Player Matchup

Atlas
Atlas
 
Atlas
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Aksou
Kumbhakarna
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 51L
1,645 Elo+
Solo
Pele
Pele
Bndr
Pele
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 115L
1,507 Elo+
Solo
Bacchus
Bacchus
EliZer0
Bacchus
Level 88
God Stats
14W - 4L
1,719 SR
Queue Stats
403W - 416L
1,429 Elo+
Party 2
Nike
Nike
emilylstrange
Nike
Level 124
God Stats
7W - 6L
1,466 SR
Queue Stats
478W - 494L
1,453 Elo+
Party 2
Team Averages
Level 117
1,537 SR
1,507 Elo+

VS

Team Averages
Level 119
1,411 SR
1,494 Elo+
Vulcan
Vulcan
 
Vulcan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Gino175
Medusa
Level 151
God Stats
5W - 4L
1,608 SR
Queue Stats
183W - 178L
1,499 Elo+
Solo
Ne Zha
Ne Zha
HasanKH
Ne Zha
Level 148
God Stats
0W - 2L
1,278 SR
Queue Stats
57W - 74L
1,426 Elo+
Party 1
Heimdallr
Heimdallr
LynxGigi
Heimdallr
Level 80
God Stats
4W - 11L
1,336 SR
Queue Stats
306W - 293L
1,541 Elo+
Solo
Achilles
Achilles
TakiTako
Achilles
Level 85
God Stats
1W - 7L
1,335 SR
Queue Stats
554W - 555L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
4 / 2 / 12
8,144
905
9,332
12,947
13,856
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kumbhakarna
Aksou
Kumbhakarna
13
1 / 3 / 11
8,046
894
4,512
14,286
15,816
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
Bndr
Pele
14
3 / 3 / 7
7,988
888
7,435
9,585
4,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
EliZer0
Bacchus
14
4 / 3 / 9
8,033
893
9,074
16,227
13,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
7 / 1 / 7
8,599
955
12,571
16,016
9,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
0 / 4 / 9
7,330
814
17,997
6,671
2,902
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Gino175
Medusa
14
3 / 4 / 7
7,639
849
10,756
8,621
3,981
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
HasanKH
Ne Zha
13
2 / 5 / 8
7,288
810
3,813
9,198
4,134
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Heimdallr
LynxGigi
Heimdallr
14
5 / 4 / 7
8,366
930
12,841
9,373
4,256
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
TakiTako
Achilles
11
2 / 2 / 6
6,704
745
6,141
13,214
10,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
49
19
Kills
12
12
Deaths
19
46
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
4
2
12
5
L
Vulcan
 
Vulcan
0
4
9
1.13
W
Kumbhakarna
Aksou
Kumbhakarna
1
3
11
2.17
W
Pele
Bndr
Pele
3
3
7
2.17
W
Bacchus
EliZer0
Bacchus
4
3
9
2.83
L
Medusa
Gino175
Medusa
3
4
7
1.63
L
Ne Zha
HasanKH
Ne Zha
2
5
8
1.2
L
Heimdallr
LynxGigi
Heimdallr
5
4
7
2.13
L
Achilles
TakiTako
Achilles
2
2
6
2.5
W
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,924
Damage
51,548
69,061
Taken
47,077
56,779
Mitigated
25,307
23,381
Healing
11,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
9,332
3,646
1,105
2,008
12,947
13,856
308
3,216
9,731
22,529
0
L
Vulcan
 
Vulcan
17,997
10,152
0
713
6,671
2,902
108
2,384
4,091
29,299
0
W
Kumbhakarna
Aksou
Kumbhakarna
4,512
211
742
3,263
14,286
15,816
65
1,923
12,363
10,159
779
W
Pele
Bndr
Pele
7,435
1,165
2,075
908
9,585
4,293
824
2,351
7,234
0
15,771
W
Bacchus
EliZer0
Bacchus
9,074
767
2,378
5,238
16,227
13,631
65
4,136
12,091
13,169
601
L
Medusa
Gino175
Medusa
10,756
4,178
529
980
8,621
3,981
495
4,899
3,468
0
17,696
L
Ne Zha
HasanKH
Ne Zha
3,813
244
0
1,552
9,198
4,134
504
3,925
5,103
0
9,250
L
Heimdallr
LynxGigi
Heimdallr
12,841
4,868
306
2,136
9,373
4,256
488
4,204
4,899
0
19,644
L
Achilles
TakiTako
Achilles
6,141
1,080
0
5,609
13,214
10,034
168
5,359
7,535
0
12,052
W
12,571
639
458
5,206
16,016
9,183
171
6,371
9,645
0
20,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,810
Gold Earned
37,327
100
Minions Killed
90
0
Camps Cleared
0
1,035,663
Distance Traveled
793,511
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,144
905
25
3
0
174,885
0
L
Vulcan
7,330
814
27
3
0
181,010
0
W
Kumbhakarna
8,046
894
15
2
0
178,595
0
W
Pele
7,988
888
28
3
0
199,959
0
W
Bacchus
8,033
893
19
2
0
204,942
0
L
Medusa
7,639
849
31
3
0
142,935
0
L
Ne Zha
7,288
810
15
2
0
165,128
0
L
Heimdallr
8,366
930
13
1
0
163,870
0
L
Achilles
6,704
745
4
0
0
140,568
0
W
Nike
8,599
955
13
1
0
277,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role