Player Matchup

Arachne
Arachne
 
Arachne
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
bigolmonkey112
Anubis
Level 49
God Stats
80W - 48L
1,578 SR
Queue Stats
229W - 239L
1,466 Elo+
Party 1
Mulan
Mulan
ujhkhth
Mulan
Level 35
God Stats
1W - 1L
1,704 SR
Queue Stats
71W - 84L
1,409 Elo+
Party 1
Team Averages
Level 47
1,594 SR
1,458 Elo+

VS

Team Averages
Level 104
1,673 SR
1,505 Elo+
Bacchus
Bacchus
Meta Storage
Bacchus
Level 99
God Stats
0W - 1L
1,748 SR
Queue Stats
2W - 2L
1,441 Elo+
Party 2
Aphrodite
Aphrodite
NewEntity 404
Aphrodite
Level 83
God Stats
0W - 1L
1,771 SR
Queue Stats
2W - 2L
1,441 Elo+
Party 2
King Arthur
King Arthur
StayCharmy
King Arthur
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,632 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
8 / 0 / 2
10,039
837
7,463
9,024
4,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 2 / 8
9,237
770
16,463
10,396
6,220
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Mulan
ujhkhth
Mulan
16
2 / 0 / 9
9,514
793
8,758
10,185
12,213
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Meta Storage
Bacchus
10
0 / 3 / 0
6,734
561
4,567
11,347
6,944
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
NewEntity 404
Aphrodite
12
1 / 5 / 1
7,519
627
6,503
11,771
6,677
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

King Arthur
StayCharmy
King Arthur
13
1 / 4 / 1
7,688
641
8,428
15,105
11,850
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
12
Kills
2
2
Deaths
12
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
0
2
9
L
Bacchus
Meta Storage
Bacchus
0
3
0
0
L
Aphrodite
NewEntity 404
Aphrodite
1
5
1
0.3
L
King Arthur
StayCharmy
King Arthur
1
4
1
0.38
W
2
2
8
3
W
Mulan
ujhkhth
Mulan
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,684
Damage
19,498
29,605
Taken
38,223
22,908
Mitigated
25,471
14,634
Healing
7,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,463
4,680
146
5,617
9,024
4,475
991
2,755
6,249
0
45,802
L
Bacchus
Meta Storage
Bacchus
4,567
1,309
0
760
11,347
6,944
0
5,426
5,921
16,425
0
L
Aphrodite
NewEntity 404
Aphrodite
6,503
358
3,250
3,283
11,771
6,677
0
4,151
7,611
28,854
0
L
King Arthur
StayCharmy
King Arthur
8,428
2,072
0
598
15,105
11,850
0
6,583
8,522
0
29,454
W
16,463
1,317
356
5,722
10,396
6,220
1,110
4,390
5,956
48,174
1,072
W
Mulan
ujhkhth
Mulan
8,758
1,406
97
2,696
10,185
12,213
487
3,910
6,225
0
25,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,790
Gold Earned
21,941
159
Minions Killed
122
0
Camps Cleared
0
622,063
Distance Traveled
598,793
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,039
837
44
4
0
223,675
0
L
Bacchus
6,734
561
22
2
0
182,659
0
L
Aphrodite
7,519
627
51
4
0
192,786
0
L
King Arthur
7,688
641
49
4
0
223,348
0
W
Anubis
9,237
770
82
7
0
196,965
0
W
Mulan
9,514
793
33
3
0
201,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role