Player Matchup

Aphrodite
Aphrodite
Bronze IV
DonnyBoy77YT
Aphrodite
Bronze IV
Level 68
God Stats
1W - 7L
1,468 SR
Queue Stats
52W - 73L
1,185 MMR
Party 1
Danzaburou
Danzaburou
Gold V
Hoptiimus
Danzaburou
Gold V
Level 156
God Stats
5W - 8L
1,732 SR
Queue Stats
452W - 490L
1,307 MMR
Solo
Sun Wukong
Sun Wukong
Bronze IV
Stevathen
Sun Wukong
Bronze IV
Level 53
God Stats
0W - 2L
1,486 SR
Queue Stats
55W - 74L
1,185 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 92
1,562 SR
1,226 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 125
1,617 SR
1,315 MMR
Kukulkan
Kukulkan
Gold V
 
Kukulkan
Gold V
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Silver I
BHDD_CRUZ_
Mulan
Silver I
Level 101
God Stats
17W - 9L
1,608 SR
Queue Stats
58W - 73L
1,281 MMR
Solo
Medusa
Medusa
Silver V
Beavergap
Medusa
Silver V
Level 88
God Stats
3W - 0L
1,743 SR
Queue Stats
14W - 23L
1,164 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DonnyBoy77YT
Aphrodite
17
1 / 6 / 2
12,314
560
11,354
22,732
14,922
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
Hoptiimus
Danzaburou
20
2 / 3 / 2
14,372
653
19,346
22,055
10,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
Stevathen
Sun Wukong
19
2 / 2 / 3
12,991
591
19,139
26,490
31,484
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bans
Ne ZhaAtlasAchillesBacchusCharon

VS

Bans
KuzenboYmirKumbhakarnaNeithCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
20
4 / 0 / 5
15,367
699
23,306
12,808
8,896
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
19
3 / 3 / 5
14,002
636
15,809
25,909
38,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Medusa
Beavergap
Medusa
20
4 / 2 / 6
14,969
680
22,621
19,809
10,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
5
Kills
11
11
Deaths
5
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
4
0
5
6.5
W
Mulan
3
3
5
1.83
W
Medusa
Beavergap
Medusa
4
2
6
3.5
L
Aphrodite
DonnyBoy77YT
Aphrodite
1
6
2
0.33
L
Danzaburou
Hoptiimus
Danzaburou
2
3
2
1
L
Sun Wukong
Stevathen
Sun Wukong
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,839
Damage
61,736
71,277
Taken
58,526
56,988
Mitigated
57,784
26,609
Healing
8,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
23,306
1,923
0
4,881
12,808
8,896
0
1,815
10,944
100,814
50
W
Mulan
15,809
976
59
3,845
25,909
38,630
264
4,641
21,187
0
45,953
W
Medusa
Beavergap
Medusa
22,621
9,478
0
0
19,809
10,258
2,911
4,162
15,630
0
80,879
L
Aphrodite
DonnyBoy77YT
Aphrodite
11,354
790
6,308
10,933
22,732
14,922
0
6,529
15,641
44,029
4,043
L
Danzaburou
Hoptiimus
Danzaburou
19,346
6,408
0
4,926
22,055
10,582
432
7,797
14,011
0
100,221
L
Sun Wukong
Stevathen
Sun Wukong
19,139
2,899
0
4,442
26,490
31,484
0
9,043
16,487
0
39,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,677
Gold Earned
44,338
256
Minions Killed
298
0
Camps Cleared
0
1,140,427
Distance Traveled
1,187,760
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
15,367
699
153
7
0
384,966
0
W
Mulan
14,002
636
38
2
0
386,853
1
W
Medusa
14,969
680
107
5
0
415,941
7
L
Aphrodite
12,314
560
89
4
0
350,216
3
L
Danzaburou
14,372
653
138
6
0
368,559
1
L
Sun Wukong
12,991
591
29
1
0
421,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role