Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
KarismaVoxa
Nemesis
Level 148
God Stats
18W - 8L
1,454 SR
Queue Stats
71W - 60L
1,652 Elo+
Party 2
Ymir
Ymir
MalkumoSan
Ymir
Level 127
God Stats
4W - 2L
1,646 SR
Queue Stats
91W - 79L
1,676 Elo+
Party 2
Freya
Freya
baker2903
Freya
Level 44
God Stats
9W - 5L
1,639 SR
Queue Stats
61W - 76L
1,416 Elo+
Solo
Shiva
Shiva
fgleviathan
Shiva
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 18L
1,394 Elo+
Solo
Team Averages
Level 83
1,548 SR
1,528 Elo+

VS

Team Averages
Level 116
1,622 SR
1,703 Elo+
Yemoja
Yemoja
 
Yemoja
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
FunSizedZeno
Zeus
Level 127
God Stats
2W - 1L
1,727 SR
Queue Stats
5W - 2L
1,832 Elo+
Party 1
Serqet
Serqet
LeetLeon
Serqet
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,832 Elo+
Party 1
Rama
Rama
Verysauce
Rama
Level 85
God Stats
2W - 2L
1,715 SR
Queue Stats
5W - 2L
1,832 Elo+
Party 1
Eset
Eset
ZIPFELFROSCH
Eset
Level 117
God Stats
9W - 9L
1,669 SR
Queue Stats
95W - 68L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 0 / 4
6,333
1,267
2,213
1,221
511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
KarismaVoxa
Nemesis
11
1 / 0 / 3
6,302
1,260
4,860
2,069
1,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

11
1 / 0 / 4
6,799
1,360
1,913
5,157
3,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Freya
baker2903
Freya
12
3 / 0 / 2
6,842
1,368
2,967
4,153
1,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 2 / 4
6,233
1,247
5,420
6,980
5,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Team 1 Tickets

397

VS

Team 2 Tickets

337

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
0 / 0 / 2
5,758
1,152
0
744
410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

11
1 / 0 / 1
6,163
1,233
7,635
3,781
1,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Serqet
LeetLeon
Serqet
10
0 / 2 / 2
5,837
1,167
4,986
6,233
3,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
11
1 / 0 / 1
6,329
1,266
2,494
4,506
1,893
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

10
0 / 3 / 1
5,720
1,144
1,537
3,998
2,629
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
5
Kills
2
2
Deaths
5
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
0
4
2
L
Yemoja
 
Yemoja
0
0
2
1
L
1
0
1
1.5
W
Nemesis
KarismaVoxa
Nemesis
1
0
3
2.5
L
Serqet
LeetLeon
Serqet
0
2
2
0.5
W
1
0
4
3
L
Rama
1
0
1
1.5
L
0
3
1
0.17
W
Freya
baker2903
Freya
3
0
2
4
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,373
Damage
16,652
19,580
Taken
19,262
12,392
Mitigated
10,083
2,333
Healing
897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
2,213
812
0
57
1,221
511
0
444
777
14,897
0
L
Yemoja
 
Yemoja
0
0
34
28
744
410
0
301
443
104
0
L
7,635
218
0
22
3,781
1,431
0
310
3,471
22,305
0
W
Nemesis
KarismaVoxa
Nemesis
4,860
1,052
0
268
2,069
1,095
0
926
1,090
0
9,650
L
Serqet
LeetLeon
Serqet
4,986
1,405
0
0
6,233
3,720
0
2,917
3,316
0
9,283
W
1,913
320
0
954
5,157
3,700
0
3,457
1,658
5,336
0
L
Rama
2,494
1,427
0
677
4,506
1,893
0
1,566
2,940
0
16,763
L
1,537
103
0
136
3,998
2,629
0
2,101
1,897
6,295
97
W
Freya
baker2903
Freya
2,967
1,104
0
648
4,153
1,712
0
2,188
1,965
7,917
0
W
5,420
283
114
292
6,980
5,374
0
2,025
4,573
102
20,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,509
Gold Earned
29,807
103
Minions Killed
87
4
Camps Cleared
3
583,275
Distance Traveled
470,763
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,333
1,267
30
6
1
110,917
0
L
Yemoja
5,758
1,152
1
0
1
79,917
0
L
Zeus
6,163
1,233
27
5
0
124,194
0
W
Nemesis
6,302
1,260
11
2
1
125,075
0
L
Serqet
5,837
1,167
12
2
1
127,058
0
W
Ymir
6,799
1,360
6
1
0
107,864
0
L
Rama
6,329
1,266
35
7
1
97,735
0
L
Eset
5,720
1,144
12
2
0
41,859
0
W
Freya
6,842
1,368
13
3
2
121,698
0
W
Shiva
6,233
1,247
43
9
0
117,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role