Player Matchup

Arachne
Arachne
ArcZid
Arachne
Level 141
God Stats
14W - 19L
1,627 SR
Queue Stats
440W - 397L
1,565 Elo+
Party 1
Terra
Terra
INNERBLØØM
Terra
Level 169
God Stats
0W - 3L
1,194 SR
Queue Stats
129W - 113L
1,498 Elo+
Solo
Janus
Janus
JosePipiChiquito
Janus
Level 77
God Stats
3W - 5L
1,500 SR
Queue Stats
109W - 78L
1,579 Elo+
Solo
Sun Wukong
Sun Wukong
maxteito
Sun Wukong
Level 149
God Stats
6W - 6L
1,554 SR
Queue Stats
96W - 86L
1,473 Elo+
Solo
Skadi
Skadi
xx1punchUxx
Skadi
Level 63
God Stats
6W - 7L
1,494 SR
Queue Stats
505W - 480L
1,540 Elo+
Party 1
Team Averages
Level 120
1,474 SR
1,531 Elo+

VS

Team Averages
Level 128
1,521 SR
1,558 Elo+
Anhur
Anhur
BabyGronkRizz
Anhur
Level 98
God Stats
11W - 27L
1,374 SR
Queue Stats
256W - 231L
1,539 Elo+
Solo
Bacchus
Bacchus
Blazinblaze7
Bacchus
Level 128
God Stats
5W - 2L
1,729 SR
Queue Stats
138W - 130L
1,576 Elo+
Solo
Fenrir
Fenrir
HerculesMWP
Fenrir
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 47L
1,590 Elo+
Solo
Cthulhu
Cthulhu
Stayfrosty9062
Cthulhu
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 119L
1,499 Elo+
Solo
Eset
Eset
rawrxkdog
Eset
Level 168
God Stats
3W - 1L
1,500 SR
Queue Stats
66W - 59L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ArcZid
Arachne
11
0 / 5 / 1
6,472
431
3,198
15,221
5,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

12
0 / 0 / 3
7,676
512
5,508
11,087
10,611
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
0 / 2 / 1
8,052
537
2,417
6,754
2,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
maxteito
Sun Wukong
14
3 / 2 / 0
8,925
595
9,793
16,647
10,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 3 / 0
7,374
492
10,898
9,253
3,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 1
7,931
529
9,049
13,692
5,946
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Blazinblaze7
Bacchus
12
0 / 2 / 4
7,435
496
4,583
11,563
12,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
13
1 / 1 / 5
7,614
508
7,039
11,814
6,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 3 / 2
8,973
598
10,178
10,962
11,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Eset
16
5 / 0 / 1
9,737
649
6,991
5,178
1,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
7
Kills
11
12
Deaths
8
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Arachne
ArcZid
Arachne
0
5
1
0.1
W
3
2
1
1.75
W
Bacchus
Blazinblaze7
Bacchus
0
2
4
1
W
Fenrir
1
1
5
3.5
L
0
0
3
1.5
L
0
2
1
0.25
W
2
3
2
1
L
Sun Wukong
maxteito
Sun Wukong
3
2
0
1.5
W
Eset
5
0
1
5.5
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,814
Damage
37,840
58,962
Taken
53,209
33,000
Mitigated
37,441
9,905
Healing
13,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
ArcZid
Arachne
3,198
2,250
0
1,757
15,221
5,917
0
5,079
9,766
0
54,130
W
9,049
5,627
0
2,958
13,692
5,946
0
2,821
10,831
0
70,980
W
Bacchus
Blazinblaze7
Bacchus
4,583
930
0
3,610
11,563
12,276
0
2,627
8,936
28,172
0
W
Fenrir
7,039
1,844
0
1,456
11,814
6,105
340
524
11,290
0
62,561
L
5,508
1,250
243
2,798
11,087
10,611
0
2,477
8,594
31,321
4,359
L
2,417
84
0
750
6,754
2,749
0
1,655
4,859
70,597
1,489
W
10,178
1,389
92
2,918
10,962
11,153
0
0
10,962
63,477
1,222
L
Sun Wukong
maxteito
Sun Wukong
9,793
2,313
0
3,982
16,647
10,529
0
8,336
7,147
0
78,722
W
Eset
6,991
460
1,468
1,268
5,178
1,961
0
1,683
3,345
80,559
1,940
L
10,898
4,460
0
375
9,253
3,194
1,097
1,892
7,361
0
57,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,499
Gold Earned
41,690
479
Minions Killed
559
0
Camps Cleared
0
1,502,485
Distance Traveled
1,530,705
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,472
431
80
5
0
335,139
0
W
Anhur
7,931
529
113
8
0
290,064
2
W
Bacchus
7,435
496
42
3
0
299,453
3
W
Fenrir
7,614
508
91
6
0
343,335
2
L
Terra
7,676
512
49
3
0
328,717
4
L
Janus
8,052
537
121
8
0
297,950
4
W
Cthulhu
8,973
598
138
9
0
295,612
6
L
Sun Wukong
8,925
595
138
9
0
274,385
4
W
Eset
9,737
649
175
12
0
302,241
4
L
Skadi
7,374
492
91
6
0
266,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role