Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
DankiTV
Gilgamesh
Level 106
God Stats
6W - 6L
1,650 SR
Queue Stats
101W - 123L
1,504 Elo+
Party 1
Eset
Eset
IronCladAlibi
Eset
Level 149
God Stats
9W - 6L
1,696 SR
Queue Stats
249W - 239L
1,534 Elo+
Solo
Artio
Artio
Junky Thumbs
Artio
Level 127
God Stats
1W - 4L
1,892 SR
Queue Stats
84W - 99L
1,560 Elo+
Party 1
Ares
Ares
Lil Gecko8763
Ares
Level 88
God Stats
8W - 9L
1,500 SR
Queue Stats
166W - 187L
1,555 Elo+
Party 1
Team Averages
Level 106
1,648 SR
1,531 Elo+

VS

Team Averages
Level 110
1,608 SR
1,597 Elo+
Chernobog
Chernobog
Botanic43
Chernobog
Level 119
God Stats
28W - 9L
1,756 SR
Queue Stats
62W - 64L
1,545 Elo+
Solo
Cthulhu
Cthulhu
GaelBMF
Cthulhu
Level 85
God Stats
28W - 14L
1,753 SR
Queue Stats
399W - 371L
1,570 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TheMcRibMangler
Ah Muzen Cab
Level 61
God Stats
1W - 0L
1,743 SR
Queue Stats
21W - 5L
1,809 Elo+
Solo
Xing Tian
Xing Tian
VOLTRIXXX
Xing Tian
Level 125
God Stats
15W - 13L
1,506 SR
Queue Stats
525W - 473L
1,529 Elo+
Solo
Fenrir
Fenrir
mr7button
Fenrir
Level 160
God Stats
2W - 2L
1,281 SR
Queue Stats
110W - 116L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
1 / 1 / 0
5,767
481
4,391
8,937
4,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Gilgamesh
DankiTV
Gilgamesh
10
0 / 2 / 0
5,166
431
2,761
11,819
7,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 3 / 1
6,057
505
4,946
8,285
2,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 1 / 0
6,674
556
6,246
9,805
5,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 4 / 5
5,937
495
3,347
9,948
6,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Botanic43
Chernobog
10
2 / 4 / 3
6,112
509
5,137
7,631
2,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cthulhu
GaelBMF
Cthulhu
10
1 / 1 / 3
5,998
500
5,121
6,219
4,289
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
TheMcRibMangler
Ah Muzen Cab
15
4 / 0 / 0
8,059
672
5,480
7,021
3,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
VOLTRIXXX
Xing Tian
13
2 / 0 / 1
7,527
627
9,651
8,012
6,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
mr7button
Fenrir
10
2 / 1 / 3
6,020
502
4,336
8,069
3,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
6
Kills
11
11
Deaths
6
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
1
0
1
W
Chernobog
Botanic43
Chernobog
2
4
3
0.88
L
Gilgamesh
DankiTV
Gilgamesh
0
2
0
0
W
Cthulhu
GaelBMF
Cthulhu
1
1
3
2.5
L
0
3
1
0.17
L
5
1
0
5
L
0
4
5
0.63
W
Ah Muzen Cab
TheMcRibMangler
Ah Muzen Cab
4
0
0
4
W
Xing Tian
VOLTRIXXX
Xing Tian
2
0
1
2.5
W
Fenrir
mr7button
Fenrir
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,691
Damage
29,725
48,794
Taken
36,952
25,691
Mitigated
19,495
8,772
Healing
9,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
4,391
487
0
929
8,937
4,133
0
1,417
7,459
0
45,080
W
Chernobog
Botanic43
Chernobog
5,137
2,421
0
230
7,631
2,834
0
5,123
2,150
0
37,065
L
Gilgamesh
DankiTV
Gilgamesh
2,761
539
0
848
11,819
7,156
0
6,462
4,508
0
27,507
W
Cthulhu
GaelBMF
Cthulhu
5,121
1,242
63
1,534
6,219
4,289
0
3,943
1,913
26,127
0
L
4,946
326
65
1,965
8,285
2,631
0
943
7,298
48,565
0
L
6,246
1,074
478
3,344
9,805
5,524
135
2,976
6,829
40,906
3,389
L
3,347
151
0
1,143
9,948
6,247
0
1,813
8,135
19,244
0
W
Ah Muzen Cab
TheMcRibMangler
Ah Muzen Cab
5,480
2,060
0
1,998
7,021
3,114
0
3,268
3,753
0
80,431
W
Xing Tian
VOLTRIXXX
Xing Tian
9,651
1,160
0
1,750
8,012
6,123
0
555
6,980
47,166
4,413
W
Fenrir
mr7button
Fenrir
4,336
708
0
3,788
8,069
3,135
0
710
7,284
0
41,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,601
Gold Earned
33,716
335
Minions Killed
374
0
Camps Cleared
0
1,253,245
Distance Traveled
1,186,686
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,767
481
79
7
0
314,075
0
W
Chernobog
6,112
509
59
5
0
222,230
1
L
Gilgamesh
5,166
431
50
4
0
241,226
0
W
Cthulhu
5,998
500
35
3
0
228,920
1
L
Eset
6,057
505
92
8
0
204,444
1
L
Artio
6,674
556
86
7
0
262,635
0
L
Ares
5,937
495
28
2
0
230,865
6
W
Ah Muzen Cab
8,059
672
133
11
0
244,175
3
W
Xing Tian
7,527
627
80
7
0
215,357
1
W
Fenrir
6,020
502
67
6
0
276,004
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role