Player Matchup

Skadi
Skadi
 
Skadi
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
Birchinial
Osiris
Level 72
God Stats
9W - 7L
1,593 SR
Queue Stats
137W - 145L
1,441 Elo+
Solo
Kuzenbo
Kuzenbo
FNSalazar
Kuzenbo
Level 126
God Stats
7W - 2L
1,500 SR
Queue Stats
98W - 100L
1,462 Elo+
Party 2
Fenrir
Fenrir
NBrest
Fenrir
Level 142
God Stats
7W - 2L
1,329 SR
Queue Stats
173W - 174L
1,481 Elo+
Party 2
Janus
Janus
tscala
Janus
Level 128
God Stats
2W - 4L
1,237 SR
Queue Stats
107W - 97L
1,453 Elo+
Party 2
Team Averages
Level 122
1,432 SR
1,467 Elo+

VS

Team Averages
Level 137
1,467 SR
1,485 Elo+
Mercury
Mercury
 
Mercury
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
DarkDraGooNBr
Ymir
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
70W - 81L
1,447 Elo+
Solo
Shiva
Shiva
Patzero
Shiva
Level 158
God Stats
1W - 2L
1,522 SR
Queue Stats
164W - 184L
1,448 Elo+
Solo
Skadi
Skadi
supershadow660
Skadi
Level 146
God Stats
2W - 3L
1,311 SR
Queue Stats
161W - 165L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
5 / 0 / 4
6,919
692
7,593
5,672
2,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
Birchinial
Osiris
10
0 / 2 / 0
5,503
550
3,670
8,116
8,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
FNSalazar
Kuzenbo
9
1 / 0 / 5
5,664
566
3,280
4,094
3,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
NBrest
Fenrir
11
3 / 0 / 3
5,658
566
3,279
7,893
3,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
tscala
Janus
11
2 / 0 / 0
6,064
606
2,338
3,917
1,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
2 / 3 / 0
5,231
523
4,232
8,192
3,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
 
Tiamat
10
0 / 1 / 0
5,119
512
2,127
3,863
2,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 3 / 0
4,564
456
862
8,289
4,731
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shiva
Patzero
Shiva
11
0 / 0 / 2
5,878
588
4,488
6,631
3,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
0 / 4 / 0
4,933
493
3,777
7,505
2,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
11
Kills
2
2
Deaths
11
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
5
0
4
7
L
Mercury
 
Mercury
2
3
0
0.67
L
Tiamat
 
Tiamat
0
1
0
0
W
Osiris
Birchinial
Osiris
0
2
0
0
L
0
3
0
0
W
Kuzenbo
FNSalazar
Kuzenbo
1
0
5
3.5
W
Fenrir
NBrest
Fenrir
3
0
3
4.5
L
Shiva
Patzero
Shiva
0
0
2
1
L
0
4
0
0
W
Janus
tscala
Janus
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,160
Damage
15,486
29,692
Taken
34,480
19,046
Mitigated
16,237
10,126
Healing
7,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
7,593
3,650
0
3,016
5,672
2,012
0
165
5,507
0
58,831
L
Mercury
 
Mercury
4,232
2,347
0
1,501
8,192
3,427
0
988
7,133
0
36,744
L
Tiamat
 
Tiamat
2,127
175
0
1,333
3,863
2,064
0
1,426
2,346
35,189
0
W
Osiris
Birchinial
Osiris
3,670
977
0
1,924
8,116
8,357
0
200
7,916
0
38,068
L
862
256
0
1,417
8,289
4,731
0
1,834
6,447
13,595
0
W
Kuzenbo
FNSalazar
Kuzenbo
3,280
1,424
0
1,849
4,094
3,627
0
1,169
2,925
12,866
405
W
Fenrir
NBrest
Fenrir
3,279
809
0
2,091
7,893
3,551
0
126
7,767
0
34,617
L
Shiva
Patzero
Shiva
4,488
683
0
2,438
6,631
3,295
0
0
6,032
486
42,201
L
3,777
1,015
0
565
7,505
2,720
0
1,201
6,264
0
37,721
W
Janus
tscala
Janus
2,338
158
0
1,246
3,917
1,499
0
1,529
2,388
47,777
1,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,808
Gold Earned
25,725
338
Minions Killed
289
0
Camps Cleared
0
1,067,307
Distance Traveled
1,053,310
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,919
692
95
10
0
207,585
0
L
Mercury
5,231
523
56
6
0
243,372
0
L
Tiamat
5,119
512
64
6
0
193,532
2
W
Osiris
5,503
550
73
7
0
204,878
2
L
Ymir
4,564
456
31
3
0
190,524
0
W
Kuzenbo
5,664
566
24
2
0
219,864
1
W
Fenrir
5,658
566
56
6
0
235,338
1
L
Shiva
5,878
588
69
7
0
226,147
0
L
Skadi
4,933
493
69
7
0
199,735
3
W
Janus
6,064
606
90
9
0
199,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role