Player Matchup

Kukulkan
Kukulkan
Diamond II
CathyWoods
Kukulkan
Diamond II
Level 129
God Stats
23W - 17L
1,665 SR
Queue Stats
159W - 138L
2,206 MMR
Party 3
Horus
Horus
Diamond II
FumbDuck69
Horus
Diamond II
Level 104
God Stats
10W - 11L
1,587 SR
Queue Stats
429W - 409L
2,281 MMR
Solo
Bakasura
Bakasura
Diamond I
Peny
Bakasura
Diamond I
Level 243
God Stats
2W - 1L
1,500 SR
Queue Stats
239W - 218L
2,397 MMR
Party 3
Ah Muzen Cab
Ah Muzen Cab
Masters
ragefwl
Ah Muzen Cab
Masters
Level 129
God Stats
28W - 20L
1,686 SR
Queue Stats
147W - 138L
2,253 MMR
Solo
Kuzenbo
Kuzenbo
Diamond III
ÒpÇôDì
Kuzenbo
Diamond III
Level 189
God Stats
8W - 5L
1,368 SR
Queue Stats
515W - 494L
2,282 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 159
1,561 SR
2,284 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 141
1,751 SR
2,107 MMR
Xing Tian
Xing Tian
Diamond II
 
Xing Tian
Diamond II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Arachne
Arachne
Diamond II
ColdStreet
Arachne
Diamond II
Level 141
God Stats
1W - 1L
1,891 SR
Queue Stats
80W - 59L
2,281 MMR
Party 2
Bacchus
Bacchus
Diamond IV
One2Boom
Bacchus
Diamond IV
Level 156
God Stats
49W - 39L
1,737 SR
Queue Stats
247W - 227L
2,128 MMR
Solo
Rama
Rama
Diamond III
TinosLand
Rama
Diamond III
Level 154
God Stats
3W - 1L
1,847 SR
Queue Stats
509W - 472L
2,226 MMR
Party 1
Ullr
Ullr
Diamond I
YuucKy
Ullr
Diamond I
Level 126
God Stats
8W - 10L
1,779 SR
Queue Stats
300W - 267L
2,402 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CathyWoods
Kukulkan
20
3 / 2 / 7
13,517
676
14,932
12,116
7,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Horus
17
1 / 1 / 15
11,252
563
7,152
19,815
22,292
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bakasura
Peny
Bakasura
20
11 / 3 / 5
12,893
645
14,963
21,348
11,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
ragefwl
Ah Muzen Cab
20
6 / 1 / 6
12,707
635
18,192
12,022
6,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Kuzenbo
ÒpÇôDì
Kuzenbo
17
1 / 6 / 7
11,928
596
15,047
22,543
24,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Bans
OdinCliodhnaDa JiAres

VS

Bans
SusanoCthulhuSun WukongLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
16
2 / 5 / 5
10,448
522
14,672
23,843
21,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
ColdStreet
Arachne
17
5 / 3 / 0
10,384
519
5,588
22,848
10,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
One2Boom
Bacchus
15
1 / 4 / 2
9,952
498
7,668
18,861
20,402
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
17
0 / 6 / 1
10,339
517
7,130
16,275
5,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ullr
YuucKy
Ullr
20
2 / 4 / 4
12,678
634
10,311
16,741
7,110
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
22
22
Kills
10
13
Deaths
22
40
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
2
5
5
0.9
W
Kukulkan
CathyWoods
Kukulkan
3
2
7
3.25
L
Arachne
ColdStreet
Arachne
5
3
0
1.67
W
Horus
1
1
15
8.5
L
Bacchus
One2Boom
Bacchus
1
4
2
0.5
W
Bakasura
Peny
Bakasura
11
3
5
4.5
L
Rama
0
6
1
0.08
L
Ullr
YuucKy
Ullr
2
4
4
1
W
Ah Muzen Cab
ragefwl
Ah Muzen Cab
6
1
6
9
W
Kuzenbo
ÒpÇôDì
Kuzenbo
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,286
Damage
45,369
87,844
Taken
98,568
70,906
Mitigated
65,102
27,222
Healing
16,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
14,672
682
0
1,323
23,843
21,813
0
11,299
10,617
66,901
944
W
Kukulkan
CathyWoods
Kukulkan
14,932
2,014
0
4,390
12,116
7,044
2,565
1,495
10,571
144,274
0
L
Arachne
ColdStreet
Arachne
5,588
3,236
0
6,459
22,848
10,365
366
4,943
16,935
0
84,693
W
Horus
7,152
3,164
1,240
6,622
19,815
22,292
984
3,797
15,874
0
32,290
L
Bacchus
One2Boom
Bacchus
7,668
898
0
3,468
18,861
20,402
0
3,829
14,047
30,696
1,442
W
Bakasura
Peny
Bakasura
14,963
9,306
0
10,408
21,348
11,305
1,204
3,600
17,462
0
97,013
L
Rama
7,130
4,206
0
2,780
16,275
5,412
700
3,163
12,721
0
96,870
L
Ullr
YuucKy
Ullr
10,311
1,991
0
2,358
16,741
7,110
2,851
4,558
11,034
0
124,324
W
Ah Muzen Cab
ragefwl
Ah Muzen Cab
18,192
6,035
0
584
12,022
6,123
5,003
3,200
8,822
0
139,027
W
Kuzenbo
ÒpÇôDì
Kuzenbo
15,047
3,012
0
3,978
22,543
24,142
353
10,390
11,018
72,122
2,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,297
Gold Earned
53,801
737
Minions Killed
717
0
Camps Cleared
0
2,179,105
Distance Traveled
1,993,047
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
10,448
522
120
6
0
382,887
0
W
Kukulkan
13,517
676
219
11
0
418,138
4
L
Arachne
10,384
519
122
6
0
476,008
2
W
Horus
11,252
563
31
2
0
466,404
6
L
Bacchus
9,952
498
52
3
0
405,073
5
W
Bakasura
12,893
645
159
8
0
505,709
6
L
Rama
10,339
517
198
10
0
355,318
0
L
Ullr
12,678
634
225
11
0
373,761
2
W
Ah Muzen Cab
12,707
635
184
9
0
425,727
4
W
Kuzenbo
11,928
596
144
7
0
363,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role