Player Matchup

Cthulhu
Cthulhu
Eltecla98
Cthulhu
Level 68
God Stats
15W - 8L
1,118 SR
Queue Stats
192W - 196L
1,307 Elo+
Solo
Anubis
Anubis
Facebre8ker
Anubis
Level 38
God Stats
14W - 20L
1,345 SR
Queue Stats
17W - 22L
1,357 Elo+
Solo
Izanami
Izanami
PancakesAreTasty
Izanami
Level 67
God Stats
15W - 12L
1,463 SR
Queue Stats
223W - 242L
1,367 Elo+
Solo
Fenrir
Fenrir
S-W-A-T--007
Fenrir
Level 148
God Stats
2W - 2L
1,459 SR
Queue Stats
79W - 89L
1,416 Elo+
Solo
Olorun
Olorun
Urgonnafndie
Olorun
Level 108
God Stats
22W - 9L
1,417 SR
Queue Stats
118W - 130L
1,439 Elo+
Solo
Team Averages
Level 86
1,360 SR
1,377 Elo+

VS

Team Averages
Level 121
1,568 SR
1,417 Elo+
Kukulkan
Kukulkan
DanHelsing__84
Kukulkan
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 34L
1,272 Elo+
Solo
Surtr
Surtr
DeathRondi12
Surtr
Level 124
God Stats
2W - 1L
1,616 SR
Queue Stats
5W - 3L
1,604 Elo+
Solo
Apollo
Apollo
Menoparadox
Apollo
Level 157
God Stats
20W - 12L
1,376 SR
Queue Stats
55W - 49L
1,384 Elo+
Party 1
Kuzenbo
Kuzenbo
efredxcostarica
Kuzenbo
Level 155
God Stats
4W - 3L
1,647 SR
Queue Stats
56W - 52L
1,390 Elo+
Party 1
Nu Wa
Nu Wa
snake_alves01
Nu Wa
Level 121
God Stats
3W - 3L
1,702 SR
Queue Stats
33W - 22L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Eltecla98
Cthulhu
12
0 / 0 / 2
7,537
538
4,912
10,757
8,332
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
16
6 / 0 / 0
9,461
676
7,369
8,566
3,989
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 0 / 1
7,533
538
6,934
5,847
2,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
14
5 / 1 / 1
8,149
582
7,314
13,316
6,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
14
1 / 1 / 1
7,875
563
8,084
12,403
5,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
0 / 7 / 0
6,551
468
3,029
9,867
3,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
2 / 2 / 0
8,317
594
8,315
14,834
10,472
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Apollo
11
0 / 2 / 0
5,800
414
3,242
7,345
3,088
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
0 / 0 / 0
6,851
489
5,655
10,609
13,477
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 3 / 1
6,409
458
7,160
10,351
3,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
13
Kills
2
2
Deaths
14
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
0
7
0
0
L
2
2
0
1
W
Cthulhu
Eltecla98
Cthulhu
0
0
2
1
W
Anubis
6
0
0
6
L
Apollo
0
2
0
0
W
1
0
1
1.5
W
Fenrir
5
1
1
5.5
W
Olorun
1
1
1
1.5
L
0
0
0
0
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,613
Damage
27,401
50,889
Taken
53,006
26,593
Mitigated
33,507
23,962
Healing
9,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
3,029
432
0
746
9,867
3,156
0
4,896
4,971
37,171
0
L
8,315
2,712
0
3,509
14,834
10,472
440
8,002
6,832
1,871
63,838
W
Cthulhu
Eltecla98
Cthulhu
4,912
151
2,030
3,837
10,757
8,332
0
3,644
7,113
24,925
2,396
W
Anubis
7,369
86
0
5,783
8,566
3,989
104
4,653
3,913
88,181
738
L
Apollo
3,242
2,266
0
0
7,345
3,088
0
2,090
5,255
0
44,024
W
6,934
4,791
0
1,676
5,847
2,268
290
2,588
3,259
0
71,069
W
Fenrir
7,314
769
0
3,502
13,316
6,548
329
4,099
9,217
0
52,813
W
Olorun
8,084
4,050
0
7,134
12,403
5,456
0
1,884
10,519
65,776
0
L
5,655
2,443
0
1,715
10,609
13,477
0
2,443
8,166
25,526
0
L
7,160
2,464
341
3,243
10,351
3,314
292
2,484
7,867
49,111
2,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,555
Gold Earned
33,928
506
Minions Killed
354
0
Camps Cleared
0
1,331,212
Distance Traveled
1,267,429
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,551
468
90
6
0
240,182
1
L
Surtr
8,317
594
93
7
0
253,426
0
W
Cthulhu
7,537
538
29
2
0
295,060
0
W
Anubis
9,461
676
144
10
0
268,772
0
L
Apollo
5,800
414
73
5
0
245,362
0
W
Izanami
7,533
538
151
11
0
231,529
1
W
Fenrir
8,149
582
80
6
0
291,407
2
W
Olorun
7,875
563
102
7
0
244,444
0
L
Kuzenbo
6,851
489
28
2
0
283,433
0
L
Nu Wa
6,409
458
70
5
0
245,026
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role