Player Matchup

Baron Samedi
Baron Samedi
BOXEDMONEYY
Baron Samedi
Level 65
God Stats
2W - 3L
1,128 SR
Queue Stats
30W - 49L
1,326 Elo+
Solo
Fenrir
Fenrir
DonjonAnubis
Fenrir
Level 77
God Stats
3W - 2L
1,665 SR
Queue Stats
68W - 51L
1,497 Elo+
Party 1
Cerberus
Cerberus
KreaxyZ
Cerberus
Level 85
God Stats
7W - 5L
1,540 SR
Queue Stats
56W - 39L
1,481 Elo+
Party 1
Medusa
Medusa
SPX Mercy
Medusa
Level 87
God Stats
1W - 1L
1,224 SR
Queue Stats
49W - 35L
1,500 Elo+
Party 1
Chaac
Chaac
YaMumaDoneIt
Chaac
Level 119
God Stats
29W - 22L
1,626 SR
Queue Stats
148W - 133L
1,445 Elo+
Solo
Team Averages
Level 87
1,436 SR
1,450 Elo+

VS

Team Averages
Level 105
1,509 SR
1,530 Elo+
Mercury
Mercury
AnubisCommander
Mercury
Level 67
God Stats
25W - 19L
1,496 SR
Queue Stats
153W - 123L
1,530 Elo+
Party 2
Charon
Charon
Obito-The-boss
Charon
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
72W - 66L
1,478 Elo+
Solo
Nu Wa
Nu Wa
Xx_SoZinHo_Xx
Nu Wa
Level 159
God Stats
3W - 9L
1,241 SR
Queue Stats
67W - 80L
1,320 Elo+
Solo
Apollo
Apollo
bigjoshiah
Apollo
Level 66
God Stats
2W - 2L
1,778 SR
Queue Stats
24W - 22L
1,831 Elo+
Solo
Shiva
Shiva
celestinewishes
Shiva
Level 104
God Stats
137W - 103L
1,530 SR
Queue Stats
351W - 353L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BOXEDMONEYY
Baron Samedi
15
2 / 0 / 1
9,025
531
3,716
6,384
2,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
17
8 / 2 / 2
9,628
566
9,669
15,103
7,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cerberus
KreaxyZ
Cerberus
14
3 / 2 / 5
8,754
515
7,809
15,583
11,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Medusa
SPX Mercy
Medusa
15
5 / 3 / 5
8,947
526
12,184
10,333
4,335
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

17
3 / 1 / 1
10,750
632
17,537
16,143
17,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 0
6,887
405
3,403
13,778
4,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
3 / 3 / 2
8,683
511
9,544
15,639
11,905
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 2 / 3
7,976
469
5,295
6,266
1,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
bigjoshiah
Apollo
12
0 / 8 / 4
6,831
402
4,298
14,055
5,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 2 / 0
9,506
559
9,418
20,495
16,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
21
Kills
8
8
Deaths
21
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
6
0
0.5
W
Baron Samedi
BOXEDMONEYY
Baron Samedi
2
0
1
2.5
W
Fenrir
8
2
2
4.5
W
Cerberus
KreaxyZ
Cerberus
3
2
5
2.75
L
3
3
2
1.33
W
Medusa
SPX Mercy
Medusa
5
3
5
2.5
L
0
2
3
0.75
W
3
1
1
3.5
L
Apollo
bigjoshiah
Apollo
0
8
4
0.25
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,915
Damage
31,958
63,546
Taken
70,233
44,311
Mitigated
40,343
20,906
Healing
14,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,403
1,142
0
2,874
13,778
4,393
0
2,442
11,256
0
32,800
W
Baron Samedi
BOXEDMONEYY
Baron Samedi
3,716
218
0
1,673
6,384
2,749
1,010
2,693
3,691
66,620
1,275
W
Fenrir
9,669
2,820
0
4,314
15,103
7,952
0
2,154
12,949
0
92,974
W
Cerberus
KreaxyZ
Cerberus
7,809
687
0
4,858
15,583
11,585
144
4,964
10,619
47,675
2,771
L
9,544
1,629
0
3,952
15,639
11,905
0
3,794
11,845
44,955
2,448
W
Medusa
SPX Mercy
Medusa
12,184
5,099
0
4,017
10,333
4,335
1,028
4,366
5,967
0
61,118
L
5,295
1,626
0
1,028
6,266
1,992
322
2,484
3,438
55,640
2,902
W
17,537
2,042
0
6,044
16,143
17,690
335
393
15,750
1,504
103,784
L
Apollo
bigjoshiah
Apollo
4,298
2,912
0
2,040
14,055
5,226
0
2,049
12,006
0
43,962
L
9,418
2,893
0
4,981
20,495
16,827
0
688
19,807
0
85,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,104
Gold Earned
39,883
608
Minions Killed
448
0
Camps Cleared
0
1,646,228
Distance Traveled
1,528,709
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,887
405
45
3
0
364,800
0
W
Baron Samedi
9,025
531
133
8
0
280,851
0
W
Fenrir
9,628
566
118
7
0
382,232
0
W
Cerberus
8,754
515
98
6
0
346,325
4
L
Charon
8,683
511
57
3
0
299,829
0
W
Medusa
8,947
526
94
6
0
303,271
0
L
Nu Wa
7,976
469
112
7
0
249,218
8
W
Chaac
10,750
632
165
10
0
333,549
0
L
Apollo
6,831
402
76
4
0
276,032
3
L
Shiva
9,506
559
158
9
0
338,830
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role