Player Matchup

Arachne
Arachne
Bronze III
DoobyLoud
Arachne
Bronze III
Level 104
God Stats
0W - 2L
1,671 SR
Queue Stats
5W - 10L
1,344 MMR
Party 1
Athena
Athena
Gold IV
Erickson115
Athena
Gold IV
Level 142
God Stats
2W - 3L
1,791 SR
Queue Stats
127W - 125L
1,238 MMR
Solo
Tiamat
Tiamat
Silver II
Hiserys
Tiamat
Silver II
Level 145
God Stats
25W - 29L
1,353 SR
Queue Stats
263W - 273L
1,293 MMR
Solo
Xbalanque
Xbalanque
Gold V
KAUREN-9
Xbalanque
Gold V
Level 208
God Stats
6W - 8L
1,508 SR
Queue Stats
606W - 604L
1,192 MMR
Solo
Sun Wukong
Sun Wukong
Bronze IV
StoicScrub1
Sun Wukong
Bronze IV
Level 126
God Stats
1W - 2L
1,591 SR
Queue Stats
1W - 5L
1,382 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 145
1,583 SR
1,290 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 185
1,526 SR
1,290 MMR
Bacchus
Bacchus
Gold V
Adoisthesickest
Bacchus
Gold V
Level 296
God Stats
14W - 9L
1,492 SR
Queue Stats
406W - 421L
1,253 MMR
Solo
Susano
Susano
Gold III
FURSHY
Susano
Gold III
Level 155
God Stats
41W - 30L
1,608 SR
Queue Stats
178W - 163L
1,373 MMR
Solo
Charybdis
Charybdis
Silver I
Jaysea
Charybdis
Silver I
Level 156
God Stats
1W - 1L
1,250 SR
Queue Stats
83W - 77L
1,163 MMR
Solo
Sobek
Sobek
Gold IV
Twiist_Feeds
Sobek
Gold IV
Level 182
God Stats
6W - 6L
1,564 SR
Queue Stats
92W - 108L
1,384 MMR
Solo
Yu Huang
Yu Huang
Silver I
xxDarkAngelww
Yu Huang
Silver I
Level 137
God Stats
4W - 3L
1,715 SR
Queue Stats
388W - 408L
1,278 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DoobyLoud
Arachne
7
0 / 2 / 0
4,309
431
2,043
7,331
2,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Athena
7
1 / 3 / 0
4,919
492
2,454
9,048
6,172
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
Hiserys
Tiamat
10
1 / 2 / 0
5,212
521
2,734
4,437
2,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
KAUREN-9
Xbalanque
9
0 / 3 / 0
4,843
484
4,502
6,769
2,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
StoicScrub1
Sun Wukong
9
0 / 4 / 1
5,341
534
3,126
9,791
4,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
BellonaKukulkanGebBake Kujira

VS

Bans
GaneshaBastetAresYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 3
5,513
551
5,382
6,579
6,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Susano
FURSHY
Susano
11
6 / 0 / 4
6,356
636
6,553
5,135
2,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
Jaysea
Charybdis
11
5 / 0 / 3
5,955
596
4,576
5,808
2,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 0 / 6
5,193
519
5,602
6,810
5,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Yu Huang
xxDarkAngelww
Yu Huang
11
0 / 1 / 4
6,153
615
3,085
3,755
1,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
2
Kills
14
14
Deaths
2
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
L
Arachne
DoobyLoud
Arachne
0
2
0
0
L
Athena
1
3
0
0.33
W
Susano
FURSHY
Susano
6
0
4
8
L
Tiamat
Hiserys
Tiamat
1
2
0
0.5
W
Charybdis
Jaysea
Charybdis
5
0
3
6.5
L
Xbalanque
KAUREN-9
Xbalanque
0
3
0
0
L
Sun Wukong
StoicScrub1
Sun Wukong
0
4
1
0.13
W
2
0
6
5
W
Yu Huang
xxDarkAngelww
Yu Huang
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,859
Damage
25,198
37,376
Taken
28,087
18,100
Mitigated
16,661
8,475
Healing
11,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,382
411
0
1,808
6,579
6,288
0
636
5,943
19,969
2,634
L
Arachne
DoobyLoud
Arachne
2,043
1,336
0
1,479
7,331
2,775
0
1,723
5,238
0
23,676
L
Athena
2,454
1,011
876
1,550
9,048
6,172
0
2,235
6,355
14,467
0
W
Susano
FURSHY
Susano
6,553
1,799
0
2,618
5,135
2,056
0
1,025
4,032
0
37,926
L
Tiamat
Hiserys
Tiamat
2,734
545
0
912
4,437
2,348
0
1,283
3,082
34,126
649
W
Charybdis
Jaysea
Charybdis
4,576
2,175
0
3,541
5,808
2,006
0
318
5,489
0
40,588
L
Xbalanque
KAUREN-9
Xbalanque
4,502
1,840
0
1,009
6,769
2,285
0
1,846
4,537
0
34,032
L
Sun Wukong
StoicScrub1
Sun Wukong
3,126
716
0
2,649
9,791
4,520
0
3,988
4,869
0
32,895
W
5,602
377
0
2,997
6,810
5,003
0
1,196
5,474
17,098
0
W
Yu Huang
xxDarkAngelww
Yu Huang
3,085
447
0
736
3,755
1,308
0
1,518
1,961
42,864
862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,624
Gold Earned
29,170
241
Minions Killed
323
0
Camps Cleared
0
1,003,032
Distance Traveled
1,019,834
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,513
551
41
4
0
170,571
0
L
Arachne
4,309
431
33
3
0
238,371
2
L
Athena
4,919
492
20
2
0
195,282
0
W
Susano
6,356
636
63
6
0
252,419
0
L
Tiamat
5,212
521
71
7
0
190,148
4
W
Charybdis
5,955
596
79
8
0
174,432
0
L
Xbalanque
4,843
484
59
6
0
183,199
0
L
Sun Wukong
5,341
534
58
6
0
196,032
2
W
Sobek
5,193
519
38
4
0
225,138
4
W
Yu Huang
6,153
615
102
10
0
197,274
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role