Player Matchup

Lancelot
Lancelot
AceXClover
Lancelot
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,306 Elo+
Party 1
Sol
Sol
LumpiestGlobe
Sol
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,148 Elo+
Party 1
Osiris
Osiris
R0G0RE
Osiris
Level 105
God Stats
3W - 6L
1,211 SR
Queue Stats
198W - 197L
1,458 Elo+
Solo
Xing Tian
Xing Tian
Theeggmen
Xing Tian
Level 68
God Stats
2W - 2L
1,361 SR
Queue Stats
47W - 39L
1,404 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
vDayshinkan-
Ah Muzen Cab
Level 156
God Stats
2W - 3L
1,343 SR
Queue Stats
92W - 99L
1,390 Elo+
Solo
Team Averages
Level 103
1,383 SR
1,341 Elo+

VS

Team Averages
Level 112
1,444 SR
1,381 Elo+
Aphrodite
Aphrodite
Norsewolf505
Aphrodite
Level 107
God Stats
2W - 2L
1,618 SR
Queue Stats
156W - 139L
1,476 Elo+
Solo
Tyr
Tyr
Revzaterra
Tyr
Level 109
God Stats
1W - 7L
1,034 SR
Queue Stats
71W - 88L
1,392 Elo+
Solo
Odin
Odin
runaway_erik
Odin
Level 89
God Stats
2W - 7L
1,439 SR
Queue Stats
455W - 441L
1,485 Elo+
Solo
Ra
Ra
spAzz_320
Ra
Level 129
God Stats
4W - 2L
1,808 SR
Queue Stats
52W - 57L
1,375 Elo+
Solo
Hou Yi
Hou Yi
ydizzle7861
Hou Yi
Level 126
God Stats
1W - 3L
1,322 SR
Queue Stats
45W - 56L
1,174 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AceXClover
Lancelot
12
1 / 3 / 1
6,572
438
4,930
13,983
5,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
3 / 3 / 2
6,968
465
9,693
11,883
4,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
R0G0RE
Osiris
14
4 / 0 / 1
8,323
555
7,407
10,569
10,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
Theeggmen
Xing Tian
11
3 / 3 / 4
6,666
444
6,352
11,451
9,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Muzen Cab
vDayshinkan-
Ah Muzen Cab
14
1 / 0 / 1
7,918
528
2,161
5,536
2,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Norsewolf505
Aphrodite
12
1 / 2 / 0
7,285
486
1,912
6,564
4,778
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 1
6,126
408
2,937
12,400
6,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 1 / 1
7,262
484
9,471
12,720
5,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
4 / 2 / 1
7,819
521
9,382
8,738
3,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
8
0 / 5 / 1
5,285
352
1,203
7,205
2,692
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
12
Kills
9
9
Deaths
12
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Lancelot
AceXClover
Lancelot
1
3
1
0.5
W
3
3
2
1.33
L
Aphrodite
Norsewolf505
Aphrodite
1
2
0
0.5
W
Osiris
R0G0RE
Osiris
4
0
1
4.5
L
0
2
1
0.25
W
Xing Tian
Theeggmen
Xing Tian
3
3
4
1.67
L
4
1
1
4.5
L
4
2
1
2.25
W
Ah Muzen Cab
vDayshinkan-
Ah Muzen Cab
1
0
1
1.5
L
Hou Yi
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,543
Damage
24,905
53,422
Taken
47,627
32,292
Mitigated
23,271
12,800
Healing
13,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
AceXClover
Lancelot
4,930
1,067
0
1,170
13,983
5,569
0
1,764
12,142
0
55,142
W
9,693
3,813
0
5,676
11,883
4,011
426
3,894
7,841
51,058
0
L
Aphrodite
Norsewolf505
Aphrodite
1,912
366
839
3,508
6,564
4,778
0
1,054
5,262
46,705
1,043
W
Osiris
R0G0RE
Osiris
7,407
1,778
0
4,146
10,569
10,955
0
650
9,919
0
54,791
L
2,937
758
0
1,617
12,400
6,080
0
372
12,018
0
34,531
W
Xing Tian
Theeggmen
Xing Tian
6,352
609
0
750
11,451
9,369
168
3,806
7,502
25,211
0
L
9,471
1,597
0
3,512
12,720
5,863
0
5,318
7,116
0
47,194
L
9,382
736
1,167
2,800
8,738
3,858
0
5,273
3,335
54,516
1,550
W
Ah Muzen Cab
vDayshinkan-
Ah Muzen Cab
2,161
834
0
1,058
5,536
2,388
173
636
4,900
0
72,122
L
Hou Yi
1,203
1,059
0
42
7,205
2,692
8
3,142
3,851
0
7,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,447
Gold Earned
33,777
384
Minions Killed
291
0
Camps Cleared
0
1,300,938
Distance Traveled
1,193,120
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,572
438
76
5
0
306,335
0
W
Sol
6,968
465
68
5
0
224,007
0
L
Aphrodite
7,285
486
50
3
0
199,136
0
W
Osiris
8,323
555
77
5
0
254,989
2
L
Tyr
6,126
408
56
4
0
204,033
0
W
Xing Tian
6,666
444
33
2
0
287,969
2
L
Odin
7,262
484
71
5
0
303,433
0
L
Ra
7,819
521
100
7
0
290,428
0
W
Ah Muzen Cab
7,918
528
130
9
0
227,638
1
L
Hou Yi
5,285
352
14
1
0
196,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role