Player Matchup

Guan Yu
Guan Yu
BuckFeaners
Guan Yu
Level 69
God Stats
1W - 0L
1,262 SR
Queue Stats
40W - 34L
1,531 Elo+
Party 1
Mercury
Mercury
EchoWendigo
Mercury
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 18L
1,547 Elo+
Party 2
Ra
Ra
GoinglnRa
Ra
Level 85
God Stats
1W - 1L
1,941 SR
Queue Stats
22W - 21L
1,450 Elo+
Party 1
Cupid
Cupid
SpongeChamp
Cupid
Level 67
God Stats
2W - 0L
1,700 SR
Queue Stats
99W - 52L
1,692 Elo+
Solo
Mulan
Mulan
ZILZLILIZili
Mulan
Level 120
God Stats
1W - 0L
1,538 SR
Queue Stats
27W - 28L
1,486 Elo+
Party 2
Team Averages
Level 98
1,588 SR
1,541 Elo+

VS

Team Averages
Level 106
1,540 SR
1,527 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
SnöwArröw
Merlin
Level 108
God Stats
3W - 4L
1,535 SR
Queue Stats
24W - 30L
1,464 Elo+
Party 3
Ymir
Ymir
Suaveaye
Ymir
Level 109
God Stats
6W - 2L
1,774 SR
Queue Stats
222W - 196L
1,556 Elo+
Solo
Cthulhu
Cthulhu
angrYvan246
Cthulhu
Level 60
God Stats
5W - 11L
1,467 SR
Queue Stats
124W - 123L
1,581 Elo+
Solo
Sobek
Sobek
gussybutterhead
Sobek
Level 105
God Stats
0W - 2L
1,423 SR
Queue Stats
82W - 77L
1,534 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BuckFeaners
Guan Yu
15
2 / 1 / 3
8,530
569
6,949
13,432
11,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Mercury
EchoWendigo
Mercury
15
6 / 0 / 6
8,631
575
9,497
9,374
4,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
10 / 1 / 1
9,802
653
10,666
9,246
4,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

14
0 / 2 / 1
7,748
517
10,028
12,264
5,168
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 4 / 5
6,459
431
7,540
12,411
10,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
13
4 / 2 / 3
7,902
527
9,718
13,126
6,381
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
12
0 / 6 / 0
6,931
462
3,965
8,657
2,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
15
2 / 2 / 1
7,745
516
5,901
13,345
7,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
angrYvan246
Cthulhu
13
1 / 6 / 0
8,037
536
8,611
12,905
12,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 2 / 6
7,989
533
6,743
14,359
15,475
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
18
Kills
8
8
Deaths
18
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
4
2
3
2.75
W
Guan Yu
BuckFeaners
Guan Yu
2
1
3
3.5
W
Mercury
EchoWendigo
Mercury
6
0
6
9
W
10
1
1
10.5
L
Merlin
0
6
0
0
W
0
2
1
0.25
L
Ymir
2
2
1
1.25
W
0
4
5
0.63
L
Cthulhu
angrYvan246
Cthulhu
1
6
0
0.17
L
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,680
Damage
34,938
56,727
Taken
62,392
36,086
Mitigated
44,624
17,576
Healing
16,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
9,718
5,932
0
4,174
13,126
6,381
0
0
12,794
0
58,072
W
Guan Yu
BuckFeaners
Guan Yu
6,949
602
264
3,396
13,432
11,881
0
6,716
5,637
0
64,800
W
Mercury
EchoWendigo
Mercury
9,497
4,278
0
410
9,374
4,162
0
3,726
5,604
0
62,021
W
10,666
546
919
4,065
9,246
4,481
140
6,262
2,798
78,853
2,304
L
Merlin
3,965
132
0
500
8,657
2,875
0
2,684
5,621
44,848
0
W
10,028
6,042
376
6,585
12,264
5,168
0
1,694
10,570
0
81,405
L
Ymir
5,901
1,317
0
5,430
13,345
7,538
0
2,468
10,592
69,090
0
W
7,540
818
0
1,561
12,411
10,394
0
5,345
7,066
0
30,173
L
Cthulhu
angrYvan246
Cthulhu
8,611
1,056
44
800
12,905
12,355
0
2,568
10,042
47,600
980
L
6,743
554
0
5,434
14,359
15,475
0
1,699
12,035
25,673
2,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,170
Gold Earned
38,604
522
Minions Killed
431
0
Camps Cleared
0
1,684,138
Distance Traveled
1,526,406
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,902
527
112
7
0
281,650
3
W
Guan Yu
8,530
569
126
8
0
320,146
5
W
Mercury
8,631
575
88
6
0
398,799
2
W
Ra
9,802
653
134
9
0
358,949
2
L
Merlin
6,931
462
85
6
0
263,922
3
W
Cupid
7,748
517
130
9
0
295,145
1
L
Ymir
7,745
516
109
7
0
370,082
0
W
Mulan
6,459
431
44
3
0
311,099
7
L
Cthulhu
8,037
536
104
7
0
278,173
2
L
Sobek
7,989
533
21
1
0
332,579
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role