Player Matchup

Tyr
Tyr
AjaxST
Tyr
Level 148
God Stats
3W - 3L
1,352 SR
Queue Stats
40W - 44L
1,499 Elo+
Solo
Ares
Ares
Newby547
Ares
Level 65
God Stats
12W - 13L
1,578 SR
Queue Stats
175W - 151L
1,529 Elo+
Solo
Serqet
Serqet
SWAT Hawaii
Serqet
Level 156
God Stats
2W - 3L
1,475 SR
Queue Stats
185W - 202L
1,479 Elo+
Party 2
Janus
Janus
Steiner43
Janus
Level 145
God Stats
5W - 8L
1,317 SR
Queue Stats
182W - 197L
1,444 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
alex072507
Morgan Le Fay
Level 64
God Stats
1W - 3L
1,500 SR
Queue Stats
67W - 72L
1,427 Elo+
Solo
Team Averages
Level 116
1,444 SR
1,476 Elo+

VS

Team Averages
Level 127
1,458 SR
1,517 Elo+
Merlin
Merlin
RequiemMoon-
Merlin
Level 143
God Stats
8W - 6L
1,265 SR
Queue Stats
89W - 78L
1,462 Elo+
Solo
Odin
Odin
Skifonix
Odin
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,790 Elo+
Solo
Cernunnos
Cernunnos
TheCesi
Cernunnos
Level 103
God Stats
3W - 11L
1,292 SR
Queue Stats
43W - 49L
1,376 Elo+
Solo
Da Ji
Da Ji
Time_Compressor_
Da Ji
Level 145
God Stats
5W - 4L
1,806 SR
Queue Stats
40W - 37L
1,502 Elo+
Party 1
Sylvanus
Sylvanus
sinsixx25
Sylvanus
Level 125
God Stats
2W - 5L
1,429 SR
Queue Stats
84W - 89L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
AjaxST
Tyr
16
3 / 0 / 3
10,037
627
8,041
10,520
10,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ares
13
3 / 0 / 6
8,970
561
6,749
11,409
11,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
14
4 / 3 / 7
8,537
534
9,104
12,129
5,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Steiner43
Janus
14
7 / 1 / 3
9,092
568
6,751
6,542
2,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
alex072507
Morgan Le Fay
13
3 / 1 / 5
7,787
487
11,348
11,447
5,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
2 / 3 / 0
8,581
536
4,899
7,552
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
12
0 / 2 / 0
7,280
455
3,947
10,877
10,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cernunnos
TheCesi
Cernunnos
12
1 / 4 / 0
7,097
444
7,434
11,597
4,122
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 7 / 0
7,131
446
7,710
18,338
7,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sylvanus
sinsixx25
Sylvanus
10
0 / 4 / 1
6,533
408
5,842
15,693
8,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
20
Kills
4
5
Deaths
20
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tyr
AjaxST
Tyr
3
0
3
4.5
W
Ares
3
0
6
6
L
Merlin
2
3
0
0.67
W
Serqet
4
3
7
2.5
L
Odin
0
2
0
0
W
Janus
Steiner43
Janus
7
1
3
8.5
L
Cernunnos
TheCesi
Cernunnos
1
4
0
0.25
L
1
7
0
0.14
W
Morgan Le Fay
alex072507
Morgan Le Fay
3
1
5
5.5
L
Sylvanus
sinsixx25
Sylvanus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,993
Damage
29,832
52,047
Taken
64,057
35,054
Mitigated
33,509
16,109
Healing
18,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
AjaxST
Tyr
8,041
724
0
5,494
10,520
10,076
108
0
9,854
14,098
66,499
W
Ares
6,749
351
0
3,534
11,409
11,335
371
2,814
8,595
35,332
0
L
Merlin
4,899
242
0
625
7,552
2,756
0
3,076
4,244
60,326
1,512
W
Serqet
9,104
2,547
0
1,717
12,129
5,569
206
1,393
10,736
0
62,693
L
Odin
3,947
909
0
2,345
10,877
10,627
0
1,577
9,178
0
45,297
W
Janus
Steiner43
Janus
6,751
683
0
1,305
6,542
2,563
35
3,140
3,402
51,609
750
L
Cernunnos
TheCesi
Cernunnos
7,434
3,068
0
3,461
11,597
4,122
0
7,982
2,881
0
45,000
L
7,710
2,331
0
6,409
18,338
7,085
0
2,507
14,700
0
68,417
W
Morgan Le Fay
alex072507
Morgan Le Fay
11,348
1,675
0
4,059
11,447
5,511
92
2,719
8,728
48,623
1,507
L
Sylvanus
sinsixx25
Sylvanus
5,842
2,961
870
4,628
15,693
8,919
52
9,007
5,912
27,707
13,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,423
Gold Earned
36,622
469
Minions Killed
444
0
Camps Cleared
0
1,589,577
Distance Traveled
1,339,847
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,037
627
153
10
0
306,686
3
W
Ares
8,970
561
41
3
0
297,645
4
L
Merlin
8,581
536
128
8
0
287,405
2
W
Serqet
8,537
534
83
5
0
375,742
4
L
Odin
7,280
455
81
5
0
286,379
5
W
Janus
9,092
568
105
7
0
307,849
6
L
Cernunnos
7,097
444
78
5
0
265,565
4
L
Da Ji
7,131
446
103
6
0
294,670
0
W
Morgan Le Fay
7,787
487
87
5
0
301,655
0
L
Sylvanus
6,533
408
54
3
0
205,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role