Player Matchup

Yemoja
Yemoja
Chewong
Yemoja
Level 113
God Stats
2W - 0L
1,500 SR
Queue Stats
203W - 62L
1,748 Elo+
Party 3
Neith
Neith
ChunkyWeevil
Neith
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
205W - 62L
1,750 Elo+
Party 3
Fenrir
Fenrir
TheChezzie
Fenrir
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 51L
1,432 Elo+
Party 1
Jormungandr
Jormungandr
childishlandino
Jormungandr
Level 127
God Stats
5W - 2L
1,973 SR
Queue Stats
85W - 89L
1,517 Elo+
Party 1
Ganesha
Ganesha
tightazztmo666
Ganesha
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 60L
1,530 Elo+
Party 1
Team Averages
Level 125
1,595 SR
1,595 Elo+

VS

Team Averages
Level 146
1,447 SR
1,549 Elo+
Bellona
Bellona
Senmentsu
Bellona
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 53L
1,581 Elo+
Party 2
Medusa
Medusa
ShakirPR
Medusa
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 41L
1,485 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Xz Bori PR
Ah Muzen Cab
Level 153
God Stats
1W - 2L
1,235 SR
Queue Stats
72W - 71L
1,518 Elo+
Party 2
Tiamat
Tiamat
brothlick
Tiamat
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 80L
1,632 Elo+
Solo
Yemoja
Yemoja
fluffytaco
Yemoja
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 51L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Chewong
Yemoja
19
1 / 2 / 25
12,100
756
14,456
18,864
17,166
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
18 / 3 / 10
13,983
874
28,149
19,043
12,925
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
TheChezzie
Fenrir
16
1 / 5 / 17
10,714
670
7,034
19,945
16,321
Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
childishlandino
Jormungandr
20
15 / 4 / 17
13,406
838
31,145
24,206
39,092
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
0 / 3 / 31
10,989
687
11,210
22,825
32,039
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Senmentsu
Bellona
19
5 / 6 / 9
12,259
766
24,102
24,771
36,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
ShakirPR
Medusa
16
4 / 10 / 6
10,337
646
16,412
19,059
9,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
Xz Bori PR
Ah Muzen Cab
17
0 / 5 / 11
9,948
622
19,459
15,044
7,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
brothlick
Tiamat
17
4 / 8 / 9
10,804
675
14,365
17,738
16,645
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Yemoja
fluffytaco
Yemoja
17
2 / 6 / 12
10,171
636
11,630
20,939
23,279
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
62
35
Kills
15
17
Deaths
35
100
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Chewong
Yemoja
1
2
25
6.75
W
18
3
10
7.67
L
Bellona
Senmentsu
Bellona
5
6
9
1.58
L
Medusa
ShakirPR
Medusa
4
10
6
0.7
W
Fenrir
TheChezzie
Fenrir
1
5
17
1.9
L
Ah Muzen Cab
Xz Bori PR
Ah Muzen Cab
0
5
11
1.1
L
Tiamat
brothlick
Tiamat
4
8
9
1.06
W
Jormungandr
childishlandino
Jormungandr
15
4
17
5.88
L
Yemoja
fluffytaco
Yemoja
2
6
12
1.33
W
0
3
31
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,994
Damage
85,968
104,883
Taken
97,551
117,543
Mitigated
94,433
53,635
Healing
17,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Chewong
Yemoja
14,456
2,330
15,167
4,487
18,864
17,166
792
5,450
13,237
25,389
0
W
28,149
12,503
1,944
8,246
19,043
12,925
4,609
4,131
14,493
0
58,825
L
Bellona
Senmentsu
Bellona
24,102
5,872
1,097
4,117
24,771
36,556
0
10,682
13,429
4,635
28,457
L
Medusa
ShakirPR
Medusa
16,412
7,360
497
322
19,059
9,981
0
10,407
8,256
0
29,126
W
Fenrir
TheChezzie
Fenrir
7,034
1,872
2,732
4,820
19,945
16,321
968
5,660
13,924
0
13,799
L
Ah Muzen Cab
Xz Bori PR
Ah Muzen Cab
19,459
6,154
412
438
15,044
7,972
0
9,068
5,747
0
38,755
L
Tiamat
brothlick
Tiamat
14,365
1,411
572
2,347
17,738
16,645
0
10,413
6,876
24,469
625
W
Jormungandr
childishlandino
Jormungandr
31,145
2,686
1,681
5,427
24,206
39,092
645
6,910
16,935
47,059
2,713
L
Yemoja
fluffytaco
Yemoja
11,630
2,379
5,516
1,956
20,939
23,279
0
11,429
9,145
23,824
0
W
11,210
467
4,887
4,244
22,825
32,039
1,184
7,157
15,472
22,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,192
Gold Earned
53,519
201
Minions Killed
146
0
Camps Cleared
0
1,460,141
Distance Traveled
1,191,750
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
12,100
756
38
2
0
282,046
0
W
Neith
13,983
874
84
5
0
318,105
0
L
Bellona
12,259
766
27
2
0
261,095
0
L
Medusa
10,337
646
37
2
0
209,680
0
W
Fenrir
10,714
670
27
2
0
304,785
0
L
Ah Muzen Cab
9,948
622
40
3
0
266,301
0
L
Tiamat
10,804
675
29
2
0
249,536
0
W
Jormungandr
13,406
838
51
3
0
289,513
0
L
Yemoja
10,171
636
13
1
0
205,138
0
W
Ganesha
10,989
687
1
0
0
265,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role