Player Matchup

Lancelot
Lancelot
DoomWeasle
Lancelot
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 17L
1,569 Elo+
Party 2
Hercules
Hercules
MFJE5233
Hercules
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 16L
1,458 Elo+
Party 2
Nox
Nox
Starin4es
Nox
Level 127
God Stats
8W - 12L
1,263 SR
Queue Stats
629W - 616L
1,475 Elo+
Solo
Ra
Ra
StunToss
Ra
Level 150
God Stats
5W - 2L
1,881 SR
Queue Stats
261W - 228L
1,575 Elo+
Solo
Bacchus
Bacchus
ZebraVolleyball
Bacchus
Level 148
God Stats
1W - 1L
1,720 SR
Queue Stats
64W - 62L
1,554 Elo+
Party 2
Team Averages
Level 141
1,573 SR
1,526 Elo+

VS

Team Averages
Level 124
1,542 SR
1,563 Elo+
Neith
Neith
 
Neith
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Ix PIG xI
Surtr
Level 85
God Stats
2W - 0L
1,720 SR
Queue Stats
39W - 37L
1,487 Elo+
Party 1
Hachiman
Hachiman
NöLLige
Hachiman
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 35L
1,777 Elo+
Solo
Ra
Ra
SirWongSlap
Ra
Level 142
God Stats
4W - 5L
1,334 SR
Queue Stats
556W - 566L
1,492 Elo+
Solo
Cthulhu
Cthulhu
Star Lord4477
Cthulhu
Level 108
God Stats
16W - 6L
1,657 SR
Queue Stats
296W - 318L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DoomWeasle
Lancelot
14
3 / 6 / 3
7,863
715
10,301
14,125
8,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
MFJE5233
Hercules
13
1 / 5 / 6
7,121
647
9,443
23,810
20,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 2 / 8
7,645
695
9,500
12,486
7,051
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
5 / 2 / 2
10,155
923
9,783
8,409
5,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 4 / 7
7,414
674
9,622
14,839
19,822
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
3 / 1 / 15
8,888
808
15,110
11,895
7,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Surtr
Ix PIG xI
Surtr
14
4 / 4 / 10
8,560
778
8,453
18,311
19,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hachiman
NöLLige
Hachiman
17
8 / 2 / 9
9,791
890
20,780
9,267
5,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 1 / 14
8,684
789
9,848
7,379
7,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
15
1 / 2 / 11
8,861
806
13,571
14,704
18,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
78
10
Kills
19
19
Deaths
10
26
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
15
10.5
L
Lancelot
DoomWeasle
Lancelot
3
6
3
0.75
W
Surtr
Ix PIG xI
Surtr
4
4
10
2.25
L
Hercules
MFJE5233
Hercules
1
5
6
0.8
W
Hachiman
NöLLige
Hachiman
8
2
9
6.25
W
3
1
14
10
W
Cthulhu
1
2
11
3.25
L
0
2
8
2
L
5
2
2
3
L
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,649
Damage
67,762
73,669
Taken
61,556
61,204
Mitigated
57,995
23,214
Healing
28,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
15,110
5,621
338
1,994
11,895
7,449
1,468
6,276
5,367
0
29,820
L
Lancelot
DoomWeasle
Lancelot
10,301
1,013
36
1,079
14,125
8,000
0
2,942
11,098
0
17,027
W
Surtr
Ix PIG xI
Surtr
8,453
2,052
1,189
2,450
18,311
19,651
686
8,154
9,695
244
12,828
L
Hercules
MFJE5233
Hercules
9,443
1,857
0
5,170
23,810
20,582
0
6,934
16,787
0
16,015
W
Hachiman
NöLLige
Hachiman
20,780
12,239
36
598
9,267
5,297
719
4,044
5,010
0
34,796
W
9,848
2,211
13,654
2,688
7,379
7,535
518
2,967
4,320
17,558
0
W
Cthulhu
13,571
73
3,010
2,550
14,704
18,063
0
5,746
8,441
22,441
2,728
L
9,500
970
1,672
1,663
12,486
7,051
239
3,906
8,392
15,696
0
L
9,783
229
7,805
3,930
8,409
5,749
0
1,768
6,579
36,498
0
L
9,622
658
712
1,147
14,839
19,822
0
6,289
8,400
14,352
257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,198
Gold Earned
44,784
145
Minions Killed
131
0
Camps Cleared
0
1,023,220
Distance Traveled
1,019,455
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,888
808
37
3
0
213,607
0
L
Lancelot
7,863
715
18
2
0
202,297
0
W
Surtr
8,560
778
16
1
0
198,928
0
L
Hercules
7,121
647
15
1
0
196,779
0
W
Hachiman
9,791
890
25
2
0
194,956
0
W
Ra
8,684
789
23
2
0
178,818
0
W
Cthulhu
8,861
806
30
3
0
233,146
0
L
Nox
7,645
695
27
2
0
202,587
0
L
Ra
10,155
923
75
7
0
209,361
0
L
Bacchus
7,414
674
10
1
0
212,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role