Player Matchup

Jormungandr
Jormungandr
Silver IV
Drixionn
Jormungandr
Silver IV
Level 126
God Stats
1W - 1L
1,726 SR
Queue Stats
12W - 20L
1,249 MMR
Party 1
Ullr
Ullr
Silver II
ELCANCERITA
Ullr
Silver II
Level 86
God Stats
0W - 1L
1,264 SR
Queue Stats
22W - 32L
1,250 MMR
Party 1
Cabrakan
Cabrakan
Bronze IV
MikeBattle71
Cabrakan
Bronze IV
Level 127
God Stats
0W - 1L
1,185 SR
Queue Stats
2W - 9L
1,165 MMR
Party 4
Skadi
Skadi
Silver I
MonkeyD_Dani
Skadi
Silver I
Level 209
God Stats
14W - 6L
1,444 SR
Queue Stats
126W - 129L
1,298 MMR
Solo
Horus
Horus
Bronze IV
Superpants91
Horus
Bronze IV
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,165 MMR
Party 4
Team Averages
Silver V
Silver V
Average Tier
Level 135
1,424 SR
1,225 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 147
1,476 SR
1,276 MMR
Xbalanque
Xbalanque
Gold V
AlvoRoisE
Xbalanque
Gold V
Level 164
God Stats
2W - 1L
1,557 SR
Queue Stats
243W - 256L
1,290 MMR
Party 3
Susano
Susano
Silver II
Darermion
Susano
Silver II
Level 126
God Stats
1W - 1L
1,238 SR
Queue Stats
78W - 75L
1,300 MMR
Party 3
Cthulhu
Cthulhu
Gold V
DiscoMoses
Cthulhu
Gold V
Level 153
God Stats
7W - 7L
1,264 SR
Queue Stats
54W - 60L
1,292 MMR
Solo
He Bo
He Bo
Gold IV
RamoSkY
He Bo
Gold IV
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
203W - 204L
1,371 MMR
Party 2
Sobek
Sobek
Silver I
SefeRReiS
Sobek
Silver I
Level 149
God Stats
12W - 4L
1,820 SR
Queue Stats
96W - 104L
1,127 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Drixionn
Jormungandr
16
0 / 2 / 1
8,419
468
7,987
14,670
9,952
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

16
1 / 2 / 3
8,466
470
7,998
10,899
5,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cabrakan
MikeBattle71
Cabrakan
13
0 / 4 / 3
7,579
421
6,525
18,228
13,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 4 / 1
9,216
512
9,807
13,091
5,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 5 / 2
8,409
467
4,597
18,019
16,885
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Bans
Bake KujiraAnhurAwilixMulan

VS

Bans
Ao KuangThorKuzenboVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
AlvoRoisE
Xbalanque
18
9 / 0 / 2
11,314
629
14,337
7,903
4,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
Darermion
Susano
17
3 / 0 / 8
9,751
542
13,662
15,834
7,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
DiscoMoses
Cthulhu
18
1 / 1 / 3
11,433
635
11,060
14,737
17,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

He Bo
RamoSkY
He Bo
15
3 / 3 / 4
9,420
523
11,034
9,175
3,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sobek
SefeRReiS
Sobek
14
1 / 1 / 13
9,811
545
6,697
17,538
18,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
4
Kills
17
17
Deaths
5
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
AlvoRoisE
Xbalanque
9
0
2
10
W
Susano
Darermion
Susano
3
0
8
7
W
Cthulhu
DiscoMoses
Cthulhu
1
1
3
2.5
L
Jormungandr
Drixionn
Jormungandr
0
2
1
0.25
L
1
2
3
1.25
L
Cabrakan
MikeBattle71
Cabrakan
0
4
3
0.38
L
2
4
1
0.63
W
He Bo
RamoSkY
He Bo
3
3
4
1.67
W
Sobek
SefeRReiS
Sobek
1
1
13
7.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,914
Damage
56,790
74,907
Taken
65,187
51,895
Mitigated
51,067
17,896
Healing
20,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
AlvoRoisE
Xbalanque
14,337
7,846
0
4,795
7,903
4,001
0
1,598
6,230
0
113,629
W
Susano
Darermion
Susano
13,662
2,755
0
6,620
15,834
7,608
0
2,715
13,119
0
100,866
W
Cthulhu
DiscoMoses
Cthulhu
11,060
1,968
0
1,875
14,737
17,280
0
7,347
7,186
82,847
3,444
L
Jormungandr
Drixionn
Jormungandr
7,987
1,474
0
3,236
14,670
9,952
0
8,837
4,849
70,307
0
L
7,998
4,122
0
1,638
10,899
5,772
0
2,005
8,808
0
83,341
L
Cabrakan
MikeBattle71
Cabrakan
6,525
898
0
4,738
18,228
13,405
0
3,727
14,215
49,767
870
L
9,807
3,482
0
2,108
13,091
5,881
230
5,626
7,111
0
83,821
W
He Bo
RamoSkY
He Bo
11,034
320
0
750
9,175
3,564
436
836
8,339
72,090
0
W
Sobek
SefeRReiS
Sobek
6,697
322
161
6,134
17,538
18,614
174
1,953
15,585
29,409
1,516
L
4,597
1,889
1,314
4,862
18,019
16,885
0
6,026
11,663
0
27,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,089
Gold Earned
51,729
501
Minions Killed
636
0
Camps Cleared
0
1,693,873
Distance Traveled
1,814,618
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
11,314
629
172
10
0
343,660
0
W
Susano
9,751
542
134
7
0
451,747
2
W
Cthulhu
11,433
635
173
10
0
331,141
2
L
Jormungandr
8,419
468
108
6
0
326,147
0
L
Ullr
8,466
470
119
7
0
339,227
0
L
Cabrakan
7,579
421
87
5
0
350,714
2
L
Skadi
9,216
512
140
8
0
317,608
1
W
He Bo
9,420
523
119
7
0
338,067
1
W
Sobek
9,811
545
38
2
0
350,003
5
L
Horus
8,409
467
47
3
0
360,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role