Player Matchup

Sun Wukong
Sun Wukong
Chr0nik k1ngs
Sun Wukong
Level 126
God Stats
1W - 2L
1,194 SR
Queue Stats
11W - 14L
1,334 Elo+
Party 2
Arachne
Arachne
Matrix8044
Arachne
Level 108
God Stats
5W - 2L
1,900 SR
Queue Stats
440W - 173L
1,788 Elo+
Solo
Kukulkan
Kukulkan
Mstrgdfthr4
Kukulkan
Level 30
God Stats
4W - 5L
1,456 SR
Queue Stats
10W - 11L
1,340 Elo+
Party 2
Team Averages
Level 88
1,517 SR
1,488 Elo+

VS

Team Averages
Level 114
1,494 SR
1,407 Elo+
Anhur
Anhur
Black_Kimchi_UwU
Anhur
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
368W - 373L
1,422 Elo+
Solo
Nu Wa
Nu Wa
Bubalumps
Nu Wa
Level 95
God Stats
5W - 4L
1,414 SR
Queue Stats
107W - 117L
1,396 Elo+
Party 1
Hercules
Hercules
Peachtree x HID
Hercules
Level 139
God Stats
9W - 8L
1,567 SR
Queue Stats
132W - 141L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Chr0nik k1ngs
Sun Wukong
13
1 / 0 / 7
7,578
758
5,573
6,884
6,252
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Matrix8044
Arachne
14
6 / 0 / 2
8,614
861
10,718
8,162
4,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
Mstrgdfthr4
Kukulkan
12
1 / 1 / 4
7,313
731
5,603
5,120
2,036
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
6,797
680
4,393
5,136
1,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
Bubalumps
Nu Wa
11
1 / 4 / 0
6,690
669
7,445
9,219
3,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
12
0 / 3 / 0
6,433
643
3,476
12,522
11,283
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
8
Kills
1
1
Deaths
8
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
Nu Wa
Bubalumps
Nu Wa
1
4
0
0.25
W
Sun Wukong
Chr0nik k1ngs
Sun Wukong
1
0
7
4.5
W
Arachne
Matrix8044
Arachne
6
0
2
7
W
Kukulkan
Mstrgdfthr4
Kukulkan
1
1
4
3
L
Hercules
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,894
Damage
15,314
20,166
Taken
26,877
12,716
Mitigated
16,444
5,124
Healing
6,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,393
1,643
55
116
5,136
1,916
69
1,332
3,791
0
29,425
L
Nu Wa
Bubalumps
Nu Wa
7,445
1,935
0
2,725
9,219
3,245
0
1,238
7,966
23,284
0
W
Sun Wukong
Chr0nik k1ngs
Sun Wukong
5,573
948
515
589
6,884
6,252
0
1,639
4,941
0
25,361
W
Arachne
Matrix8044
Arachne
10,718
6,782
0
2,055
8,162
4,428
0
2,636
5,024
0
33,039
W
Kukulkan
Mstrgdfthr4
Kukulkan
5,603
506
403
1,562
5,120
2,036
0
2,072
2,696
30,686
0
L
Hercules
3,476
791
0
3,319
12,522
11,283
0
3,173
9,332
0
14,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,505
Gold Earned
19,920
143
Minions Killed
156
0
Camps Cleared
0
638,469
Distance Traveled
545,391
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,797
680
58
6
0
175,816
3
L
Nu Wa
6,690
669
58
6
0
179,717
0
W
Sun Wukong
7,578
758
23
2
0
205,470
1
W
Arachne
8,614
861
55
6
0
235,512
0
W
Kukulkan
7,313
731
65
7
0
197,487
1
L
Hercules
6,433
643
40
4
0
189,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role