Player Matchup

Anubis
Anubis
H3r0ln_Bob90
Anubis
Level 136
God Stats
2W - 1L
1,470 SR
Queue Stats
5W - 4L
1,508 Elo+
Solo
Chaac
Chaac
Music3848
Chaac
Level 124
God Stats
26W - 21L
1,565 SR
Queue Stats
41W - 51L
1,446 Elo+
Party 2
Hachiman
Hachiman
PreClutching
Hachiman
Level 151
God Stats
0W - 1L
1,806 SR
Queue Stats
7W - 4L
1,297 Elo+
Party 2
Merlin
Merlin
Pyrimis12
Merlin
Level 127
God Stats
1W - 1L
1,285 SR
Queue Stats
27W - 37L
1,508 Elo+
Solo
Cthulhu
Cthulhu
XRedshadowsX
Cthulhu
Level 144
God Stats
0W - 1L
1,329 SR
Queue Stats
0W - 3L
1,285 Elo+
Party 2
Team Averages
Level 136
1,491 SR
1,409 Elo+

VS

Team Averages
Level 121
1,595 SR
1,490 Elo+
Nike
Nike
AncientBelgarath
Nike
Level 85
God Stats
3W - 0L
1,800 SR
Queue Stats
5W - 3L
1,560 Elo+
Party 1
Ra
Ra
DistortWolf
Ra
Level 148
God Stats
2W - 1L
1,405 SR
Queue Stats
17W - 20L
1,476 Elo+
Solo
Chiron
Chiron
Hero IN The End
Chiron
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,579 Elo+
Party 1
Fenrir
Fenrir
PyroThePlumber
Fenrir
Level 84
God Stats
1W - 0L
1,512 SR
Queue Stats
2W - 1L
1,359 Elo+
Party 1
Kuzenbo
Kuzenbo
SLiMTHiCk101
Kuzenbo
Level 132
God Stats
2W - 4L
1,760 SR
Queue Stats
73W - 69L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
18
6 / 5 / 3
11,220
863
15,557
14,279
8,474
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Music3848
Chaac
17
3 / 3 / 6
10,085
776
15,658
18,691
22,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hachiman
PreClutching
Hachiman
16
0 / 5 / 5
9,531
733
13,811
15,795
6,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
Pyrimis12
Merlin
11
0 / 0 / 0
6,419
494
0
0
0
Cthulhu
XRedshadowsX
Cthulhu
17
4 / 5 / 4
10,510
808
11,400
20,711
22,477
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 11
9,801
754
9,022
19,879
17,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
3 / 5 / 10
10,638
818
12,601
13,261
6,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
13 / 0 / 5
12,525
963
17,358
12,685
6,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

17
0 / 1 / 8
10,003
769
4,516
9,514
6,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kuzenbo
SLiMTHiCk101
Kuzenbo
17
2 / 3 / 10
10,335
795
10,941
19,268
31,069
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
62
13
Kills
18
18
Deaths
13
18
Assists
44
Player
Kills
Deaths
Assists
KDA
W
0
4
11
1.38
W
3
5
10
1.6
L
Anubis
6
5
3
1.5
W
13
0
5
15.5
L
Chaac
Music3848
Chaac
3
3
6
2
L
Hachiman
PreClutching
Hachiman
0
5
5
0.5
L
Merlin
Pyrimis12
Merlin
0
0
0
0
W
0
1
8
4
W
Kuzenbo
SLiMTHiCk101
Kuzenbo
2
3
10
2.33
L
Cthulhu
XRedshadowsX
Cthulhu
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,426
Damage
54,438
69,476
Taken
74,607
60,337
Mitigated
68,559
15,647
Healing
15,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,022
678
0
1,538
19,879
17,729
28
5,386
14,089
0
24,948
W
12,601
726
2,887
2,300
13,261
6,805
1,128
4,915
8,108
39,005
764
L
Anubis
15,557
399
239
4,271
14,279
8,474
176
4,423
9,235
51,906
430
W
17,358
5,716
1,043
2,939
12,685
6,954
2,485
4,788
7,649
0
46,867
L
Chaac
Music3848
Chaac
15,658
2,021
0
4,494
18,691
22,777
44
5,063
12,776
0
39,424
L
Hachiman
PreClutching
Hachiman
13,811
8,703
0
2,903
15,795
6,609
833
4,870
10,421
0
42,339
L
Merlin
Pyrimis12
Merlin
0
0
0
0
0
0
0
0
0
0
0
W
4,516
592
0
1,278
9,514
6,002
996
4,641
4,793
0
16,892
W
Kuzenbo
SLiMTHiCk101
Kuzenbo
10,941
3,868
609
2,704
19,268
31,069
70
7,037
11,999
23,806
403
L
Cthulhu
XRedshadowsX
Cthulhu
11,400
329
774
2,966
20,711
22,477
311
7,006
12,888
32,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,765
Gold Earned
53,302
249
Minions Killed
248
0
Camps Cleared
0
948,895
Distance Traveled
1,393,098
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,801
754
36
3
0
270,797
1
W
Ra
10,638
818
87
7
0
275,414
0
L
Anubis
11,220
863
92
7
0
217,832
0
W
Chiron
12,525
963
77
6
0
296,446
2
L
Chaac
10,085
776
60
5
0
254,770
0
L
Hachiman
9,531
733
57
4
0
230,673
0
L
Merlin
6,419
494
0
0
0
0
0
W
Fenrir
10,003
769
32
2
0
292,145
1
W
Kuzenbo
10,335
795
16
1
0
258,296
0
L
Cthulhu
10,510
808
40
3
0
245,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role