13,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,276
Gold Earned
23,559
457
Minions Killed
157
0
Camps Cleared
0
1,127,759
Distance Traveled
938,465
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,970
634
93
8
0
235,211
0
L
Susano
5,472
497
67
6
0
235,835
0
W
Da Ji
6,471
588
90
8
0
252,464
0
W
Sun Wukong
7,709
701
122
11
0
240,946
0
W
Sylvanus
6,492
590
22
2
0
197,415
3
L
Nu Wa
4,903
446
28
3
0
190,771
1
W
Artemis
7,634
694
130
12
0
201,723
4
L
Neith
4,154
378
26
2
0
139,554
2
L
Artemis
4,095
372
15
1
0
144,294
0
L
Kuzenbo
4,935
449
21
2
0
228,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role