Player Matchup

Hun Batz
Hun Batz
ArtisianRed
Hun Batz
Level 155
God Stats
12W - 5L
1,646 SR
Queue Stats
89W - 79L
1,449 Elo+
Party 1
Ymir
Ymir
Hellds689
Ymir
Level 126
God Stats
2W - 1L
1,468 SR
Queue Stats
4W - 3L
1,530 Elo+
Solo
Merlin
Merlin
OverGhoul
Merlin
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
267W - 246L
1,458 Elo+
Solo
Danzaburou
Danzaburou
Spankalicious17
Danzaburou
Level 126
God Stats
9W - 8L
1,532 SR
Queue Stats
429W - 426L
1,433 Elo+
Party 1
Thor
Thor
TheAbortiveMayo
Thor
Level 155
God Stats
2W - 2L
1,723 SR
Queue Stats
161W - 158L
1,495 Elo+
Solo
Team Averages
Level 136
1,574 SR
1,473 Elo+

VS

Team Averages
Level 96
1,411 SR
1,476 Elo+
Izanami
Izanami
Demon-Laplast
Izanami
Level 120
God Stats
13W - 12L
1,460 SR
Queue Stats
473W - 477L
1,500 Elo+
Solo
Athena
Athena
Elenquessj
Athena
Level 104
God Stats
3W - 5L
1,453 SR
Queue Stats
88W - 84L
1,482 Elo+
Party 2
Sol
Sol
JonnyKillSaw
Sol
Level 118
God Stats
1W - 4L
1,189 SR
Queue Stats
36W - 37L
1,457 Elo+
Solo
Hercules
Hercules
JuanchoViso
Hercules
Level 83
God Stats
3W - 8L
1,556 SR
Queue Stats
68W - 68L
1,487 Elo+
Party 2
Serqet
Serqet
Stiner19
Serqet
Level 55
God Stats
1W - 3L
1,397 SR
Queue Stats
44W - 39L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ArtisianRed
Hun Batz
14
5 / 1 / 0
7,962
531
8,455
9,809
4,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ymir
11
1 / 4 / 5
7,099
473
5,577
13,302
11,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
OverGhoul
Merlin
12
0 / 0 / 1
7,567
504
5,478
3,674
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Spankalicious17
Danzaburou
12
2 / 1 / 2
7,329
489
5,627
8,410
3,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
1 / 0 / 2
7,672
511
7,173
10,731
6,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
0 / 2 / 2
7,201
480
6,090
8,539
3,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
Elenquessj
Athena
11
3 / 2 / 0
7,656
510
6,660
13,808
15,154
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
1 / 2 / 0
6,865
458
2,934
9,720
3,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
JuanchoViso
Hercules
13
0 / 2 / 0
7,264
484
5,126
13,510
14,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Serqet
Stiner19
Serqet
13
2 / 1 / 2
7,440
496
3,096
10,807
5,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
9
Kills
6
6
Deaths
9
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
ArtisianRed
Hun Batz
5
1
0
5
L
Izanami
0
2
2
0.5
L
Athena
Elenquessj
Athena
3
2
0
1.5
W
Ymir
1
4
5
0.88
L
1
2
0
0.5
L
Hercules
JuanchoViso
Hercules
0
2
0
0
W
Merlin
OverGhoul
Merlin
0
0
1
0.5
W
Danzaburou
Spankalicious17
Danzaburou
2
1
2
3
L
Serqet
Stiner19
Serqet
2
1
2
3
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,310
Damage
23,906
45,926
Taken
56,384
26,207
Mitigated
42,129
17,874
Healing
16,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
ArtisianRed
Hun Batz
8,455
1,122
0
5,236
9,809
4,192
0
1,020
8,789
0
60,865
L
Izanami
6,090
4,732
200
4,431
8,539
3,362
0
1,795
6,744
0
73,571
L
Athena
Elenquessj
Athena
6,660
1,772
0
3,220
13,808
15,154
0
4,038
9,770
25,995
4,902
W
Ymir
5,577
856
484
2,197
13,302
11,125
0
3,559
9,671
23,548
0
L
2,934
508
0
4,223
9,720
3,450
0
2,840
6,831
45,861
5,258
L
Hercules
JuanchoViso
Hercules
5,126
1,165
0
2,994
13,510
14,852
0
1,745
10,944
0
46,662
W
Merlin
OverGhoul
Merlin
5,478
130
0
1,442
3,674
1,498
99
1,878
1,796
57,988
801
W
Danzaburou
Spankalicious17
Danzaburou
5,627
1,414
0
3,327
8,410
3,222
495
1,398
6,958
0
49,718
L
Serqet
Stiner19
Serqet
3,096
597
0
1,344
10,807
5,311
0
592
10,076
0
60,351
W
7,173
1,095
0
5,188
10,731
6,170
0
785
9,946
0
50,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,629
Gold Earned
36,426
384
Minions Killed
428
0
Camps Cleared
0
1,364,464
Distance Traveled
1,434,319
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,962
531
105
7
0
320,113
5
L
Izanami
7,201
480
119
8
0
264,458
0
L
Athena
7,656
510
36
2
0
276,913
0
W
Ymir
7,099
473
25
2
0
238,300
0
L
Sol
6,865
458
101
7
0
270,911
0
L
Hercules
7,264
484
77
5
0
264,530
0
W
Merlin
7,567
504
94
6
0
271,389
0
W
Danzaburou
7,329
489
72
5
0
286,773
4
L
Serqet
7,440
496
95
6
0
357,507
0
W
Thor
7,672
511
88
6
0
247,889
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role