Player Matchup

Cthulhu
Cthulhu
Bronze III
 
Cthulhu
Bronze III
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
BritishNecro
Sun Wukong
Bronze III
Level 36
God Stats
0W - 3L
1,466 SR
Queue Stats
0W - 3L
1,400 MMR
Party 1
Baba Yaga
Baba Yaga
Bronze IV
N-LIGHTNING9
Baba Yaga
Bronze IV
Level 67
God Stats
0W - 4L
1,544 SR
Queue Stats
0W - 8L
1,258 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 54
1,503 SR
1,386 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 88
1,590 SR
1,256 MMR
Achilles
Achilles
Silver II
OsamabinWeed
Achilles
Silver II
Level 111
God Stats
10W - 11L
1,708 SR
Queue Stats
164W - 218L
1,050 MMR
Solo
Kukulkan
Kukulkan
Gold V
dirnik
Kukulkan
Gold V
Level 68
God Stats
20W - 23L
1,541 SR
Queue Stats
26W - 37L
1,389 MMR
Party 2
Neith
Neith
Silver II
prats2
Neith
Silver II
Level 85
God Stats
2W - 2L
1,521 SR
Queue Stats
27W - 36L
1,328 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
0 / 5 / 0
8,693
580
7,482
17,310
15,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sun Wukong
BritishNecro
Sun Wukong
15
1 / 2 / 0
9,402
627
5,311
13,467
10,379
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Baba Yaga
N-LIGHTNING9
Baba Yaga
15
0 / 3 / 0
9,003
600
6,164
12,181
5,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AnubisAh PuchZeusThothMedusa

VS

Bans
Ne ZhaYmirBacchusGaneshaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
OsamabinWeed
Achilles
17
5 / 0 / 4
11,087
739
11,762
13,783
18,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
dirnik
Kukulkan
17
2 / 1 / 8
11,024
735
15,011
4,558
2,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Neith
prats2
Neith
18
3 / 0 / 7
11,473
765
10,527
6,932
3,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
29
1
Kills
10
10
Deaths
1
0
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
5
0
0
L
Sun Wukong
BritishNecro
Sun Wukong
1
2
0
0.5
L
Baba Yaga
N-LIGHTNING9
Baba Yaga
0
3
0
0
W
Achilles
OsamabinWeed
Achilles
5
0
4
7
W
Kukulkan
dirnik
Kukulkan
2
1
8
6
W
Neith
prats2
Neith
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,957
Damage
37,300
42,958
Taken
25,273
31,113
Mitigated
23,856
6,505
Healing
6,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,482
67
391
868
17,310
15,020
0
6,823
10,032
28,434
1,026
L
Sun Wukong
BritishNecro
Sun Wukong
5,311
716
0
1,159
13,467
10,379
0
5,031
8,099
0
35,384
L
Baba Yaga
N-LIGHTNING9
Baba Yaga
6,164
403
0
4,087
12,181
5,714
0
3,087
8,622
30,538
1,316
W
Achilles
OsamabinWeed
Achilles
11,762
1,279
0
2,536
13,783
18,320
204
6,355
6,619
0
39,259
W
Kukulkan
dirnik
Kukulkan
15,011
772
0
456
4,558
2,197
485
2,042
2,435
71,932
632
W
Neith
prats2
Neith
10,527
3,815
0
3,562
6,932
3,339
1,967
3,353
3,448
0
45,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,098
Gold Earned
33,584
158
Minions Killed
227
0
Camps Cleared
0
835,562
Distance Traveled
920,451
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,693
580
52
3
0
269,509
0
L
Sun Wukong
9,402
627
43
3
0
298,617
0
L
Baba Yaga
9,003
600
63
4
0
267,436
0
W
Achilles
11,087
739
29
2
0
345,122
2
W
Kukulkan
11,024
735
122
8
0
305,243
4
W
Neith
11,473
765
76
5
0
270,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role