Player Matchup

Serqet
Serqet
Bramskenburg
Serqet
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 60L
1,491 Elo+
Party 1
Baron Samedi
Baron Samedi
Ecocyge
Baron Samedi
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 81L
1,641 Elo+
Party 1
Kuzenbo
Kuzenbo
MUSSELDINO
Kuzenbo
Level 143
God Stats
1W - 0L
1,372 SR
Queue Stats
16W - 17L
1,458 Elo+
Party 1
Cthulhu
Cthulhu
MagicIguana
Cthulhu
Level 95
God Stats
2W - 0L
1,433 SR
Queue Stats
11W - 11L
1,549 Elo+
Party 1
Discordia
Discordia
MagicTurtle42
Discordia
Level 137
God Stats
4W - 5L
1,427 SR
Queue Stats
90W - 113L
1,409 Elo+
Party 1
Team Averages
Level 131
1,446 SR
1,510 Elo+

VS

Team Averages
Level 122
1,564 SR
1,580 Elo+
Geb
Geb
Delkor
Geb
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,415 Elo+
Solo
Baron Samedi
Baron Samedi
JNTiger
Baron Samedi
Level 140
God Stats
0W - 1L
1,492 SR
Queue Stats
1W - 2L
1,734 Elo+
Party 2
Agni
Agni
SabirHemidov
Agni
Level 98
God Stats
1W - 2L
1,786 SR
Queue Stats
81W - 73L
1,521 Elo+
Solo
Merlin
Merlin
Ulis00
Merlin
Level 108
God Stats
7W - 10L
1,541 SR
Queue Stats
378W - 392L
1,498 Elo+
Solo
Shiva
Shiva
wrldE
Shiva
Level 163
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,734 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
17
8 / 3 / 6
10,057
718
12,638
10,989
7,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
Ecocyge
Baron Samedi
17
3 / 3 / 11
9,845
703
15,777
15,859
12,849
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
MUSSELDINO
Kuzenbo
18
3 / 2 / 14
10,694
764
9,904
26,041
34,888
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cthulhu
MagicIguana
Cthulhu
19
4 / 2 / 11
10,530
752
17,524
14,011
19,513
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Discordia
MagicTurtle42
Discordia
15
1 / 4 / 9
8,959
640
11,325
9,430
4,929
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Delkor
Geb
14
3 / 6 / 5
9,180
656
5,303
15,838
14,447
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
JNTiger
Baron Samedi
17
3 / 3 / 6
9,786
699
14,622
14,597
10,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 5 / 6
8,861
633
9,576
14,253
6,357
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Merlin
Ulis00
Merlin
18
5 / 3 / 5
10,685
763
14,746
11,789
6,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Shiva
wrldE
Shiva
17
1 / 2 / 9
10,238
731
19,890
19,983
24,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
45
19
Kills
14
14
Deaths
19
51
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Serqet
8
3
6
3.67
L
Geb
Delkor
Geb
3
6
5
0.92
W
Baron Samedi
Ecocyge
Baron Samedi
3
3
11
2.83
L
Baron Samedi
JNTiger
Baron Samedi
3
3
6
2
W
Kuzenbo
MUSSELDINO
Kuzenbo
3
2
14
5
W
Cthulhu
MagicIguana
Cthulhu
4
2
11
4.75
W
Discordia
MagicTurtle42
Discordia
1
4
9
1.38
L
2
5
6
1
L
Merlin
Ulis00
Merlin
5
3
5
2.5
L
Shiva
wrldE
Shiva
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,168
Damage
64,137
76,330
Taken
76,460
80,172
Mitigated
62,720
38,486
Healing
29,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
12,638
1,220
0
1,607
10,989
7,993
0
6,123
4,419
0
14,141
L
Geb
Delkor
Geb
5,303
286
1,440
1,750
15,838
14,447
0
7,653
6,682
9,050
1,095
W
Baron Samedi
Ecocyge
Baron Samedi
15,777
1,220
4,944
7,325
15,859
12,849
208
6,996
8,661
24,338
708
L
Baron Samedi
JNTiger
Baron Samedi
14,622
852
5,714
3,602
14,597
10,937
138
10,355
2,697
33,325
709
W
Kuzenbo
MUSSELDINO
Kuzenbo
9,904
3,049
618
11,512
26,041
34,888
314
13,027
12,277
15,223
1,501
W
Cthulhu
MagicIguana
Cthulhu
17,524
175
5,054
4,483
14,011
19,513
3
9,242
4,281
39,874
1,160
W
Discordia
MagicTurtle42
Discordia
11,325
186
1,545
1,398
9,430
4,929
948
4,510
4,594
24,227
0
L
9,576
217
1,521
2,770
14,253
6,357
0
9,452
3,760
15,435
1,343
L
Merlin
Ulis00
Merlin
14,746
329
844
689
11,789
6,192
0
8,761
2,441
41,547
1,564
L
Shiva
wrldE
Shiva
19,890
2,429
5,282
5,826
19,983
24,787
0
11,550
6,348
0
27,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,085
Gold Earned
48,750
141
Minions Killed
170
0
Camps Cleared
0
1,307,079
Distance Traveled
1,244,545
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,057
718
12
1
0
242,401
0
L
Geb
9,180
656
5
0
0
172,174
0
W
Baron Samedi
9,845
703
16
1
0
246,959
0
L
Baron Samedi
9,786
699
49
4
0
253,321
0
W
Kuzenbo
10,694
764
11
1
0
270,470
0
W
Cthulhu
10,530
752
63
5
0
297,832
0
W
Discordia
8,959
640
39
3
0
249,417
0
L
Agni
8,861
633
19
1
0
254,199
0
L
Merlin
10,685
763
77
6
0
277,836
0
L
Shiva
10,238
731
20
1
0
287,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role