Player Matchup

Fenrir
Fenrir
KermitTheMareep
Fenrir
Level 71
God Stats
24W - 12L
1,659 SR
Queue Stats
28W - 19L
1,520 Elo+
Solo
Danzaburou
Danzaburou
NotOaxed
Danzaburou
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
PR6D9GY
Cthulhu
Level 60
God Stats
5W - 6L
1,150 SR
Queue Stats
126W - 119L
1,444 Elo+
Party 2
Cu Chulainn
Cu Chulainn
THCHighGuy
Cu Chulainn
Level 102
God Stats
36W - 30L
1,550 SR
Queue Stats
46W - 45L
1,452 Elo+
Party 2
Zhong Kui
Zhong Kui
THCpLuNgEr
Zhong Kui
Level 85
God Stats
5W - 4L
1,843 SR
Queue Stats
64W - 57L
1,487 Elo+
Party 2
Team Averages
Level 81
1,540 SR
1,481 Elo+

VS

Team Averages
Level 117
1,615 SR
1,435 Elo+
Da Ji
Da Ji
 
Da Ji
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Bullet_Blip_
Izanami
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,292 Elo+
Party 1
Fenrir
Fenrir
HabitualLSx
Fenrir
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 38L
1,447 Elo+
Party 1
Geb
Geb
MechMarine
Geb
Level 56
God Stats
13W - 10L
1,713 SR
Queue Stats
129W - 122L
1,479 Elo+
Solo
Nu Wa
Nu Wa
mugue26333
Nu Wa
Level 127
God Stats
12W - 9L
1,862 SR
Queue Stats
144W - 148L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 0
7,939
529
3,720
13,632
7,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
NotOaxed
Danzaburou
10
0 / 2 / 1
6,011
401
4,804
7,742
2,528
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
PR6D9GY
Cthulhu
12
1 / 2 / 1
7,323
488
4,345
12,159
8,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cu Chulainn
THCHighGuy
Cu Chulainn
15
0 / 1 / 1
8,571
571
6,434
10,818
5,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
THCpLuNgEr
Zhong Kui
13
4 / 2 / 1
8,503
567
10,099
11,726
9,002
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
1 / 0 / 0
7,063
471
5,026
12,541
12,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Mace

Mace

+10
Physical Power

Izanami
Bullet_Blip_
Izanami
13
2 / 1 / 1
7,832
522
6,363
9,051
3,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
13
2 / 1 / 2
7,303
487
8,544
12,319
5,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
2 / 1 / 2
8,008
534
4,996
10,160
8,793
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
13
0 / 3 / 0
7,534
502
5,494
6,727
2,360
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
6
Kills
7
7
Deaths
6
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
0
0
1
L
Izanami
Bullet_Blip_
Izanami
2
1
1
2.5
L
Fenrir
2
1
2
3
W
1
0
0
1
L
2
1
2
3
W
Danzaburou
NotOaxed
Danzaburou
0
2
1
0.25
W
Cthulhu
PR6D9GY
Cthulhu
1
2
1
0.75
W
Cu Chulainn
THCHighGuy
Cu Chulainn
0
1
1
0.5
W
Zhong Kui
THCpLuNgEr
Zhong Kui
4
2
1
2.25
L
Nu Wa
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,402
Damage
30,423
56,077
Taken
50,798
33,698
Mitigated
33,184
15,569
Healing
14,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
5,026
924
0
3,592
12,541
12,378
0
434
12,107
951
46,353
L
Izanami
Bullet_Blip_
Izanami
6,363
4,718
0
2,858
9,051
3,669
587
3,544
5,507
0
67,358
L
Fenrir
8,544
3,199
0
2,113
12,319
5,984
32
3,562
8,757
0
52,388
W
3,720
1,812
0
3,123
13,632
7,655
0
1,502
12,130
0
87,581
L
4,996
840
370
3,649
10,160
8,793
75
3,370
6,790
25,576
2,213
W
Danzaburou
NotOaxed
Danzaburou
4,804
2,426
0
641
7,742
2,528
668
1,533
6,209
0
29,170
W
Cthulhu
PR6D9GY
Cthulhu
4,345
790
1,636
1,596
12,159
8,729
0
1,886
10,273
40,687
1,312
W
Cu Chulainn
THCHighGuy
Cu Chulainn
6,434
1,084
0
2,874
10,818
5,784
0
582
9,603
0
69,325
W
Zhong Kui
THCpLuNgEr
Zhong Kui
10,099
1,154
0
5,699
11,726
9,002
0
4,942
6,784
69,439
3,261
L
Nu Wa
5,494
1,821
0
1,501
6,727
2,360
58
3,408
3,319
60,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,347
Gold Earned
37,740
496
Minions Killed
400
0
Camps Cleared
0
1,481,357
Distance Traveled
1,441,701
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,063
471
72
5
0
293,861
1
L
Izanami
7,832
522
130
9
0
264,361
2
L
Fenrir
7,303
487
71
5
0
347,437
0
W
Fenrir
7,939
529
136
9
0
342,058
0
L
Geb
8,008
534
33
2
0
282,400
2
W
Danzaburou
6,011
401
55
4
0
237,993
0
W
Cthulhu
7,323
488
56
4
0
319,748
6
W
Cu Chulainn
8,571
571
127
8
0
320,914
5
W
Zhong Kui
8,503
567
122
8
0
260,644
0
L
Nu Wa
7,534
502
94
6
0
253,642
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role