Player Matchup

Skadi
Skadi
Diamond V
 
Skadi
Diamond V
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Diamond III
 
Bastet
Diamond III
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Diamond IV
Console Rook
Chaac
Diamond IV
Level 95
God Stats
18W - 7L
1,814 SR
Queue Stats
221W - 201L
2,078 MMR
Solo
Xing Tian
Xing Tian
Diamond V
Frogiza
Xing Tian
Diamond V
Level 162
God Stats
6W - 1L
1,853 SR
Queue Stats
112W - 80L
2,034 MMR
Solo
Chang'e
Chang'e
Platinum I
ReturningToYou
Chang'e
Platinum I
Level 50
God Stats
62W - 30L
1,680 SR
Queue Stats
218W - 211L
2,030 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 118
1,669 SR
1,828 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 166
1,510 SR
2,009 MMR
Fenrir
Fenrir
Platinum II
 
Fenrir
Platinum II
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ra
Ra
Masters
DaDaDaNiMaL
Ra
Masters
Level 114
God Stats
1W - 2L
1,349 SR
Queue Stats
114W - 92L
2,695 MMR
Solo
Ares
Ares
Diamond IV
Jerem1218
Ares
Diamond IV
Level 254
God Stats
6W - 5L
1,705 SR
Queue Stats
302W - 282L
2,104 MMR
Party 2
Hachiman
Hachiman
Gold I
JoshinYou
Hachiman
Gold I
Level 134
God Stats
0W - 3L
1,414 SR
Queue Stats
36W - 21L
1,903 MMR
Solo
Tyr
Tyr
Gold I
PaVeL_aWeSoMe
Tyr
Gold I
Level 161
God Stats
5W - 7L
1,581 SR
Queue Stats
275W - 271L
1,842 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
3 / 0 / 0
6,297
630
4,646
4,117
1,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
 
Bastet
8
2 / 3 / 4
5,103
510
6,193
7,650
3,595
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 1 / 1
6,447
645
3,810
6,864
6,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Xing Tian
Frogiza
Xing Tian
9
2 / 1 / 4
5,788
579
3,734
8,545
6,640
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

12
3 / 0 / 3
6,104
610
5,392
6,497
2,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
CerberusThorOdinCharon

VS

Bans
CthulhuMaman BrigitteGebKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 2 / 1
5,746
575
4,003
8,908
3,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 4 / 2
5,616
562
5,691
7,013
2,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ares
9
0 / 1 / 3
5,231
523
4,779
7,118
5,106
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
JoshinYou
Hachiman
10
0 / 2 / 1
5,275
528
3,253
6,878
2,644
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 1 / 0
6,513
651
2,586
8,502
6,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
10
Kills
5
5
Deaths
10
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
3
0
0
3
W
Bastet
 
Bastet
2
3
4
1.33
L
Fenrir
 
Fenrir
3
2
1
1.75
W
0
1
1
0.5
L
1
4
2
0.5
W
Xing Tian
Frogiza
Xing Tian
2
1
4
4
L
Ares
0
1
3
1.5
L
Hachiman
JoshinYou
Hachiman
0
2
1
0.25
L
1
1
0
1
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,775
Damage
20,312
33,673
Taken
38,419
20,280
Mitigated
20,247
10,636
Healing
14,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
4,646
1,872
0
959
4,117
1,390
0
694
3,423
0
55,044
W
Bastet
 
Bastet
6,193
2,352
0
2,669
7,650
3,595
0
3,306
3,981
0
21,821
L
Fenrir
 
Fenrir
4,003
1,561
0
3,997
8,908
3,642
0
2,095
6,670
0
45,136
W
3,810
1,040
0
1,697
6,864
6,428
0
0
6,864
0
54,020
L
5,691
909
470
1,517
7,013
2,649
0
2,483
4,250
36,039
1,013
W
Xing Tian
Frogiza
Xing Tian
3,734
372
0
1,751
8,545
6,640
0
3,526
4,804
16,732
0
L
Ares
4,779
239
0
1,435
7,118
5,106
0
2,429
4,607
23,644
0
L
Hachiman
JoshinYou
Hachiman
3,253
1,837
0
2,591
6,878
2,644
0
1,313
5,533
0
46,093
L
2,586
508
0
4,190
8,502
6,206
0
269
8,233
0
51,103
W
5,392
680
840
2,720
6,497
2,227
0
2,061
4,218
42,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,739
Gold Earned
28,381
359
Minions Killed
361
0
Camps Cleared
0
1,001,152
Distance Traveled
1,038,831
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,297
630
98
10
0
193,292
4
W
Bastet
5,103
510
24
2
0
180,796
2
L
Fenrir
5,746
575
77
8
0
252,456
0
W
Chaac
6,447
645
118
12
0
182,924
0
L
Ra
5,616
562
69
7
0
184,598
0
W
Xing Tian
5,788
579
28
3
0
226,914
3
L
Ares
5,231
523
33
3
0
221,679
6
L
Hachiman
5,275
528
79
8
0
174,411
1
L
Tyr
6,513
651
103
10
0
205,687
2
W
Chang'e
6,104
610
91
9
0
217,226
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role