Player Matchup

Cerberus
Cerberus
FluffyFluff8843
Cerberus
Level 135
God Stats
1W - 0L
1,911 SR
Queue Stats
17W - 13L
1,651 Elo+
Party 1
Aphrodite
Aphrodite
Irimi3730
Aphrodite
Level 83
God Stats
4W - 6L
1,377 SR
Queue Stats
149W - 142L
1,518 Elo+
Party 1
Amaterasu
Amaterasu
NARUG3AR5698
Amaterasu
Level 76
God Stats
2W - 0L
1,699 SR
Queue Stats
4W - 4L
1,493 Elo+
Party 1
Team Averages
Level 98
1,663 SR
1,554 Elo+

VS

Team Averages
Level 76
1,532 SR
1,526 Elo+
Sylvanus
Sylvanus
PenguinKing1313
Sylvanus
Level 92
God Stats
1W - 1L
1,522 SR
Queue Stats
191W - 179L
1,524 Elo+
Party 2
Ix Chel
Ix Chel
Tatm808
Ix Chel
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 31L
1,494 Elo+
Solo
Fenrir
Fenrir
mageideas
Fenrir
Level 63
God Stats
45W - 41L
1,575 SR
Queue Stats
102W - 99L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
17
1 / 1 / 6
10,526
702
11,502
16,856
18,165
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
Irimi3730
Aphrodite
17
2 / 0 / 5
10,900
727
6,971
8,921
5,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Amaterasu
NARUG3AR5698
Amaterasu
15
4 / 3 / 3
10,702
713
11,515
24,401
13,545
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
15
1 / 2 / 1
9,154
610
9,311
13,379
15,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ix Chel
Tatm808
Ix Chel
15
1 / 3 / 2
9,368
625
14,103
10,613
4,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fenrir
mageideas
Fenrir
15
2 / 2 / 2
9,438
629
12,003
13,227
8,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
7
Kills
4
4
Deaths
7
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
1
1
6
4
W
Aphrodite
Irimi3730
Aphrodite
2
0
5
4.5
W
Amaterasu
NARUG3AR5698
Amaterasu
4
3
3
1.83
L
Sylvanus
1
2
1
0.75
L
Ix Chel
Tatm808
Ix Chel
1
3
2
0.67
L
Fenrir
mageideas
Fenrir
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,988
Damage
35,417
50,178
Taken
37,219
37,228
Mitigated
28,044
29,552
Healing
10,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
11,502
415
0
5,997
16,856
18,165
314
8,590
7,164
46,483
5,223
W
Aphrodite
Irimi3730
Aphrodite
6,971
827
9,066
6,427
8,921
5,518
248
4,357
4,259
49,345
0
W
Amaterasu
NARUG3AR5698
Amaterasu
11,515
6,587
0
8,062
24,401
13,545
2,004
9,011
14,256
0
38,952
L
Sylvanus
9,311
3,066
1,999
3,381
13,379
15,063
0
5,185
8,180
25,200
670
L
Ix Chel
Tatm808
Ix Chel
14,103
1,433
1,464
1,859
10,613
4,768
0
6,455
4,140
60,315
0
L
Fenrir
mageideas
Fenrir
12,003
4,220
0
1,539
13,227
8,213
146
5,273
7,933
0
29,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,128
Gold Earned
27,960
222
Minions Killed
172
0
Camps Cleared
0
900,382
Distance Traveled
808,041
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,526
702
76
5
0
309,047
0
W
Aphrodite
10,900
727
93
6
0
290,368
1
W
Amaterasu
10,702
713
53
4
0
300,967
0
L
Sylvanus
9,154
610
40
3
0
217,737
0
L
Ix Chel
9,368
625
99
7
0
283,365
0
L
Fenrir
9,438
629
33
2
0
306,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role