Player Matchup

Achilles
Achilles
Captain Kxsh
Achilles
Level 125
God Stats
3W - 4L
1,367 SR
Queue Stats
129W - 100L
1,623 Elo+
Party 2
Ares
Ares
Meat0Spanker
Ares
Level 157
God Stats
2W - 3L
1,436 SR
Queue Stats
181W - 155L
1,583 Elo+
Party 2
Artemis
Artemis
Royalty1645
Artemis
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
77W - 51L
1,582 Elo+
Party 2
Hun Batz
Hun Batz
tecnodroid
Hun Batz
Level 127
God Stats
3W - 2L
1,714 SR
Queue Stats
237W - 224L
1,542 Elo+
Solo
Janus
Janus
xx Bubba92 xx
Janus
Level 159
God Stats
2W - 3L
1,475 SR
Queue Stats
93W - 98L
1,565 Elo+
Solo
Team Averages
Level 143
1,498 SR
1,579 Elo+

VS

Team Averages
Level 139
1,675 SR
1,564 Elo+
Ra
Ra
ACExKillerx90
Ra
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 15L
1,613 Elo+
Party 1
Tyr
Tyr
Get_bucked99
Tyr
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 36L
1,585 Elo+
Solo
Atlas
Atlas
NightFox_707
Atlas
Level 154
God Stats
3W - 0L
1,756 SR
Queue Stats
96W - 86L
1,548 Elo+
Party 1
Sol
Sol
darkmars12
Sol
Level 155
God Stats
5W - 1L
1,905 SR
Queue Stats
114W - 108L
1,536 Elo+
Party 1
Gilgamesh
Gilgamesh
sunellopez
Gilgamesh
Level 128
God Stats
6W - 2L
1,716 SR
Queue Stats
183W - 157L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Captain Kxsh
Achilles
11
0 / 1 / 0
5,675
516
4,979
13,272
13,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 0 / 0
6,306
573
3,080
8,805
6,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artemis
Royalty1645
Artemis
10
0 / 1 / 0
5,442
495
6,063
6,777
2,590
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
tecnodroid
Hun Batz
10
0 / 1 / 1
5,413
492
2,019
8,089
3,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 1 / 2
5,529
503
2,490
5,383
1,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 0
6,180
562
2,901
3,342
1,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 2
5,959
542
2,851
10,598
8,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
0 / 1 / 1
6,138
558
5,330
7,951
2,945
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
1 / 0 / 0
6,467
588
5,511
7,328
2,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Gilgamesh
sunellopez
Gilgamesh
11
1 / 0 / 0
6,636
603
9,394
8,738
7,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
2
Kills
4
4
Deaths
2
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
L
Achilles
Captain Kxsh
Achilles
0
1
0
0
W
0
1
2
1
L
2
0
0
2
W
0
1
1
0.5
L
Artemis
Royalty1645
Artemis
0
1
0
0
W
1
0
0
1
W
Gilgamesh
sunellopez
Gilgamesh
1
0
0
1
L
Hun Batz
tecnodroid
Hun Batz
0
1
1
0.5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,631
Damage
25,987
42,326
Taken
37,957
27,098
Mitigated
23,273
11,851
Healing
15,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,901
248
1,309
1,420
3,342
1,385
432
166
3,136
45,798
0
L
Achilles
Captain Kxsh
Achilles
4,979
1,237
0
4,725
13,272
13,020
0
540
11,632
0
41,456
W
2,851
542
0
5,328
10,598
8,875
0
1,517
9,001
0
29,065
L
3,080
511
0
3,148
8,805
6,498
0
2,785
6,020
24,062
0
W
5,330
1,363
0
971
7,951
2,945
0
2,654
5,131
40,643
3,793
L
Artemis
Royalty1645
Artemis
6,063
2,452
0
1,584
6,777
2,590
0
3,827
2,950
0
37,528
W
5,511
2,118
0
3,899
7,328
2,445
0
947
6,381
39,902
9,619
W
Gilgamesh
sunellopez
Gilgamesh
9,394
3,145
0
3,058
8,738
7,623
0
0
7,776
0
50,791
L
Hun Batz
tecnodroid
Hun Batz
2,019
723
0
1,318
8,089
3,009
0
1,664
6,312
0
44,219
L
2,490
267
0
1,076
5,383
1,981
0
3,945
1,384
37,879
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,365
Gold Earned
31,380
307
Minions Killed
341
0
Camps Cleared
0
1,120,235
Distance Traveled
1,172,122
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,180
562
83
8
0
230,423
0
L
Achilles
5,675
516
69
6
0
221,752
0
W
Tyr
5,959
542
32
3
0
246,952
0
L
Ares
6,306
573
24
2
0
220,055
0
W
Atlas
6,138
558
65
6
0
243,291
0
L
Artemis
5,442
495
67
6
0
210,498
0
W
Sol
6,467
588
85
8
0
208,770
0
W
Gilgamesh
6,636
603
76
7
0
242,686
0
L
Hun Batz
5,413
492
84
8
0
215,928
0
L
Janus
5,529
503
63
6
0
252,002
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role