Player Matchup

Nemesis
Nemesis
Chadmium
Nemesis
Level 153
God Stats
2W - 4L
1,359 SR
Queue Stats
132W - 138L
1,630 Elo+
Party 2
Maui
Maui
Clapp3y
Maui
Level 152
God Stats
12W - 9L
1,550 SR
Queue Stats
100W - 120L
1,602 Elo+
Party 2
Yemoja
Yemoja
Hipidj
Yemoja
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 54L
1,628 Elo+
Party 2
Rama
Rama
NeXplicit
Rama
Level 108
God Stats
5W - 4L
1,473 SR
Queue Stats
85W - 61L
1,595 Elo+
Solo
Achilles
Achilles
ZeusInc
Achilles
Level 193
God Stats
2W - 2L
1,274 SR
Queue Stats
244W - 256L
1,603 Elo+
Party 2
Team Averages
Level 150
1,431 SR
1,611 Elo+

VS

Team Averages
Level 194
1,447 SR
1,612 Elo+
Thor
Thor
GamaTommy
Thor
Level 208
God Stats
2W - 6L
1,373 SR
Queue Stats
102W - 127L
1,548 Elo+
Party 1
Odin
Odin
OnMyBaubullshiit
Odin
Level 234
God Stats
0W - 2L
1,277 SR
Queue Stats
109W - 146L
1,591 Elo+
Party 1
Ao Kuang
Ao Kuang
RennalasBigHat
Ao Kuang
Level 222
God Stats
5W - 17L
1,383 SR
Queue Stats
247W - 264L
1,603 Elo+
Party 1
Ah Puch
Ah Puch
caltobe
Ah Puch
Level 198
God Stats
1W - 1L
1,703 SR
Queue Stats
191W - 204L
1,604 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
xHueyy
Ah Muzen Cab
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 54L
1,714 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Chadmium
Nemesis
20
10 / 1 / 8
11,884
625
17,426
17,050
9,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Maui
Clapp3y
Maui
16
3 / 0 / 13
10,299
542
8,639
12,583
13,209
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Yemoja
Hipidj
Yemoja
17
2 / 2 / 9
10,434
549
6,804
11,043
6,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rama
19
7 / 3 / 10
11,865
624
16,624
15,153
7,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
ZeusInc
Achilles
17
2 / 3 / 7
11,239
592
12,991
17,971
15,509
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
17
1 / 3 / 3
10,120
533
8,048
20,695
16,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
2 / 1 / 1
10,373
546
5,580
14,012
14,422
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ao Kuang
18
4 / 5 / 1
10,177
536
8,403
16,955
7,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ah Puch
caltobe
Ah Puch
15
0 / 5 / 2
9,047
476
12,334
12,825
4,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
xHueyy
Ah Muzen Cab
16
2 / 10 / 0
9,240
486
10,703
20,839
8,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
16
24
Kills
9
9
Deaths
24
47
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Chadmium
Nemesis
10
1
8
14
W
Maui
Clapp3y
Maui
3
0
13
9.5
L
Thor
1
3
3
0.83
W
Yemoja
Hipidj
Yemoja
2
2
9
3.25
W
Rama
7
3
10
4
L
2
1
1
2.5
L
Ao Kuang
4
5
1
0.9
W
Achilles
ZeusInc
Achilles
2
3
7
1.83
L
Ah Puch
caltobe
Ah Puch
0
5
2
0.2
L
Ah Muzen Cab
xHueyy
Ah Muzen Cab
2
10
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,484
Damage
45,068
73,800
Taken
85,326
52,299
Mitigated
51,482
24,631
Healing
20,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Chadmium
Nemesis
17,426
7,770
0
4,298
17,050
9,322
0
5,068
11,837
0
133,659
W
Maui
Clapp3y
Maui
8,639
2,316
2,634
3,052
12,583
13,209
0
3,461
9,122
34,444
3,636
L
Thor
8,048
1,634
0
6,869
20,695
16,329
429
1,171
19,418
0
75,960
W
Yemoja
Hipidj
Yemoja
6,804
1,309
2,074
990
11,043
6,459
434
6,005
4,990
68,026
939
W
Rama
16,624
12,449
0
5,886
15,153
7,800
1,009
2,153
12,938
0
104,745
L
5,580
778
0
2,083
14,012
14,422
0
4,469
9,351
0
40,047
L
Ao Kuang
8,403
1,357
0
7,005
16,955
7,369
0
1,492
15,373
88,916
0
W
Achilles
ZeusInc
Achilles
12,991
5,083
0
5,697
17,971
15,509
0
4,390
12,513
0
88,511
L
Ah Puch
caltobe
Ah Puch
12,334
196
0
2,609
12,825
4,932
0
3,748
8,873
92,533
2,046
L
Ah Muzen Cab
xHueyy
Ah Muzen Cab
10,703
3,127
0
1,948
20,839
8,430
0
3,451
17,388
0
87,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,721
Gold Earned
48,957
711
Minions Killed
604
0
Camps Cleared
0
1,915,916
Distance Traveled
1,833,790
26
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,884
625
162
9
0
466,331
1
W
Maui
10,299
542
52
3
0
404,862
5
L
Thor
10,120
533
143
8
0
343,992
2
W
Yemoja
10,434
549
151
8
0
370,133
6
W
Rama
11,865
624
205
11
0
331,255
6
L
Odin
10,373
546
57
3
0
434,141
0
L
Ao Kuang
10,177
536
127
7
0
372,195
0
W
Achilles
11,239
592
141
7
0
343,335
8
L
Ah Puch
9,047
476
167
9
0
348,130
4
L
Ah Muzen Cab
9,240
486
110
6
0
335,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role