Player Matchup

Bakasura
Bakasura
Bigmike3001
Bakasura
Level 158
God Stats
9W - 4L
1,749 SR
Queue Stats
107W - 124L
1,430 Elo+
Party 2
Horus
Horus
JamesTacos87
Horus
Level 140
God Stats
5W - 6L
1,560 SR
Queue Stats
95W - 109L
1,424 Elo+
Party 2
Baron Samedi
Baron Samedi
celticpride1997
Baron Samedi
Level 142
God Stats
11W - 12L
1,642 SR
Queue Stats
97W - 108L
1,430 Elo+
Party 2
Team Averages
Level 147
1,650 SR
1,428 Elo+

VS

Team Averages
Level 119
1,451 SR
1,447 Elo+
Nemesis
Nemesis
BlackGuyTakesL
Nemesis
Level 142
God Stats
4W - 1L
1,665 SR
Queue Stats
15W - 10L
1,425 Elo+
Solo
Nut
Nut
CalmLunatic
Nut
Level 107
God Stats
4W - 8L
1,189 SR
Queue Stats
33W - 27L
1,469 Elo+
Party 1
Chang'e
Chang'e
Sudz
Chang'e
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 46L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Bigmike3001
Bakasura
12
1 / 3 / 2
7,140
714
6,724
11,620
6,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 5 / 2
6,822
682
9,320
16,314
13,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
celticpride1997
Baron Samedi
12
1 / 4 / 3
7,101
710
4,696
8,997
6,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 3
9,161
916
15,111
12,340
5,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 2 / 8
8,206
821
9,784
8,828
3,439
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Sudz
Chang'e
14
1 / 1 / 10
7,813
781
7,488
10,143
3,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
5
Kills
12
12
Deaths
5
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Bigmike3001
Bakasura
1
3
2
0.67
W
8
2
3
4.75
W
3
2
8
3.5
L
3
5
2
0.8
W
Chang'e
Sudz
Chang'e
1
1
10
6
L
Baron Samedi
celticpride1997
Baron Samedi
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,740
Damage
32,383
36,931
Taken
31,311
26,920
Mitigated
11,617
9,494
Healing
13,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Bigmike3001
Bakasura
6,724
3,805
0
2,598
11,620
6,515
0
3,050
8,475
0
23,008
W
15,111
7,465
0
2,666
12,340
5,064
701
1,409
10,238
0
33,948
W
9,784
5,235
0
2,487
8,828
3,439
1,197
2,198
6,458
0
32,892
L
9,320
3,846
736
2,747
16,314
13,746
0
3,461
12,741
0
15,193
W
Chang'e
Sudz
Chang'e
7,488
788
4,117
4,543
10,143
3,114
440
1,104
8,235
30,392
473
L
Baron Samedi
celticpride1997
Baron Samedi
4,696
225
1,114
2,299
8,997
6,659
0
892
8,040
28,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,063
Gold Earned
25,180
115
Minions Killed
118
0
Camps Cleared
0
574,288
Distance Traveled
555,354
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,140
714
61
6
0
226,997
1
W
Nemesis
9,161
916
33
3
0
206,060
0
W
Nut
8,206
821
52
5
0
174,086
0
L
Horus
6,822
682
9
1
0
182,298
2
W
Chang'e
7,813
781
33
3
0
175,208
0
L
Baron Samedi
7,101
710
45
5
0
164,993
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role