Player Matchup

Jing Wei
Jing Wei
LIGHT1UPGRADE
Jing Wei
Level 126
God Stats
2W - 1L
1,831 SR
Queue Stats
239W - 235L
1,419 Elo+
Party 2
Janus
Janus
MazingerX69
Janus
Level 136
God Stats
13W - 16L
1,493 SR
Queue Stats
399W - 405L
1,465 Elo+
Solo
Atlas
Atlas
Prince Supa
Atlas
Level 126
God Stats
6W - 5L
1,688 SR
Queue Stats
462W - 471L
1,479 Elo+
Party 2
Surtr
Surtr
TheWeekenderZ
Surtr
Level 65
God Stats
4W - 7L
1,485 SR
Queue Stats
129W - 141L
1,416 Elo+
Solo
Arachne
Arachne
joker_Law0
Arachne
Level 42
God Stats
33W - 26L
1,590 SR
Queue Stats
188W - 201L
1,424 Elo+
Solo
Team Averages
Level 99
1,617 SR
1,440 Elo+

VS

Team Averages
Level 80
1,551 SR
1,411 Elo+
Fenrir
Fenrir
DJ SCOOBY75
Fenrir
Level 48
God Stats
10W - 10L
1,500 SR
Queue Stats
22W - 51L
1,314 Elo+
Solo
Geb
Geb
TheBot90
Geb
Level 78
God Stats
2W - 3L
1,470 SR
Queue Stats
27W - 31L
1,434 Elo+
Party 1
Hachiman
Hachiman
WeMiX1
Hachiman
Level 80
God Stats
2W - 2L
1,849 SR
Queue Stats
27W - 26L
1,466 Elo+
Party 1
Ravana
Ravana
YattoKun
Ravana
Level 127
God Stats
3W - 5L
1,500 SR
Queue Stats
103W - 87L
1,376 Elo+
Solo
Vulcan
Vulcan
lWienerl
Vulcan
Level 69
God Stats
2W - 2L
1,436 SR
Queue Stats
27W - 26L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
LIGHT1UPGRADE
Jing Wei
11
1 / 0 / 0
5,694
633
1,777
6,135
2,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

1
0 / 0 / 0
3,419
380
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 1 / 0
5,114
568
1,653
6,489
4,481
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 3 / 0
5,288
588
2,409
10,319
9,021
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Arachne
joker_Law0
Arachne
9
0 / 2 / 0
5,070
563
1,306
8,627
3,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
5
0 / 1 / 0
3,899
433
853
3,149
1,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

1
0 / 0 / 0
3,294
366
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
WeMiX1
Hachiman
10
1 / 1 / 0
5,464
607
4,172
5,444
2,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ravana
YattoKun
Ravana
10
3 / 1 / 0
6,238
693
5,677
6,979
5,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Vulcan
lWienerl
Vulcan
10
2 / 0 / 0
5,896
655
7,524
3,489
1,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
6
3
Kills
6
6
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
1
0
0
W
Jing Wei
LIGHT1UPGRADE
Jing Wei
1
0
0
1
W
0
0
0
0
W
0
1
0
0
L
0
0
0
0
W
2
3
0
0.67
L
Hachiman
WeMiX1
Hachiman
1
1
0
1
L
Ravana
YattoKun
Ravana
3
1
0
3
W
Arachne
joker_Law0
Arachne
0
2
0
0
L
Vulcan
lWienerl
Vulcan
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,145
Damage
18,226
31,570
Taken
19,061
18,954
Mitigated
10,522
8,028
Healing
5,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
853
262
0
816
3,149
1,259
0
25
3,124
0
13,468
W
Jing Wei
LIGHT1UPGRADE
Jing Wei
1,777
1,284
0
2,453
6,135
2,016
546
0
6,135
0
40,729
W
0
0
0
0
0
0
0
0
0
0
0
W
1,653
555
0
1,618
6,489
4,481
0
2,205
4,198
22,523
0
L
0
0
0
0
0
0
0
0
0
0
0
W
2,409
1,199
0
1,539
10,319
9,021
0
0
9,725
275
24,534
L
Hachiman
WeMiX1
Hachiman
4,172
1,785
0
2,365
5,444
2,062
0
360
5,084
0
37,078
L
Ravana
YattoKun
Ravana
5,677
1,357
0
2,298
6,979
5,830
25
26
6,953
0
41,419
W
Arachne
joker_Law0
Arachne
1,306
872
0
2,418
8,627
3,436
0
5,180
3,394
0
30,571
L
Vulcan
lWienerl
Vulcan
7,524
3,059
0
97
3,489
1,371
0
1,293
2,196
37,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,585
Gold Earned
24,791
202
Minions Killed
220
0
Camps Cleared
0
714,690
Distance Traveled
610,694
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,899
433
29
3
0
86,269
0
W
Jing Wei
5,694
633
77
9
0
166,086
0
W
Janus
3,419
380
0
0
0
8,548
0
W
Atlas
5,114
568
26
3
0
163,654
0
L
Geb
3,294
366
0
0
0
15,590
0
W
Surtr
5,288
588
43
5
0
160,706
2
L
Hachiman
5,464
607
56
6
0
160,502
0
L
Ravana
6,238
693
65
7
0
144,198
0
W
Arachne
5,070
563
56
6
0
215,696
0
L
Vulcan
5,896
655
70
8
0
204,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role