Player Matchup

Fafnir
Fafnir
DispleasedSlime
Fafnir
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 37L
1,599 Elo+
Party 1
Baron Samedi
Baron Samedi
RokkuBRS
Baron Samedi
Level 107
God Stats
20W - 13L
1,629 SR
Queue Stats
164W - 160L
1,464 Elo+
Solo
Fenrir
Fenrir
ShiirOh
Fenrir
Level 67
God Stats
46W - 41L
1,484 SR
Queue Stats
538W - 551L
1,476 Elo+
Solo
Kukulkan
Kukulkan
akaSnowWolf
Kukulkan
Level 22
God Stats
6W - 10L
1,333 SR
Queue Stats
44W - 32L
1,558 Elo+
Party 1
King Arthur
King Arthur
chronotrigger72
King Arthur
Level 107
God Stats
8W - 2L
1,792 SR
Queue Stats
64W - 51L
1,603 Elo+
Party 1
Team Averages
Level 78
1,547 SR
1,540 Elo+

VS

Team Averages
Level 115
1,488 SR
1,480 Elo+
Bastet
Bastet
AdherentRuby1
Bastet
Level 155
God Stats
184W - 216L
1,473 SR
Queue Stats
443W - 520L
1,461 Elo+
Solo
Chronos
Chronos
BadLuckMe
Chronos
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
275W - 273L
1,493 Elo+
Solo
Achilles
Achilles
XxVoidKingxX
Achilles
Level 202
God Stats
59W - 37L
1,538 SR
Queue Stats
124W - 107L
1,593 Elo+
Solo
Jing Wei
Jing Wei
xDoove
Jing Wei
Level 62
God Stats
8W - 7L
1,492 SR
Queue Stats
49W - 52L
1,423 Elo+
Party 2
Discordia
Discordia
リアクション
Discordia
Level 50
God Stats
3W - 2L
1,437 SR
Queue Stats
15W - 14L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 10
11,202
1,120
10,097
10,408
16,047
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Baron Samedi
RokkuBRS
Baron Samedi
17
4 / 2 / 13
10,720
1,072
14,010
7,718
5,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
ShiirOh
Fenrir
16
7 / 1 / 9
11,423
1,142
10,457
11,286
7,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
akaSnowWolf
Kukulkan
16
1 / 1 / 10
10,407
1,041
13,165
6,405
3,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
chronotrigger72
King Arthur
16
5 / 1 / 5
10,532
1,053
16,368
14,607
16,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Team 1 Tickets

278

VS

Team 2 Tickets

192

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 5
8,937
894
6,157
2,507
937
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Chronos
BadLuckMe
Chronos
15
0 / 4 / 2
9,607
961
8,167
14,217
5,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
XxVoidKingxX
Achilles
15
3 / 6 / 3
10,119
1,012
15,100
22,259
24,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
xDoove
Jing Wei
15
3 / 3 / 3
10,220
1,022
6,502
19,015
7,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 5 / 4
9,509
951
10,998
12,252
4,349
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
23
19
Kills
6
6
Deaths
19
47
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
1
5
2.5
L
Chronos
BadLuckMe
Chronos
0
4
2
0.25
W
2
1
10
7
W
Baron Samedi
RokkuBRS
Baron Samedi
4
2
13
5.25
W
Fenrir
ShiirOh
Fenrir
7
1
9
11.5
L
Achilles
XxVoidKingxX
Achilles
3
6
3
0.75
W
Kukulkan
akaSnowWolf
Kukulkan
1
1
10
6
W
King Arthur
chronotrigger72
King Arthur
5
1
5
7.5
L
Jing Wei
xDoove
Jing Wei
3
3
3
1.5
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,097
Damage
46,924
50,424
Taken
70,250
48,476
Mitigated
42,763
11,866
Healing
7,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,157
2,576
0
219
2,507
937
0
900
1,526
0
8,012
L
Chronos
BadLuckMe
Chronos
8,167
3,481
80
918
14,217
5,495
0
8,071
5,832
31,283
4,361
W
10,097
3,148
0
3,279
10,408
16,047
0
3,022
6,985
12,383
2,501
W
Baron Samedi
RokkuBRS
Baron Samedi
14,010
836
1,935
2,729
7,718
5,271
0
2,476
5,101
29,138
1,334
W
Fenrir
ShiirOh
Fenrir
10,457
2,883
95
1,525
11,286
7,030
0
5,297
5,762
0
17,655
L
Achilles
XxVoidKingxX
Achilles
15,100
4,769
0
4,079
22,259
24,629
0
7,137
14,377
0
21,410
W
Kukulkan
akaSnowWolf
Kukulkan
13,165
863
0
0
6,405
3,220
0
3,759
2,559
40,490
829
W
King Arthur
chronotrigger72
King Arthur
16,368
2,197
0
2,303
14,607
16,908
0
3,622
10,461
363
24,428
L
Jing Wei
xDoove
Jing Wei
6,502
5,837
0
1,501
19,015
7,353
0
11,419
7,174
0
20,956
L
10,998
572
0
667
12,252
4,349
0
7,023
4,709
35,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,284
Gold Earned
48,392
198
Minions Killed
181
7
Camps Cleared
6
1,002,970
Distance Traveled
999,881
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,937
894
3
0
0
216,513
0
L
Chronos
9,607
961
69
7
3
175,195
0
W
Fafnir
11,202
1,120
15
2
1
178,453
0
W
Baron Samedi
10,720
1,072
52
5
1
174,604
0
W
Fenrir
11,423
1,142
15
2
1
242,423
0
L
Achilles
10,119
1,012
10
1
0
197,022
0
W
Kukulkan
10,407
1,041
90
9
3
197,951
0
W
King Arthur
10,532
1,053
26
3
1
209,539
0
L
Jing Wei
10,220
1,022
29
3
3
221,429
0
L
Discordia
9,509
951
70
7
0
189,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role